Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)

Hergunna woozily changes into wolf shape and steps back from the fray, struggling to regain her senses.

[sblock=ooc]The ambusher is going to come after Hergunna probably for the shot against her while dazed... but I guess there's nothing really anyone can do about it. :([/sblock]

[sblock=Actions]Minor: Wild Shape to wolf, including shift to L14.[/sblock]
[sblock=Hergunna stat block]Hergunna- Female Human Druid 6
Wolf Form
Passive Perception: 22, Passive Insight: 22
AC:20, Fort:18, Reflex:20, Will:21 -- Speed:7
HP:56/56, Bloodied:28, Surge Value:14 (16 in beast form), Surges left:9/9
Initiative +5
Action Points: 1, Daily Item Uses: 1, Second Wind: Not Used
Powers:
Thorn Whip, Call of the Beast, Chill Wind, Savage Rend, Wild Shape

Thorn Spray, Resist Energy, Predator's Flurry, Camouflage Cloak Hunter's Quarry

Summon Pack Wolf, Primal Spider

Surfsurge Shoes, Death Fang Totem, Enduring Beast Hide Armor, Bracers of Respite, Surfsurge Shoes
[/sblock]
 

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[sblock=John/Triggers]
Virtue of Prescience Trigger - Used on Kruk
[/sblock][sblock=Dims]
I think you should retcon and save your second wind (which is what I reflected in this post). I assume you triggered you armor daily interrupt power when the Berserker hit you. Here's how that plays out mechanically:

Kruk Interrupt: Champion Armor Power
So, Berserker interrupt hit for 8.
Effect: Kruk gained 8 thp
Digger G10 Attack hits, dealing 11. But 11-8thp = 3 damage.
Effect: Kruk gains 3 THP
Power ends as Kruk's turn ends.

At the End, Kruk is at 56 HP with 3 THP.
[/sblock]

"Hurry up, you stupid Zombies!" The berserker barked. Continuing his attacks on kruk, the Barbarian Swung high, breaking through the dwarf's defenses. However, a quick yell from Wil empowered the dwarf, and though the blade met skin, it did not cut Kruk. "Damn you.. Damn You ALL!"

The wounded ambusher stepped back, drew a knife, and flung it at Hergunna. Though dazed, she turned in time to narrowly avoid the attack.

The Zombie Digger adjacent to Carolina turned its attention to her and slammed its shovel into her side. The blow landed, taking some of the wind out of her. The zombie let out a dull tone, which acting like a rallying cry for the undead.

A second undead from the newly cut tunnel stumbled over to Carolina. With unexpected speed, it swung its shovel up and connected with her face, producing a sick thud as blood gushed from the rogue's nose.

The undead adjacent to Kruk swung its shovel at the dwarf, but it glaced off his armor harmlessly.

Two more zombies slow approached from the west.

[sblock=Mechanics]

Berserker
Effect: 5 ongoing damage
Recharge Savage Rebuke: 1d6=2 Fail
Move:
Standard: Greataxe vs Kruk (AC)
Attack: 1d20+11=25 Hit
Trigger: Virtue of Prescience
Effect: Kruk gets +2 bonus to defenses, Attack misses
Damage: 1d12+6=0
Save vs ongoing: 1d20=3 fail.

Ambusher #2
Move: Shift to I17
Minor: Draw Dagger
Standard: Thrown Dagger vs Hergunna (AC)
Attack: 1d20+14=17 +2(CA)=19 Miss
Damage: 1d4+4+1d6=0

Zombie Digger J17
Standard: Shovel vs Carolina (AC)
Attack: 1d20+12=28 Hit
Damage: 2d8+5=14

Zombie Digger J12
Move: to J16 (moving through I's to avoid OA)
Standard: Shovel vs Carolina (AC)
Attack: 1d20+12=31 Hit
Damage: 2d8+5=14

Zombie Digger J13
Standard: Shovel vs Kruk (AC)
Attack: 1d20+12=24 Miss
Damage: 2d8+5=0

