Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)

Even Kruk is caught in the flurry of Kane's movements, but the dwarf's heavy shield blocks the wild attack.

[sblock=retcon]
Ah...damnit... ok, well I'll keep things as is, it's a rare day when Kane gets 4 enemies around him like that. The save I rolled for the blindness can apply at end of turn then?

Atk against Kruk from Whirling Frenzy - vs Kruk's AC (1d20+12-5=19) miss. Rage of Crimson Hurricane only affects enemies.
[/sblock]
 

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[sblock=ooc]Ok then, so Kane still ends up at K16, and the ambusher is still down, being blinded didn't affect that?

In a couple of hours I'll post a move assuming this is the case unless I hear differently. [/sblock]
 

GM: Correct. Even with the -5, the ambusher still died (these enemies have relatively low AC, given their level), so Kane's free movement at the end of his turn still stands.
[sblock=Where are they now?]
Forman K17: Is dead
Ambusher K14: Is dead
Kruk: Is now in K14
Kane: Is now in K16
[/sblock]
 

Hergunna reverses direction and heads back towards the melee, leaping over the bodies of the foreman and the ambusher, shifting back to human shape as she skids to a halt between Kruk and Kane. She throws open her arms and unleashes a storm of sharp thorns, blanketing the entire west end of the cave, but the tough enemies seem unaffected.

[sblock=Actions]Move: to K15
Minor: Wild Shape to human
Standard: Thorn Spray, J15:F10, origin square J13. This hits all the enemies including the zombies still advancing from the side. It looks to me that zombie in G10 will have cover (-2) and G11 will have superior cover (-5), so that's how I'll roll it...
Thorn Spray vs J15, I14, J13 (Savage), H10 (cover), H11 (sup. cover) (1d20+9=17, 1d20+9=16, 1d20+9=21, 1d20+9-2=17, 1d20+9-5=11, 1d6+5=11) vs Fortitude, so hits... no one? Crap, unbelievable. :rant: I guess that is the best defense for these guys.
[/sblock]
[sblock=Hergunna stat block]Hergunna- Female Human Druid 6
Human Form
Passive Perception: 22, Passive Insight: 22
AC:20, Fort:18, Reflex:20, Will:21 -- Speed:7
HP:56/56, Bloodied:28, Surge Value:14 (16 in beast form), Surges left:9/9
Initiative +5
Action Points: 1, Daily Item Uses: 1, Second Wind: Not Used
Powers:
Thorn Whip, Call of the Beast, Chill Wind, Savage Rend, Wild Shape

Thorn Spray, Resist Energy, Predator's Flurry, Camouflage Cloak Hunter's Quarry

Summon Pack Wolf, Primal Spider

Surfsurge Shoes, Death Fang Totem, Enduring Beast Hide Armor, Bracers of Respite, Surfsurge Shoes
[/sblock]
 
Last edited:

[sblock=John/Triggers]
Thanks for the list of triggers. That's perfect. Just remind me from time to time they exist.

Arrow of Warning Triggered on Kane.
Chord of Dis triggered on Hergunna.
[/sblock][sblock=R1]
Wil's Arrow of warning grants Kane:
The ally who was attacked by the triggering enemy may make an at-will attack against that enemy as a free action. The ally gains a +2 bonus to this attack roll.

Keep in mind that Digger J17 is 7 away from being bloodied.
[/sblock]
"You'll pay for that!" The berserker yelled, Slashing at kruk.

The closest zombie was pummeled by the adventurers. Despite all the attacks, it still stood defiant. It raised it's arm to counter attack, and finally succumbed its damages, collapsing in a heap on the floor.

The other Zombie crawled over to Kane, raising his shovel to the bloodied barbarian. "Kane! Look out!" Wil shouted, letting loose a powerful arrow, distracting the zombie.

The Berserker stepped over his allies dead body to get a better position on Kruk. "You're mine, Dwarf! YOU'RE ALL MINE!!!" He cried, slashing wildly, a missing heartily.

