Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)

@H.M.Gimlord;
[sblock=Treasure & XP Summary submitted for approval]
EXPERIENCE
Encounter 4: Combat Challenge
- 1 Bloodseep Demon, L7 Skirmisher (leader) – 300XP
- 1 Neldrazu, L8 Lurker – 350XP
- 2 Bonecrusher Skeleton, L7 Solder – 300XP
- 1 Wendigo Manhunter, L8 Lurker – 350XP
- 1 Skelmur the Stalker, L8 Elite Lurker – 700XP
- 1 Doomdreamer, L8 Controler – 350XP
- 1 Drow Demonologist, L8 Artillery (leader) – 350XP
- 2 Demon King’s Wand, L6 Artillery – 250XP
- Demon Face Idol, L6 Trap – 250XP

Quest Reward: 500 XP

Total EXP: (3750 XP + 500 XP) x 2 = 8500 XP
EXP per player: 1416

Time Experience
10/10/2010 - 01/12/2011

Wil Rando: 95 days awarded at L7
Time Exp: 95 * (500/30) = 1583

Hergunna: 95 days awarded at L7
Time Exp: 95 * (500/30) = 1583

Kane: 95 days awarded at L8
Time Exp: 95 * (582/30) = 1843

Kruk: 95 days awarded at L7
Time Exp: 95 * (500/30) = 1583

Carolina: 95 days awarded at L7
Time Exp: 95 * (500/30) = 1583

Charina: 95 days awarded at L6
Time Exp: 95 * (416/30) = 1317

Total EXP
Charina Total EXP: 1416 + 1317 = 2733
Wil, Hergunna, Carolina, Kruk Total EXP: 1416 + 1583 = 2999
Kane Total EXP: 1416 + 1843 = 3259

Time GOLD
Wil Rando: 95 days awarded at L7
Time Gold: 95 * (894/30) = 2831

Hergunna: 95 days awarded at L7
Time Gold: 95 * (894/30) = 2831

Kane: 95 days awarded at L8
Time Gold: 95 * (1266/30) = 4009

Kruk: 95 days awarded at L7
Time Gold: 95 * (894/30) = 2831

Carolina: 95 days awarded at L7
Time Gold: 95 * (894/30) = 2831

Charina: 95 days awarded at L6
Time Gold: 95 * (626/30) = 1982

Treasure
Charina: L8 Swiftshot Superior Crossbow +2
Wil: L9 Sure Shot Gloves
Hergunna: L9 Green Thumbs
Carolina:
L9 Amulet of False Life
Kruk: L8 Ravenclaw Battleaxe +2
Kane: L10 Berserker Waraxe +2
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OOC: Approved!
 

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OOC: I'll spend some DM credit to reduce the gap and become level 8. I'll have tons of gold to spend when we get the chance.

I currently have a wicked backpain and can't sit for very long so updtating the PC is taking a long time.
 
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OOC: I'll spend some DM credit to reduce the gap and become level 8. I'll have tons of gold to spend when we get the chance.

I currently have a wicked backpain and can't sit for very long so updtating the PC is taking a long time.
OOC: Take care of your back Mal. I feel for you. I was actually recovering from back surgery when Wayne's Basement started. I don't ever want to have to go through that again, and I hope you don't ever have to either.
 



ooc: Mal, get well soon man


As Kruk and his comrades get closer to the mine, his thoughts focus only on his long time friend. Greggor lad, we're com'n for ya. Hold strong friend Unfortunately for Kruk, the guards spot him a mile away as his armor clanks loudly as he moves. He tightens his grip on his shield and axe, not knowing what to expect.

[sblock=stealth and initiative rolls]
stealth and initiative rolls respectively 1 and 9

fummmble!!!!!! on the stealth roll: lol
[/sblock]

[sblock=perception roll]
perception roll: 16
[/sblock]

[sblock=stats]
Kruk- Dwarf Guardain Fighter Level 8

*Adverse Condition: None
*Initiative: +4
*Passive Insight 16
*Passive Perception 16
*Senses low light vision
*HP 80 Bloodied 40 Surge Value 20; Surges Per-Day 13
*AC 26 Fortitude 25 Reflex 18 Will 20 Speed 5
*Save +5 vs. poison
*action Points: 2
*Second Wind: 1
basic attack:Ravenclaw Warblade Battleaxe +15 Vs AC 1d10+8 (crit: 2d6 or 2d10 if bloodied)
Powers
*At will:
Brash Strike
Resolute Shield
*Encounter:
Covering Attack
Sweeping Blow
Boot Power
Unbreakable
Bloody the Field
*Daily
Comeback Strike
Unstopable
Bedeviling Assault
Cloak Power
Boot Power

*+2 to attack rolls for Opprotunity Attacks and target stops after a hit
*Armor Property:
*Shield Proptery: When flanking an enemy with an ally, that ally gets a +1 shield bonus to AC and Reflex
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Wil is strangely speechless during the return of the axe to Sir Allistair. He seems to be taking it all in, and as they all leave the original site he is strumming his bow while you hear words such as Kruk, broke, frack...

