Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)

OOC: Sorry! :blush: (If IC hadn't been down when I posted a few days ago...)


Hergunna gestures and Carolina fades away into the stone background of the tunnel. "Don't move, girl, or the spell will end," she whispers. She turns and flicks a thorn whip at the still staggering zombie, but it goes awry. The druid curses and shifts back to wolf-shape.

[sblock=Actions]Minor: Camouflage Cloak on Carolina; she is invisible until she moves or TENT Hergunna. (Note that attacking doesn't end it!)
Standard: Thorn whip Thorn Whip vs. dazed zombie (1d20+9+2=19, 1d8+5=6) misses aargh. Missing on a 9 with combat advantage... I think I need a better totem or something...
Minor: wild shape to wolf and shift to H17.[/sblock]
[sblock=Hergunna stat block]Hergunna- Female Human Druid 6
Beast Form
Passive Perception: 22, Passive Insight: 22
AC:20, Fort:18, Reflex:20, Will:21 -- Speed:7
HP:56/56, Bloodied:28, Surge Value:14 (16 in beast form), Surges left:9/9
Initiative +5
Action Points: 1, Daily Item Uses: 1, Second Wind: Not Used
Powers:
Thorn Whip, Call of the Beast, Chill Wind, Savage Rend, Wild Shape

Thorn Spray, Resist Energy, Predator's Flurry, Camouflage Cloak Hunter's Quarry

Summon Pack Wolf, Primal Spider

Surfsurge Shoes, Death Fang Totem, Enduring Beast Hide Armor, Bracers of Respite, Surfsurge Shoes
[/sblock]
 

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[sblock=John/Triggers]
Fox's Cunning Triggers, if you want to use it.
[/sblock]

Kruk's guarded attack drew a deep vein of blood on the Berserker, which only angered the human more. Screaming, he counter attacked, but the dwarf was ready, narrowly deflecting the attack.

"I'LL KILL YOU BOTH" The berserker raged, though it did little to change the tide of battle, and even less to change his luck. Kruk again blocked the attack, this time with ease.

The three digger zombies manuevered to surround Kane, pressing the attack. However, the barbarian deflected all of their slow attacks. "Three on one and you still can't hit him!? Stupid Zombies! I should have never signed on to this..."

The lone zombie on the ladies side stumbled toward Carolina, only to have her disappear. Disoriented, it turned and swung at Wil, but the bard ducked easily, avoiding the attack.

[sblock=Mechanics]
Bad guys = Worst round eva!

Berserker Interrupt: Battle Fury
Attack: 1d20+11=23 +4=27 Miss
Damage: 1d12+6 +1d6=0
NOTE: Timely use of that shield power, Dims! This would have been a hit for 12+, but that extra resistance just beat the attack roll.

Berserker
Recharge Savage Rebuke: 1d6=3 Fail
Move:
Standard: Greataxe vs Kruk (AC)
Attack: 1d20+11=17 Miss
Damage: 1d12+6=0
Free: berserker cries out, FML!

Zombie Digger I14
Move: Shift to J15
Standard: Shovel vs Kane(AC) w/CA
Attack: 1d20+12=15 Miss (screwed up the roll, but it doesn't matter, still a miss)
Damage: 2d8+5=0

Zombie Digger I13
Move: Shift to I14
Standard: Shovel vs Kane(AC)
Attack: 1d20+12=19 Miss
Damage: 2d8+5=0

Zombie Digger J13
Standard: Shovel vs Kane(AC) w/CA
Attack: 1d20+12=17 Miss
Damage: 2d8+5=0

Zombie Digger K18
Move: Shift to J19
Standard: Shovel vs Wil (AC)
Attack: 1d20+12=17 Miss
Damage: 2d8+5=0
[/sblock][sblock=Status]
Wil Rando: K19 42/50 HS 10/10 AP 1 MW 2/2, +1 AC/Ref-Shift-TENT
Hergunna: H17 56/56 HS 9/9 AP 1,
Kane: J14 41/65 THP 0/5 HS 11/11 AP 0,
Kruk: K14 56/67 THP 3/9 HS 12/12 AP 1,
Carolina: I20 15/49 HS 6/7 AP 1, Bloodied
Charina: M17 44/44 HS 7/7 AP 1,

Enemies:

Berserker Savage: K13 27/212 AP 0/1, Marked-Kruk,
Zombie Digger: J13 73/95
Zombie Digger: J19 7/95, Bloodied,
Zombie Digger: I14 91/95
Zombie Digger: J15 91/95

Zombie Digger: J17 -9/95, dead
Human Ambusher: I17 -21/77, dying
Human Ambusher: K14 -2/77, dying
Forman: K17 -5/90, Dying
Zombie Digger: J15 -1/95, dead
[/sblock][sblock=map]
Byron3-2-6.png