A second ambusher moved up through the ranks, stopping over the bones of the fallen digger. With a quick swipe, he slammed the mace against Hergunna's head. The attack dazed her, but a healing note from Wil preventing any real damage. The Ambusher side stepped away.

More Zombie trudged in from the newly cut cave. Only one reached Kruk, but it landed a solid blow with its shovel.

[sblock=Mechanics]
Forman (FYI Only - Effect from last round)
Effect: Wil, Carolina, and Kane are Dazed (save ends); After-effect (after you make the save), -2 to attack rolls (save ends).

Berserker
Immediate interupt during Kruk's turn
Savage Rebuke: MBA on Kruk
Greataxe vs Kruk (AC) w/CA
Attack: 1d20+11=30 +2= 32
Damage: 1d12+6= 8

Kane
Effect: Start of turn, he takes 5 ongoing necro (from blinded attack last turn)

Zombie Digger J15
Effect: 5 ongoing damage, dies.

Zombie Digger I14
Effect: 5 ongoing damage
Move: J17 (long way, avoiding OA)
Standard: Shovel vs Kane (AC)
Attack: 1d20+12=14 Miss
Damage: 2d8+5=0
Effect: Triggers Arrow of Warning (Ref)
Wil's Attack: 1d20+12=14 Miss
Wil's Damage: 3d10+8=27 /2 = 13
Effect: Kane can make at wil
Save vs ongoing: 1d20=12 saved.

Berserker
Effect: 5 ongoing damage
Recharge Savage Rebuke: 1d6=1 Fail
Move: Shift to K13
Standard: Greataxe vs Kruk (AC) w/CA
Attack: 1d20+11=13 +2 -2= 15 Miss
Damage: 1d12+6= 0
Save vs ongoing: 1d20=2 fail.

Ambusher #2
Move: to J15 (A bit of weaving was required)
Standard: Dazing Strike on Hergunna (AC)
Attack: 1d20+12=27 Hit
Damage: 1d8+4=10
Trigger: Wil's Chord of Dis
Effect: Reduce Damage by 10 (to 0)
Effect: Hergunna is Dazed TENT Ambusher
Free: Shift to J16

Zombie Digger G10
Move: to J12
Standard: Shovel vs Kruk (AC)
Attack: 1d20+12=29 Hit
Damage: 2d8+5=11

Zombie Digger H11
Move: to J13
[/sblock][sblock=Status]
Wil Rando: M18 42/50 HS 10/10 AP 1 MW 2/2, -2 atk(save ends), +1 AC/Ref-TENT
Hergunna: K20 56/56 HS 9/9 AP 1, Dazed-TENT-Ambusher
Kane: J14 18/65 THP 0/5 HS 11/11 AP 1, Bloodied, -2 atk(save ends),
Kruk: L15 48/67 THP 0/9 HS 12/12 AP 1,
Carolina: M17 41/49 HS 7/7 AP 1, -2 atk(save ends)
Charina: N17 44/44 HS 7/7 AP 1,

Enemies:
Zombie Digger: J17 54/95,
Berserker Savage: K13 137/212 AP 0/1, Marked-Kruk-Brash, -2 atk TENT, 5-ongoing
Human Ambusher: J16 77/77,
Zombie Digger: J13 95/95
Zombie Digger: J12 95/95
Zombie Digger: F7 95/95
Zombie Digger: G7 95/95

Human Ambusher: K14 -2/77, dying
Forman: K17 -5/90, Dying
Zombie Digger: J15 -1/95, dead
[/sblock][sblock=map]
Byron3-2-3.png

[/sblock][sblock=Enemies]
Human Ambusher
Medium natural beast, human
Initiative +8 Senses Perception +3
HP 77; Bloodied 38
AC 21; Fortitude 19, Reflex 20, Will 19
Speed 6
Mace (standard, at-will) Weapon
+12 vs AC; 1d8+4 damage, and the human ambusher shifts 1 square.
Dagger (standard, at-will) Weapon
Ranged 5/10; +14 vs AC; 1d4+4 damage.
Dazing Strike (standard; requires mace, encounter) Weapon
+12 vs AC; 1d8+4 damage, the target is dazed until the end of the human ambusher's next turn, and the human ambusher shifts 1 square.
Combat Advantage
The human ambusher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Equipment: dagger x4, leather armor , mace .