He immediately goes silent as the group approaches the wall, moving away from the loud dwarf and muffling his footsteps, bow drawn.

OOC: I will spend 2 DM Credits to put Wil up to 8th level as well.


[sblock=ministats]
Status:
Init: +5 Speed: 5 Perception:22 Insight: 20
AC: 21 F/R/W:17/18/22
HP: 61/61 Surges: 8/8 Surge Value: 15 AP: 2
Languages: Allarian, Imperia, Draconic
Str:8 Dex:14 Wis:14 Con:14 Int:10 Cha:22

Powers:
At Will - Jinx Shot, Cutting Words
Encounter - Second Wind, Fox's Cunning, Twin Strike, Grappling Spirits, Hunter's Quarry, Majestic Word (0/2), Words of Friendship, Chord of Dissonance, Rhyme of the Blood-Seeking Blade, Virtue of Prescience
Daily - Arrow of Ill Omen, Arrow of Warning, Bracers of Archery, Inevitable Shot, Songbow of Vanishment, Warding Arrow

  1. Virtue of Prescience Trigger - Immediate Interrupt to the First Ally hit by 1 or less with an attack
  2. Warding Arrow Trigger - Immediate Interrupt when Wil is hit by 1 or less with an attack
  3. Fox's Cunning Trigger - Immediate Reaction to the First Enemy that attacks me in melee
  4. Chord of Dissonance Trigger - Immediate Interrupt to the First Ally hit for 10 or more damage
  5. Rhyme of the Blood Seeking Blade Trigger - Immediate Interrupt to the First Ally that misses in melee by 6 or less
  6. Arrow of Warning Trigger - Immediate Interrupt to the First Bloodied Ally attacked in melee
Full Character Sheet
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GM: Roll for stealth and initiative. See the enemy results in Mechanics.
If everyone beats their perception, you'll have a surprise round.
If everyone fails to beat perception, the enemies will start with initiative.


Okay, Wil and Kruk have made option #1 and #2 irrelevant. Therefore we move to option #3: If you beat the enemy initiative, you take a turn now. Otherwise, you wait. Also, if you beat their perception, you start your turn hidden.


[sblock=Mechanics]
Guards perception: 22
Guards initiative: 21
[/sblock]
 

OOC: Just noticed the note about taking your turn and the bad guy's rolls


Before they can raise the alarm, Wil quickly sights on one of the crossbowman and lets an arrow fly. The moves quickly to behind the large stones nearby, whispering to his fellows as he passes We must draw them out, unless any of you can walk up walls.

OOC: Minor Action: Hunter's Quarry on Human Archer in L25
Standard Action: Jinx Shot on same archer
Move Action: Walk to Y21 (Stealth at -5 from those he has cover from)
Note the large number of triggers, sorry Tenchuu :)


[sblock=ministats]
Status: Hunter's Quarry on Human Archer in L25, sneaking
Init: +5 Speed: 5 Perception:22 Insight: 20
AC: 21 F/R/W:17/18/22
HP: 61/61 Surges: 8/8 Surge Value: 15 AP: 2
Languages: Allarian, Imperia, Draconic
Str:8 Dex:14 Wis:14 Con:14 Int:10 Cha:22

Powers:
At Will - Jinx Shot, Cutting Words
Encounter - Second Wind, Fox's Cunning, Twin Strike, Grappling Spirits, Hunter's Quarry, Majestic Word (0/2), Words of Friendship, Chord of Dissonance, Rhyme of the Blood-Seeking Blade, Virtue of Prescience
Daily - Arrow of Ill Omen, Arrow of Warning, Bracers of Archery, Inevitable Shot, Songbow of Vanishment, Warding Arrow

  1. Virtue of Prescience Trigger - Immediate Interrupt to the First Ally hit by 1 or less with an attack
  2. Warding Arrow Trigger - Immediate Interrupt when Wil is hit by 1 or less with an attack
  3. Fox's Cunning Trigger - Immediate Reaction to the First Enemy that attacks me in melee
  4. Chord of Dissonance Trigger - Immediate Interrupt to the First Ally hit for 10 or more damage
  5. Rhyme of the Blood Seeking Blade Trigger - Immediate Interrupt to the First Ally that misses in melee by 6 or less
  6. Arrow of Warning Trigger - Immediate Interrupt to the First Bloodied Ally attacked in melee
Full Character Sheet
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[sblock=tenchuu]
made a quick change on Kruk's CS since you looked at it. Changed feat from quick steps to improved defenses.
[/sblock]

Oh I draw them out alright Kruk states to Wil as his eyes remain fixed on the foes ahead. He bangs his axe against his shield. Com'n out and fight!
 

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