[/sblock][sblock=Enemies]
Human Ambusher
Medium natural beast, human
Initiative +8 Senses Perception +3
HP 77; Bloodied 38
AC 21; Fortitude 19, Reflex 20, Will 19
Speed 6
Mace (standard, at-will) Weapon
+12 vs AC; 1d8+4 damage, and the human ambusher shifts 1 square.
Dagger (standard, at-will) Weapon
Ranged 5/10; +14 vs AC; 1d4+4 damage.
Dazing Strike (standard; requires mace, encounter) Weapon
+12 vs AC; 1d8+4 damage, the target is dazed until the end of the human ambusher's next turn, and the human ambusher shifts 1 square.
Combat Advantage
The human ambusher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Equipment: dagger x4, leather armor , mace .

Berserker Savage
Medium shadow humanoid
Initiative +5 Senses Perception +4
HP 212; Bloodied 106
Regeneration 5
AC 19; Fortitude 22, Reflex 18, Will 18
Saving Throws +2
Speed 5
Action Points 1
Greataxe (standard, at-will) Weapon
+11 vs AC; 1d12+6 damage (crit 1d12+18).
Handaxe (standard, at-will)
Ranged 5/10; +9 vs AC; 1d6+5 damage.
Battle Fury (free, when first bloodied, encounter)
The berserker savage makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.
Murderous Frenzy
The berserker savage gains 1 action point the first time it reduces a foe to 0 hit points in an encounter.
Savage Rebuke (immediate reaction, when hit by a melee attack; recharge 5,6)
The berserker savage makes a basic melee attack.
Equipment: greataxe , handaxe x2, hide armor .

Zombie Grave Digger (Improved)
Medium natural animate (undead)
Initiative +2 Senses Perception +2; darkvision
HP 95; Bloodied 47
AC 19; Fortitude 21, Reflex 17, Will 17
Speed 4
Shovel (standard, at-will) Weapon
+12 vs AC; 2d8+5 damage.
Dirt in the Eye (standard, encounter) Necrotic
+10 vs Reflex; the target is blinded and takes ongoing 5 necrotic damage (save ends both).
[/sblock][sblock=Adventure Summary]
Motives
Kruk: Find his friend Greggor
Charina: Use the group to collect more bounties (ears)
Everyone Else: Locating the missing Silver shipment for Lord Byron

Summary of Events
1. Bested Pirates en route to Allaria. Traveled on the ship Wind's Will captained by Captain Levenbrech, and mated by Porse and Trig.
2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.
3. Journeyed to Geardagas and asked the locals for information with mixed results (link to the leads gathered).
4. Went to the temple of Netari, where the new priest, Father Niris, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about Hellview (background reference for players).
5. Dealing a mortal blow to the Priest, he says Master De Luccia (First time they have heard the name) cannot be stopped, and he stated that Greggor "will be... among the first... at Hellview." The priest laid dying on the floor with his fallen minions.
6. As they approach Hellview, they encounter the ghost of Sir Alistair Glasston, who begged them to enter the cave and retrieve his lost battleaxe.
7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... but where?
[/sblock]
 

After the zombie strikes out at him, Wil shifts back instantly and lets the arrow he had ready fly. The arrow strikes the creature in the head and knocks it back to the ground. He grins wickedly and howls with glee.

[sblock=OOC] Immediate Reaction: Fox's CUnning - Shift to L18 RBA 1d20+8+2=20 (vs AC, roll forgot +2 from Wis) for 1d10+5=7 damage, just enough.

I'll wait for the rest of my turn to see which bad guy only needs a small hit, or if Carolina reappears I can heal her.
[/sblock]
 

Kruk hears a faint whirring blow by his ear, and suddenly a small dagger appears hilt-deep in the throat of the savage in front of him. The blade disappears just as suddenly, leaving a gaping wound in the staggering foe.

[sblock=Actions]
Standard: Sly Flourish
-vs. Berserker Savage; hits AC 22 for 24 damage (Roll Lookup)

because asking for three more points of damage is just too much....
[/sblock]
 

That a girl Carolina! With eyes still on the berserker, the dwarf yells: Never trust a hafling with a dagger! ha HA! Kruk then follows the rogue's attack with one of his own, bringing his axe down in a chopping motion, splitting the foes head in two.

[sblock=triggered attack from Bedeviling Assault power]
attack: 1d20+12+2(CA encounter power) = 30 for 10

[/sblock]

Your next! Kruk yells to the mindless zombie to his right. Kruk takes a bold swing at the zombie, connecting with a thud with the axe sinking deep into the rotting flesh of the zombie. ha HAAAA!

[sblock=attack]
minor: none
movement: none
attack: brash strike vs zombie J13 AC: 1d20+14=31 for 14

mark j13

[/sblock]
 


With the human down, Kane turns his attention to zombies, his axes slashing into the meatbags, dropping one of them easily.