Berserker Savage
Medium shadow humanoid
Initiative +5 Senses Perception +4
HP 212; Bloodied 106
Regeneration 5
AC 19; Fortitude 22, Reflex 18, Will 18
Saving Throws +2
Speed 5
Action Points 1
Greataxe (standard, at-will) Weapon
+11 vs AC; 1d12+6 damage (crit 1d12+18).
Handaxe (standard, at-will)
Ranged 5/10; +9 vs AC; 1d6+5 damage.
Battle Fury (free, when first bloodied, encounter)
The berserker savage makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.
Murderous Frenzy
The berserker savage gains 1 action point the first time it reduces a foe to 0 hit points in an encounter.
Savage Rebuke (immediate reaction, when hit by a melee attack; recharge 5,6)
The berserker savage makes a basic melee attack.
Equipment: greataxe , handaxe x2, hide armor .

Zombie Grave Digger (Improved)
Medium natural animate (undead)
Initiative +2 Senses Perception +2; darkvision
HP 95; Bloodied 47
AC 19; Fortitude 21, Reflex 17, Will 17
Speed 4
Shovel (standard, at-will) Weapon
+12 vs AC; 2d8+5 damage.
Dirt in the Eye (standard, encounter) Necrotic
+10 vs Reflex; the target is blinded and takes ongoing 5 necrotic damage (save ends both).
[/sblock][sblock=Adventure Summary]
Motives
Kruk: Find his friend Greggor
Charina: Use the group to collect more bounties (ears)
Everyone Else: Locating the missing Silver shipment for Lord Byron

Summary of Events
1. Bested Pirates en route to Allaria. Traveled on the ship Wind's Will captained by Captain Levenbrech, and mated by Porse and Trig.
2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.
3. Journeyed to Geardagas and asked the locals for information with mixed results (link to the leads gathered).
4. Went to the temple of Netari, where the new priest, Father Niris, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about Hellview (background reference for players).
5. Dealing a mortal blow to the Priest, he says Master De Luccia (First time they have heard the name) cannot be stopped, and he stated that Greggor "will be... among the first... at Hellview." The priest laid dying on the floor with his fallen minions.
6. As they approach Hellview, they encounter the ghost of Sir Alistair Glasston, who begged them to enter the cave and retrieve his lost battleaxe.
7. They entered Hellview, and came across a portal, as well as some guards/workers.
[/sblock]
 

After ducking the arrow shot by Wil, Kane slashes out again at the zombie, tearing more of its flesh off.

He steps away from Hergunna, hoping to draw the enemies with him, but as he slashes at the enemies, the zombie's shovel parries the bugbear's wild attack.

[sblock=ooc]
*Granted attack - Whirling rend on digger @ J17 (1d20+12-2=28, 1d12+12=17, 1d12+7=11) Hits for 23 (forgot +2 from Wil & +4 from rage) to the Digger @ J17 and 17 to human ambusher @ J16.