Zombie Digger H10
Move: to H10

Zombie Digger H11
Move: to H11


[/sblock][sblock=Status]
Wil Rando: L19 42/50 HS 10/10 AP 1 MW 2/2, -2 atk(save ends), +1 AC/Ref-Shift-TENT
Hergunna: L14 56/56 HS 9/9 AP 1,
Kane: K17 41/65 THP 0/5 HS 11/11 AP 0,
Kruk: K14 56/67 THP 3/9 HS 12/12 AP 1,
Carolina: K16 13/49 HS 7/7 AP 1, Bloodied
Charina: N17 44/44 HS 7/7 AP 1,

Enemies:
Zombie Digger: J17 31/95, Bloodied
Berserker Savage: K13 114/212 AP 0/1, Marked-Kruk-Brash, 5-ongoing
Human Ambusher: I17 19/77, Bloodied
Zombie Digger: J13 95/95
Zombie Digger: J16 95/95
Zombie Digger: H10 95/95
Zombie Digger: H11 95/95

Human Ambusher: K14 -2/77, dying
Forman: K17 -5/90, Dying
Zombie Digger: J15 -1/95, dead
[/sblock][sblock=map]
Byron3-2-4.png

[/sblock][sblock=Enemies]
Human Ambusher
Medium natural beast, human
Initiative +8 Senses Perception +3
HP 77; Bloodied 38
AC 21; Fortitude 19, Reflex 20, Will 19
Speed 6
Mace (standard, at-will) Weapon
+12 vs AC; 1d8+4 damage, and the human ambusher shifts 1 square.
Dagger (standard, at-will) Weapon
Ranged 5/10; +14 vs AC; 1d4+4 damage.
Dazing Strike (standard; requires mace, encounter) Weapon
+12 vs AC; 1d8+4 damage, the target is dazed until the end of the human ambusher's next turn, and the human ambusher shifts 1 square.
Combat Advantage
The human ambusher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Equipment: dagger x4, leather armor , mace .

Berserker Savage
Medium shadow humanoid
Initiative +5 Senses Perception +4
HP 212; Bloodied 106
Regeneration 5
AC 19; Fortitude 22, Reflex 18, Will 18
Saving Throws +2
Speed 5
Action Points 1
Greataxe (standard, at-will) Weapon
+11 vs AC; 1d12+6 damage (crit 1d12+18).
Handaxe (standard, at-will)
Ranged 5/10; +9 vs AC; 1d6+5 damage.
Battle Fury (free, when first bloodied, encounter)
The berserker savage makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.
Murderous Frenzy
The berserker savage gains 1 action point the first time it reduces a foe to 0 hit points in an encounter.
Savage Rebuke (immediate reaction, when hit by a melee attack; recharge 5,6)
The berserker savage makes a basic melee attack.
Equipment: greataxe , handaxe x2, hide armor .

Zombie Grave Digger (Improved)
Medium natural animate (undead)
Initiative +2 Senses Perception +2; darkvision
HP 95; Bloodied 47
AC 19; Fortitude 21, Reflex 17, Will 17
Speed 4
Shovel (standard, at-will) Weapon
+12 vs AC; 2d8+5 damage.
Dirt in the Eye (standard, encounter) Necrotic
+10 vs Reflex; the target is blinded and takes ongoing 5 necrotic damage (save ends both).
[/sblock][sblock=Adventure Summary]
Motives
Kruk: Find his friend Greggor
Charina: Use the group to collect more bounties (ears)
Everyone Else: Locating the missing Silver shipment for Lord Byron

Summary of Events
1. Bested Pirates en route to Allaria. Traveled on the ship Wind's Will captained by Captain Levenbrech, and mated by Porse and Trig.
2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.
3. Journeyed to Geardagas and asked the locals for information with mixed results (link to the leads gathered).
4. Went to the temple of Netari, where the new priest, Father Niris, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about Hellview (background reference for players).
5. Dealing a mortal blow to the Priest, he says Master De Luccia (First time they have heard the name) cannot be stopped, and he stated that Greggor "will be... among the first... at Hellview." The priest laid dying on the floor with his fallen minions.
6. As they approach Hellview, they encounter the ghost of Sir Alistair Glasston, who begged them to enter the cave and retrieve his lost battleaxe.
7. They entered Hellview, and came across a portal, as well as some guards/workers.
[/sblock]
 
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Carolina shoves her dagger into the zombie in front of her, then takes cover behind Kane.

