[sblock=John/Triggers]
Thanks for the list of triggers. That's perfect. Just remind me from time to time they exist.
Arrow of Warning Triggered on Kane.
Chord of Dis triggered on Hergunna.
[/sblock][sblock=R1]
Wil's Arrow of warning grants Kane:
The ally who was attacked by the triggering enemy may make an at-will attack against that enemy as a free action. The ally gains a +2 bonus to this attack roll.
Keep in mind that Digger J17 is 7 away from being bloodied.
[/sblock]
"You'll pay for that!" The berserker yelled, Slashing at kruk.
The closest zombie was pummeled by the adventurers. Despite all the attacks, it still stood defiant. It raised it's arm to counter attack, and finally succumbed its damages, collapsing in a heap on the floor.
The other Zombie crawled over to Kane, raising his shovel to the bloodied barbarian.
"Kane! Look out!" Wil shouted, letting loose a powerful arrow, distracting the zombie.
The Berserker stepped over his allies dead body to get a better position on Kruk.
"You're mine, Dwarf! YOU'RE ALL MINE!!!" He cried, slashing wildly, a missing heartily.
A second ambusher moved up through the ranks, stopping over the bones of the fallen digger. With a quick swipe, he slammed the mace against Hergunna's head. The attack dazed her, but a healing note from Wil preventing any real damage. The Ambusher side stepped away.
More Zombie trudged in from the newly cut cave. Only one reached Kruk, but it landed a solid blow with its shovel.
[sblock=Mechanics]
Forman (FYI Only - Effect from last round)
Effect: Wil, Carolina, and Kane are Dazed (save ends); After-effect (after you make the save), -2 to attack rolls (save ends).
Berserker
Immediate interupt during Kruk's turn
Savage Rebuke: MBA on Kruk
Greataxe vs Kruk (AC) w/CA
Attack:
1d20+11=30 +2= 32
Damage:
1d12+6= 8
Kane
Effect: Start of turn, he takes 5 ongoing necro (from blinded attack last turn)
Zombie Digger J15
Effect: 5 ongoing damage, dies.
Zombie Digger I14
Effect: 5 ongoing damage
Move: J17 (long way, avoiding OA)
Standard: Shovel vs Kane (AC)
Attack:
1d20+12=14 Miss
Damage:
2d8+5=0
Effect: Triggers Arrow of Warning (Ref)
Wil's Attack:
1d20+12=14 Miss
Wil's Damage:
3d10+8=27 /2 = 13
Effect: Kane can make at wil
Save vs ongoing:
1d20=12 saved.
Berserker
Effect: 5 ongoing damage
Recharge Savage Rebuke:
1d6=1 Fail
Move: Shift to K13
Standard: Greataxe vs Kruk (AC) w/CA
Attack:
1d20+11=13 +2 -2= 15 Miss
Damage: 1d12+6= 0
Save vs ongoing:
1d20=2 fail.