Move: Shift to K17
Standard: Whirling Rend on Digger - Whirling rend on digger @ J17 (1d20+12-2=17, 1d12+12=17, 1d12+7=16) Damn... that -2 penalty stole my hit ;)

Until rage ends when Kane hits with Primal melee power, each enemy adjacent to Kane takes 4 damage. - note to me

save (1d20=15) - saved against attack penalty

Summary:
Ambusher @ J16 - 23 damage
Digger @ J17 - 17 damage

[/sblock]


[sblock=ministats]Kane Male Bugbear Barbarian 7
Initiative: +10, Passive Perception: 13, Passive Insight: 13, Senses: Low-light
AC:22, Fort:21, Reflex:20, Will:16
HP:18/65, Bloodied:32, Surge Value:16, Surges left:11/11
Action Points: 0
Powers:
Howl of Fury
Whirling Rend

Furious Assault
Hunter's Quarry
Whirling Lunge
Whirling Frenzy
Whirling Step
Slash and Slash Again
Shrug it Off
Demoralize Foe

Swift Panther Rage
Rage of the Crimson Hurricane
Vanguard Weapon
Vagabond's Die
Raven Cloak +2

Important Stuff:
+1d8 damage when charging. Cool stuff happens when he bloodies or kills a bad guy

Conditions:

Full sheet: PC:Kane - L4W Wiki [/sblock]
 

As the zombie hits the dwarf, Kruk's armor begins to glow a silver hue, which in turn provides the dwarf with new found vigor. It remains this color throughout Kruk's attack against the barbarian. ha HA ya big galute! I've fought much more powerful foes than you...and some of them were already dead...ah HA ah! Kruk puts a puntuation mark on his taunt against the berserker in the form of a battleaxe slicing deep into foe's shoulder.

[sblock=action]
immediate reaction: daily armor power. Kruk gains temp hp equal to the damage he takes until the end of his next turn.

movement: none

minor: second wind: Kruk gains 16 hp

attack: daily: bedeviling assault vs berserker: 30 for 18 damage and from now until the end of the encounter, Kruk gets a free basic melee attack once per round when any ally scores a hit with a melee attack against the berserker.

continue mark berserker

total damage 18 on berserker
Kruk's hp now 64

[/sblock]
 

Keep on them Kane! shouts Wil as he shifts into a better position. He fires a shot at the furthest zombie, the arrow strikes it and spirits come out to try ensnaring the creature.

[sblock=OOC]Minor: Majestic Word on Kane heals HS+7 and slide 1 wherever
Move: Shift to L19
Standard: Grappling Spirits on zombie digger J12 1d20+12=20 (vs AC) for 1d10+5=14 and it is slowed and can't shift TENT
Save: 1d20=6 FAIL

Ah, I think Wil misses due to the -2 to attack I forgot!
Two triggers to stay active, one if they come after me in melee is a Reaction.
[/sblock]

[sblock=ministats]
Virtue of Prescience Trigger - Immediate Interrupt to the First Ally hit by 1 or less with an attack
Fox's Cunning Trigger - Immediate Reaction to the First Enemy that attacks me in melee

Status: -2 to attacks (save ends), +1 to AC/Ref
Init: +5 Speed: 5 Perception:20 Insight: 18
AC: 20 F/R/W:15/17/20
HP: 42/50 Surges: 8/8 Surge Value: 10 AP: 1
Languages: Allarian, Imperia, Draconic
Str:8 Dex:14 Wis:14 Con:13 Int:10 Cha:21

Powers:
At Will - Jinx Shot, Cutting Words
Encounter - Second Wind[/s], Fox's Cunning[/s], Twin Strike, Grappling Spirits, Hunter's Quarry[/s], Majestic Word (1/2), Words of Friendship, Moment of Escape[/s], Chord of Dissonance, Rhyme of the Blood-Seeking Blade, Virtue of Prescience[/s]
Daily - Arrow of Ill Omen[/s], Arrow of Warning, Bracers of Archery[/s], Inevitable Shot[/s], Songbow of Vanishment[/s]

Full Character Sheet
[/sblock]
 


Seeing the second ambusher whack Hergunna, Carolina steps into the space vacated my Kane. She goes in for a low strike, maneuvering her dagger under his leather armor to open a gash in his leg.

[sblock=Actions]
Move: 2 squares to K16
Standard: Clever Strike
-vs. Ambusher; hits AC 22 for 21 damage (Roll Lookup)
Save vs. -2 Attack: 1d20=11; pass
[/sblock]
 

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