[sblock=ooc]

Standard: Whirling Rend on J13 zombie- whirling rend (J13) + dmg to J19 (1d20+12=30, 1d12+12=17, 1d12+7=12) off-hand to J19 zombie.
Move: n/a

Until rage ends when Kane hits with Primal melee power, each enemy adjacent to Kane takes 4 damage. - note to me

Summary:
Digger @ J13 - 21 damage
Digger @ J19 - 16 damage <- dead
Other diggers - 4 damage

[/sblock]


[sblock=ministats]Kane Male Bugbear Barbarian 7
Initiative: +10, Passive Perception: 13, Passive Insight: 13, Senses: Low-light
AC:22, Fort:21, Reflex:20, Will:16
HP:41/65, Bloodied:32, Surge Value:16, Surges left:10/11
Action Points: 0
Powers:
Howl of Fury
Whirling Rend

Furious Assault
Hunter's Quarry
Whirling Lunge
Whirling Frenzy
Whirling Step
Slash and Slash Again
Shrug it Off
Demoralize Foe

Swift Panther Rage
Rage of the Crimson Hurricane
Vanguard Weapon
Vagabond's Die
Raven Cloak +2

Important Stuff:
+1d8 damage when charging. Cool stuff happens when he bloodies or kills a bad guy

Conditions:

Full sheet: PC:Kane - L4W Wiki [/sblock][/QUOTE]
 

Wil takes a shot at one of the wounded zombies, hitting it with a forceful arrow. Feeling an ominous voice speaking silently to him he clears his throat. A word, Carolina, for a lovely and deadly woman I can barely keep my eyes on. Whereever that sly Charina is, the shadows keep her beauty from my sight!

[sblock]Standard: Jinx Shot on J13 zombie 1d20+12=25 for 1d10+8=17 damage and if it misses before the end of my turn it will fall prone
Minor: Majestic Word on Carolina, heal HS+7
Move: Shift to K18
[/sblock]

[sblock=ministats]
Status: +1 to AC/Ref
Init: +5 Speed: 5 Perception:20 Insight: 18
AC: 20 F/R/W:15/17/20
HP: 42/50 Surges: 8/8 Surge Value: 10 AP: 1
Languages: Allarian, Imperia, Draconic
Str:8 Dex:14 Wis:14 Con:13 Int:10 Cha:21

Powers:
At Will - Jinx Shot, Cutting Words
Encounter - Second Wind[/s], Fox's Cunning, Twin Strike, Grappling Spirits, Hunter's Quarry, Majestic Word (1/2), Words of Friendship, Moment of Escape[/s], Chord of Dissonance, Rhyme of the Blood-Seeking Blade, Virtue of Prescience
Daily - Arrow of Ill Omen[/s], Arrow of Warning, Bracers of Archery[/s], Inevitable Shot[/s], Songbow of Vanishment[/s]

Full Character Sheet
[/sblock]
 

Hergunna-wolf slips into position to flank the nearest zombie with Kane, and lunges. She rips rotting flesh, staggering it, and steps away back into human shape.

[sblock=Actions]Move: J16
Standard: Savage Rend vs. J17 Savage rend (w/CA) vs J17 (1d20+9+2=29, 1d8+5+1d10=14) Hit for 14, slide it one north to I17
Minor: Wild shape to human and shift to K15[/sblock]
[sblock=Hergunna stat block]Hergunna- Female Human Druid 6
Human Form
Passive Perception: 22, Passive Insight: 22
AC:20, Fort:18, Reflex:20, Will:21 -- Speed:7
HP:56/56, Bloodied:28, Surge Value:14 (16 in beast form), Surges left:9/9
Initiative +5
Action Points: 1, Daily Item Uses: 1, Second Wind: Not Used
Powers:
Thorn Whip, Call of the Beast, Chill Wind, Savage Rend, Wild Shape

Thorn Spray, Resist Energy, Predator's Flurry, Camouflage Cloak Hunter's Quarry

Summon Pack Wolf, Primal Spider

Surfsurge Shoes, Death Fang Totem, Enduring Beast Hide Armor, Bracers of Respite, Surfsurge Shoes
[/sblock]
 

"Arrgggh" The berserker tried to bellow, but his mouth filled with blood and left his final defiant words unintelligible.

The remaining zombies continued their attacks, despite not having a leader. The one pushed by Hergunna swung at Kane, but just missed. It withdrew toward the portal.

The second shifted into flanking position and attacked the barbarian. The shovel landed with a thud, reopening a wound on Kane's face.

The third stood its ground and attacked Kruk. Unexpectly, it attacked from below, driving the sharp edge of the spade into the dwarf's crotch. While his think armor protected the dwarf from a life without children, the attack still stung sharply.

