[sblock=John/Triggers]
Virtue of Prescience Trigger - Used on Kruk
[/sblock][sblock=Dims]
I think you should retcon and save your second wind (which is what I reflected in this post). I assume you triggered you armor daily interrupt power when the Berserker hit you. Here's how that plays out mechanically:
Kruk Interrupt: Champion Armor Power
So, Berserker interrupt hit for 8.
Effect: Kruk gained 8 thp
Digger G10 Attack hits, dealing 11. But 11-8thp = 3 damage.
Effect: Kruk gains 3 THP
Power ends as Kruk's turn ends.
At the End, Kruk is at 56 HP with 3 THP.
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"Hurry up, you stupid Zombies!" The berserker barked. Continuing his attacks on kruk, the Barbarian Swung high, breaking through the dwarf's defenses. However, a quick yell from Wil empowered the dwarf, and though the blade met skin, it did not cut Kruk.
"Damn you.. Damn You ALL!"
The wounded ambusher stepped back, drew a knife, and flung it at Hergunna. Though dazed, she turned in time to narrowly avoid the attack.
The Zombie Digger adjacent to Carolina turned its attention to her and slammed its shovel into her side. The blow landed, taking some of the wind out of her. The zombie let out a dull tone, which acting like a rallying cry for the undead.
A second undead from the newly cut tunnel stumbled over to Carolina. With unexpected speed, it swung its shovel up and connected with her face, producing a sick thud as blood gushed from the rogue's nose.
The undead adjacent to Kruk swung its shovel at the dwarf, but it glaced off his armor harmlessly.
Two more zombies slow approached from the west.
[sblock=Mechanics]
Berserker
Effect: 5 ongoing damage
Recharge Savage Rebuke:
1d6=2 Fail
Move:
Standard: Greataxe vs Kruk (AC)
Attack:
1d20+11=25 Hit
Trigger: Virtue of Prescience
Effect: Kruk gets +2 bonus to defenses, Attack misses
Damage:
1d12+6=0
Save vs ongoing:
1d20=3 fail.
Ambusher #2
Move: Shift to I17
Minor: Draw Dagger
Standard: Thrown Dagger vs Hergunna (AC)
Attack:
1d20+14=17 +2(CA)=19 Miss
Damage: 1d4+4+1d6=0
Zombie Digger J17
Standard: Shovel vs Carolina (AC)
Attack:
1d20+12=28 Hit
Damage:
2d8+5=14
Zombie Digger J12
Move: to J16 (moving through I's to avoid OA)
Standard: Shovel vs Carolina (AC)
Attack:
1d20+12=31 Hit
Damage:
2d8+5=14
Zombie Digger J13
Standard: Shovel vs Kruk (AC)
Attack:
1d20+12=24 Miss
Damage: 2d8+5=0
Zombie Digger H10
Move: to H10
Zombie Digger H11
Move: to H11
[/sblock][sblock=Status]
Wil Rando: L19
42/50 HS 10/10 AP 1 MW 2/2,
-2 atk(save ends),
+1 AC/Ref-Shift-TENT
Hergunna: L14
56/56 HS 9/9 AP 1,
Kane: K17
41/65 THP
0/5 HS 11/11 AP 0,
Kruk: K14
56/67 THP
3/9 HS 12/12 AP 1,
Carolina: K16
13/49 HS 7/7 AP 1,
Bloodied
Charina: N17
44/44 HS 7/7 AP 1,
Enemies:
Zombie Digger: J17
31/95,
Bloodied
Berserker Savage: K13
114/212 AP 0/1,
Marked-Kruk-Brash,
5-ongoing
Human Ambusher: I17
19/77,
Bloodied
Zombie Digger: J13
95/95
Zombie Digger: J16
95/95
Zombie Digger: H10
95/95
Zombie Digger: H11
95/95
Human Ambusher: K14 -2/77, dying
Forman: K17 -5/90, Dying
Zombie Digger: J15 -1/95, dead
[/sblock][sblock=map]
[/sblock][sblock=Enemies]
Human Ambusher
Medium natural beast, human
Initiative +8 Senses Perception +3
HP 77; Bloodied 38
AC 21; Fortitude 19, Reflex 20, Will 19
Speed 6
Mace (standard, at-will) Weapon
+12 vs AC; 1d8+4 damage, and the human ambusher shifts 1 square.
Dagger (standard, at-will) Weapon
Ranged 5/10; +14 vs AC; 1d4+4 damage.
Dazing Strike (standard; requires mace, encounter) Weapon
+12 vs AC; 1d8+4 damage, the target is dazed until the end of the human ambusher's next turn, and the human ambusher shifts 1 square.
Combat Advantage
The human ambusher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Equipment: dagger x4, leather armor , mace .
Berserker Savage
Medium shadow humanoid
Initiative +5 Senses Perception +4
HP 212; Bloodied 106
Regeneration 5
AC 19; Fortitude 22, Reflex 18, Will 18
Saving Throws +2
Speed 5
Action Points 1
Greataxe (standard, at-will) Weapon
+11 vs AC; 1d12+6 damage (crit 1d12+18).
Handaxe (standard, at-will)
Ranged 5/10; +9 vs AC; 1d6+5 damage.
Battle Fury (free, when first bloodied, encounter)
The berserker savage makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.
Murderous Frenzy
The berserker savage gains 1 action point the first time it reduces a foe to 0 hit points in an encounter.
Savage Rebuke (immediate reaction, when hit by a melee attack; recharge 5,6)
The berserker savage makes a basic melee attack.
Equipment: greataxe , handaxe x2, hide armor .
Zombie Grave Digger (Improved)
Medium natural animate (undead)
Initiative +2 Senses Perception +2; darkvision
HP 95; Bloodied 47
AC 19; Fortitude 21, Reflex 17, Will 17
Speed 4
Shovel (standard, at-will) Weapon
+12 vs AC; 2d8+5 damage.
Dirt in the Eye (standard, encounter) Necrotic
+10 vs Reflex; the target is blinded and takes ongoing 5 necrotic damage (save ends both).
[/sblock][sblock=Adventure Summary]
Motives
Kruk: Find his friend Greggor
Charina: Use the group to collect more bounties (ears)
Everyone Else: Locating the missing Silver shipment for Lord Byron
Summary of Events
1. Bested Pirates en route to Allaria. Traveled on the ship
Wind's Will captained by
Captain Levenbrech, and mated by
Porse and
Trig.
2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.
3. Journeyed to Geardagas and asked the locals for information with mixed results (
link to the leads gathered).
4. Went to the temple of Netari, where the new priest,
Father Niris, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about
Hellview (
background reference for players).
5. Dealing a mortal blow to the Priest, he says
Master De Luccia (First time they have heard the name) cannot be stopped, and he stated that Greggor "
will be... among the first... at Hellview." The priest laid dying on the floor with his fallen minions.
6. As they approach Hellview, they encounter the ghost of
Sir Alistair Glasston, who begged them to enter the cave and retrieve his lost battleaxe.
7. They entered Hellview, and came across a portal, as well as some guards/workers.
[/sblock]