[sblock=Actions]
Standard: Clever Strike
-vs. Zombie Digger (J16); hits AC 32 for 24 damage (Roll Lookup; damage roll does not include +2 for attacking with CA from the Subtle Dagger)
Move: Shift to L17
[/sblock]
 


[sblock=ooc]
yes...tenchuu i'd like to save the second wind for a later time

thank :)

[/sblock]

Kruk counters the berserker's blow with one of his own, but narrowly misses. He then take a glance to the right of the foe and notices more zombies coming. More coming from the west!

[sblock=actions]
movement: none
minor: none
attack: resolute shield: 1d20+12 vs berserker AC: miss :(

continue mark on berserker
[/sblock]


[sblock=rest of encounter]
Once per round for the rest of the encounter, when an ally hits the berserker with a melee attack, Kruk can use a basic melee attack with combat advangtage against the target as a free action
[/sblock]
 

Wil sidesteps again, feet moving to keep him a difficult target. He strums his bow and shouts at the uninjured digger nearby I've heard if you have no brains, you can always dig ditches! The creature is bothered and lumbers towards him. Get them all, Kane mutters the bard.

[sblock=OOC] Move: shift to K20
Standard: Cutting Words on zombie J16 1d20+9-2=19 (vs will) hits for 1d8+5=9 damage and pull 2 squares to I18
Save: 1d20=12 yay
[/sblock]

[sblock=ministats]
Fox's Cunning Trigger - Immediate Reaction to the First Enemy that attacks me in melee

Status: +1 to AC/Ref
Init: +5 Speed: 5 Perception:20 Insight: 18
AC: 20 F/R/W:15/17/20
HP: 42/50 Surges: 8/8 Surge Value: 10 AP: 1
Languages: Allarian, Imperia, Draconic
Str:8 Dex:14 Wis:14 Con:13 Int:10 Cha:21

Powers:
At Will - Jinx Shot, Cutting Words
Encounter - Second Wind[/s], Fox's Cunning[/s], Twin Strike, Grappling Spirits, Hunter's Quarry[/s], Majestic Word (1/2), Words of Friendship, Moment of Escape[/s], Chord of Dissonance, Rhyme of the Blood-Seeking Blade, Virtue of Prescience
Daily - Arrow of Ill Omen[/s], Arrow of Warning, Bracers of Archery[/s], Inevitable Shot[/s], Songbow of Vanishment[/s]

Full Character Sheet
[/sblock]
 

Kane steps toward the weakened human, his axe slamming into the zombie, nearly felling the creature, while his axe drops the ambusher.

"Ok, Stink-beard, Kane almost done here, you just leave some for us ok?" he calls out to Kruk.

[sblock=ooc]
[MENTION=73730]johnmeier1[/MENTION] - the pull is illegal that you've shown, each square must be closer than the last on the pull.

Move: Shift to J18
Standard: Whirling Rend on Digger @ J17 - whirling rend on Digger @ J17; extra damage to ambusher (1d20+12=29, 1d12+12=22, 1d12+7=13)

Until rage ends when Kane hits with Primal melee power, each enemy adjacent to Kane takes 4 damage. - note to me

Summary:
Ambusher @ J16 - 17 damage - dead
Digger @ J17 - 26 damage - 5 hp left

[/sblock]


[sblock=ministats]Kane Male Bugbear Barbarian 7
Initiative: +10, Passive Perception: 13, Passive Insight: 13, Senses: Low-light
AC:22, Fort:21, Reflex:20, Will:16
HP:41/65, Bloodied:32, Surge Value:16, Surges left:10/11
Action Points: 0
Powers:
Howl of Fury
Whirling Rend

Furious Assault
Hunter's Quarry
Whirling Lunge
Whirling Frenzy
Whirling Step
Slash and Slash Again
Shrug it Off
Demoralize Foe

Swift Panther Rage
Rage of the Crimson Hurricane
Vanguard Weapon
Vagabond's Die
Raven Cloak +2

Important Stuff:
+1d8 damage when charging. Cool stuff happens when he bloodies or kills a bad guy

Conditions:

Full sheet: PC:Kane - L4W Wiki [/sblock]
 

Kruk feels a chunck of zombie flesh hit the back of his neck after another brutal attack from Kane. ha HAAAA! Kruk laughs loudly while keeping his eyes on the berserker. I take it that you are on your way now!
 


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