Ambusher #2
Move: to J15 (A bit of weaving was required)
Standard: Dazing Strike on Hergunna (AC)
Attack:
1d20+12=27 Hit
Damage:
1d8+4=10
Trigger: Wil's Chord of Dis
Effect: Reduce Damage by 10 (to 0)
Effect: Hergunna is Dazed TENT Ambusher
Free: Shift to J16
Zombie Digger G10
Move: to J12
Standard: Shovel vs Kruk (AC)
Attack:
1d20+12=29 Hit
Damage:
2d8+5=11
Zombie Digger H11
Move: to J13
[/sblock][sblock=Status]
Wil Rando: M18
42/50 HS 10/10 AP 1 MW 2/2,
-2 atk(save ends),
+1 AC/Ref-TENT
Hergunna: K20
56/56 HS 9/9 AP 1,
Dazed-TENT-Ambusher
Kane: J14
18/65 THP
0/5 HS 11/11 AP 1,
Bloodied,
-2 atk(save ends),
Kruk: L15
48/67 THP
0/9 HS 12/12 AP 1,
Carolina: M17
41/49 HS 7/7 AP 1,
-2 atk(save ends)
Charina: N17
44/44 HS 7/7 AP 1,
Enemies:
Zombie Digger: J17
54/95,
Berserker Savage: K13
137/212 AP 0/1,
Marked-Kruk-Brash,
-2 atk TENT,
5-ongoing
Human Ambusher: J16
77/77,
Zombie Digger: J13
95/95
Zombie Digger: J12
95/95
Zombie Digger: F7
95/95
Zombie Digger: G7
95/95
Human Ambusher: K14 -2/77, dying
Forman: K17 -5/90, Dying
Zombie Digger: J15 -1/95, dead
[/sblock][sblock=map]
[/sblock][sblock=Enemies]
Human Ambusher
Medium natural beast, human
Initiative +8 Senses Perception +3
HP 77; Bloodied 38
AC 21; Fortitude 19, Reflex 20, Will 19
Speed 6
Mace (standard, at-will) Weapon
+12 vs AC; 1d8+4 damage, and the human ambusher shifts 1 square.
Dagger (standard, at-will) Weapon
Ranged 5/10; +14 vs AC; 1d4+4 damage.
Dazing Strike (standard; requires mace, encounter) Weapon
+12 vs AC; 1d8+4 damage, the target is dazed until the end of the human ambusher's next turn, and the human ambusher shifts 1 square.
Combat Advantage
The human ambusher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Equipment: dagger x4, leather armor , mace .
Berserker Savage
Medium shadow humanoid
Initiative +5 Senses Perception +4
HP 212; Bloodied 106
Regeneration 5
AC 19; Fortitude 22, Reflex 18, Will 18
Saving Throws +2
Speed 5
Action Points 1
Greataxe (standard, at-will) Weapon
+11 vs AC; 1d12+6 damage (crit 1d12+18).
Handaxe (standard, at-will)
Ranged 5/10; +9 vs AC; 1d6+5 damage.
Battle Fury (free, when first bloodied, encounter)
The berserker savage makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.
Murderous Frenzy
The berserker savage gains 1 action point the first time it reduces a foe to 0 hit points in an encounter.
Savage Rebuke (immediate reaction, when hit by a melee attack; recharge 5,6)
The berserker savage makes a basic melee attack.
Equipment: greataxe , handaxe x2, hide armor .
Zombie Grave Digger (Improved)
Medium natural animate (undead)
Initiative +2 Senses Perception +2; darkvision
HP 95; Bloodied 47
AC 19; Fortitude 21, Reflex 17, Will 17
Speed 4
Shovel (standard, at-will) Weapon
+12 vs AC; 2d8+5 damage.
Dirt in the Eye (standard, encounter) Necrotic
+10 vs Reflex; the target is blinded and takes ongoing 5 necrotic damage (save ends both).
[/sblock][sblock=Adventure Summary]
Motives
Kruk: Find his friend Greggor
Charina: Use the group to collect more bounties (ears)
Everyone Else: Locating the missing Silver shipment for Lord Byron
Summary of Events
1. Bested Pirates en route to Allaria. Traveled on the ship
Wind's Will captained by
Captain Levenbrech, and mated by
Porse and
Trig.
2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.
3. Journeyed to Geardagas and asked the locals for information with mixed results (
link to the leads gathered).
4. Went to the temple of Netari, where the new priest,
Father Niris, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about
Hellview (
background reference for players).
5. Dealing a mortal blow to the Priest, he says
Master De Luccia (First time they have heard the name) cannot be stopped, and he stated that Greggor "
will be... among the first... at Hellview." The priest laid dying on the floor with his fallen minions.
6. As they approach Hellview, they encounter the ghost of
Sir Alistair Glasston, who begged them to enter the cave and retrieve his lost battleaxe.
7. They entered Hellview, and came across a portal, as well as some guards/workers.
[/sblock]