[sblock=Mechanics]

Zombie Digger I15
Standard: Shovel vs Kane(AC)
Attack: 1d20+12=21 Miss
Damage: 2d8+5=0
Move: Shift to I16

Zombie Digger I14
Move: Shift to J15
Standard: Shovel vs Kane(AC) w/CA
Attack: 1d20+12=24 +2=26
Damage: 2d8+5=15

Zombie Digger J13
Standard: Shovel vs Kruk
Attack: 1d20+12=31
Damage: 2d8+5=16

[/sblock][sblock=Status]
Wil Rando: K19 42/50 HS 10/10 AP 1 MW 1/2, +1 AC/Ref-Shift-TENT
Hergunna: H17 56/56 HS 9/9 AP 1,
Kane: J14 26/65 THP 0/5 HS 10/11 AP 0, Bloodied
Kruk: K14 43/67 THP 0/9 HS 12/12 AP 1,
Carolina: I20 34/49 HS 5/7 AP 0,
Charina: M17 44/44 HS 7/7 AP 1,

Enemies:
Zombie Digger: J13 21/95, Bloodied,
Zombie Digger: J15 87/95
Zombie Digger: I16 61/95

Berserker Savage: K13 -7/212 AP 0/1, dead,
Zombie Digger: J19 0/95, dead,
Zombie Digger: J17 -9/95, dead
Human Ambusher: I17 -21/77, dying
Human Ambusher: K14 -2/77, dying
Forman: K17 -5/90, Dying
Zombie Digger: J15 -1/95, dead
[/sblock][sblock=map]
Byron3-2-7.png

[/sblock][sblock=Enemies]
Human Ambusher
Medium natural beast, human
Initiative +8 Senses Perception +3
HP 77; Bloodied 38
AC 21; Fortitude 19, Reflex 20, Will 19
Speed 6
Mace (standard, at-will) Weapon
+12 vs AC; 1d8+4 damage, and the human ambusher shifts 1 square.
Dagger (standard, at-will) Weapon
Ranged 5/10; +14 vs AC; 1d4+4 damage.
Dazing Strike (standard; requires mace, encounter) Weapon
+12 vs AC; 1d8+4 damage, the target is dazed until the end of the human ambusher's next turn, and the human ambusher shifts 1 square.
Combat Advantage
The human ambusher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Equipment: dagger x4, leather armor , mace .

Berserker Savage
Medium shadow humanoid
Initiative +5 Senses Perception +4
HP 212; Bloodied 106
Regeneration 5
AC 19; Fortitude 22, Reflex 18, Will 18
Saving Throws +2
Speed 5
Action Points 1
Greataxe (standard, at-will) Weapon
+11 vs AC; 1d12+6 damage (crit 1d12+18).
Handaxe (standard, at-will)
Ranged 5/10; +9 vs AC; 1d6+5 damage.
Battle Fury (free, when first bloodied, encounter)
The berserker savage makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.
Murderous Frenzy
The berserker savage gains 1 action point the first time it reduces a foe to 0 hit points in an encounter.
Savage Rebuke (immediate reaction, when hit by a melee attack; recharge 5,6)
The berserker savage makes a basic melee attack.
Equipment: greataxe , handaxe x2, hide armor .

Zombie Grave Digger (Improved)
Medium natural animate (undead)
Initiative +2 Senses Perception +2; darkvision
HP 95; Bloodied 47
AC 19; Fortitude 21, Reflex 17, Will 17
Speed 4
Shovel (standard, at-will) Weapon
+12 vs AC; 2d8+5 damage.
Dirt in the Eye (standard, encounter) Necrotic
+10 vs Reflex; the target is blinded and takes ongoing 5 necrotic damage (save ends both).
[/sblock][sblock=Adventure Summary]
Motives
Kruk: Find his friend Greggor
Charina: Use the group to collect more bounties (ears)
Everyone Else: Locating the missing Silver shipment for Lord Byron

Summary of Events
1. Bested Pirates en route to Allaria. Traveled on the ship Wind's Will captained by Captain Levenbrech, and mated by Porse and Trig.
2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.
3. Journeyed to Geardagas and asked the locals for information with mixed results (link to the leads gathered).
4. Went to the temple of Netari, where the new priest, Father Niris, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about Hellview (background reference for players).
5. Dealing a mortal blow to the Priest, he says Master De Luccia (First time they have heard the name) cannot be stopped, and he stated that Greggor "will be... among the first... at Hellview." The priest laid dying on the floor with his fallen minions.
6. As they approach Hellview, they encounter the ghost of Sir Alistair Glasston, who begged them to enter the cave and retrieve his lost battleaxe.
7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... but where?
[/sblock]
 
Last edited:

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