Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)


log in or register to remove this ad

Carolina steps into the shadows and draws her dagger, waiting to see how the dwarf's goading plays out.

[sblock=Rolls]
Finally got her leveled! If anyone wants to give Carolina a once over, I wouldn't be mad at you.

Stealth and initiative, respectively: 1d20+13=29, 1d20+8=16
[/sblock]

[sblock=Carolina's stat block]Carolina- Female Halfling Rogue 7
Passive Perception: 19, Passive Insight: 12
AC:22, Fort:16, Reflex:22, Will:19 -- Speed:6
HP:54/54, Bloodied:27, Surge Value:13, Surges left:7/7
Initiative +8
Action Points: 2, Second Wind: not used
Powers: Sly Flourish, Clever Strike,
Positioning Strike, Nasty Backswing, From the Shadows,
Blinding Barrage, Surefooted Retort,
Agile Recovery, Hidden Blade
[/sblock]
 
Last edited:


Kane is confused by the snow and struggles to stay out of sight of the enemies, slipping constantly and cursing loudly.

Seeing the men on the top of the wall, Kane springs into action. He runs full speed towards the wall, scrambling to climb up and pull himself over the barricade. He pulls out one of his axes after the climb. "Hey! You steal Mr. Lord Byron's Silver? Give it back now!" the bugbear roars.

[sblock=ooc]
I spent a couple credits to bump up to 9th.
init; stealth (1d20+12=30, 1d20+13=14)

Move: Run to N13
Standard: Run to L13 - athletics (1d20+13=23) to climb up (success?)
Minor: Draw +2 Vicious Axe
[/sblock]

[sblock=ministats]Kane Male Bugbear Barbarian 9
Initiative: +10, Passive Perception: 13, Passive Insight: 13, Senses: Low-light
AC:24, Fort:24, Reflex:23, Will:18
HP:71/71, Bloodied:35, Surge Value:17, Surges left:11/11
Action Points: 2
Powers:
Howling Strike
Whirling Rend

Furious Assault
Hunter's Quarry
Whirling Lunge
Whirling Frenzy
Whirling Step
Shrug it Off
Run Rampant

Swift Panther Rage
Rage of the Crimson Hurricane
Stoneroot Rage
Vanguard Weapon
Vagabond's Die
Raven Cloak +2
Berserker Waraxe

Important Stuff:
Cool stuff happens when he bloodies or kills a bad guy

Conditions:

Full sheet: PC:Kane - L4W Wiki [/sblock]
 

GM: @Mal Malenkirk
You are hidden, and you have initiative, and it is your turn.


Kane bounded halfway up the wall, but as he reached out with his hand to pull himself up, he down the wall to the ground; the snow had created a slick sheet of ice on the wood wall.

GM: DC: 25 (Rough Surface + Slippery Surface). You're at M13. Still drawing an Axe as a minor?

Once Kane updates and Mal posts, I'll take the enemy's turn.
 
Last edited:

The bugbear slips to the ground after falling from the wall.

[sblock=ooc]
Almost... ok, drop prone as minor instead, seems to fit the scenario too. [/sblock]
 

Charina takes advantage of the surprise to launch an especially deadly bolt. She then scamper to cover.

[sblock=actions]
Standard
Killer'S ambush (encounter) vs Archer L25 (1d20+17+2=31, 3d10+11+2d8=36)

Most likely there is some cover but that should hit.

Effect: Shift 3 square and get stealh check to Y20

stealth (1d20+21=39) Hidden from the enemies on the right side of the wall

Move: I then move two square (thus keeping my check) to Z22

Minor: Reload
[/sblock]
 

[sblock=Wil's Triggers]
Virtue of Prescience Triggers for L12 attack on Kruk.
[/sblock]Startled by the sudden attack, the wounded archer took aim at Kruk, but he sliped on a chunk of ice while taking aim, causing the attack to miss the the guard to fall down.

"Sir! we are under attack!" the prone acher yelled.

"In formation!" an order was shouted from behind the wall. "Open the gate." Kane could hear many footfalls on the other side of the wall.

The second archer took aim at Kruk, and his aim was true. Wil, sensing the attack, cried out, "Kruk! West Archer!" The dwarf, reacting to Wil's warning, side stepped, slashing the bolt in two in mid air.

The two outlaws moved together, jumping over the edge of the wall into snowdrifts. The snow broke their fall, but also stopped them in their tracks. With a bit of a struggle, each stood.

[sblock=Mechanics]
Archer L25
Standard: Bullseye Bolt vs Kruk (AC)
Attack: 1d20+14=22 Miss
Damage: 3d8+3=0
Effect: Jinxed - Falls Prone

Archer L12
Standard: Bullseye Bolt vs Kruk (AC)
Attack: 1d20+14=28 Hit
Effect: Virtue of Prescience triggers, blocking attack.
Damage: 3d8+3=0

Outlaw L10
Move: to M10 ...
Acrobatics: 1d20+3=14 Fail -- fall prone and end move.
Standard: Get up.

Outlaw L27
Move: to M27 ...
Acrobatics: 1d20+3=10 Fail -- fall prone and end move.
Standard: Get up.


[/sblock][sblock=Status]
Wil Rando: Y21 61/61 HS 10/10 AP 2 MW 2/2, +1 AC/Ref-Shift-TENT,
Kane: M13 77/77 THP 0/5 HS 11/11 AP 2, prone
Kruk: W18 80/80 THP 0/9 HS 12/12 AP 2,
Carolina: X18 54/54 HS 7/7 AP 2,
Charina: Z22 59/59 HS 7/7 AP 2,

Enemies:
Human Archer: L12 62/62 Bolts(19/20),
Human Archer: L25 10/62 Bolts(19/20), Prone, Bloodied, Superior Cover
Human Outlaw: M10 87/87 Bolts(20/20),
Human Outlaw: M27 87/87 Bolts(20/20),
???
[/sblock][sblock=map]
Byron3-4-02.png

[/sblock][sblock=Terrain Notes]
1. Difficult Terrain:
Snow Drifts: M9:O10 and M26:N28 and O27:O28
Snow-covered Rocks: R15, W21, X21:X22, H14
Treeline

2. The wall and gate are made of wood, 12' tall.
If standing on the wall, there is no cover bonus granted.
If prone atop the wall, the target has superior cover (-5) vs opponents on the ground.

3. The cliffs on the east and west side of the map are too steep to climb, so basically impassible, creating a bottleneck in the road.
[/sblock][sblock=Enemies]
Human Archer
Medium natural humanoid, human
Initiative +6 Senses Perception +4
HP 62; Bloodied 31
AC 19; Fortitude 18, Reflex 19, Will 17
Speed 6
Club (standard, at-will) Weapon
+12 vs AC; 1d6+2 damage.
Crossbow (standard, at-will) Weapon
Ranged 15/30; +14 vs AC; 2d8+3 damage.
Bullseye Bolt (standard, recharge 5,6 )
Ranged 15/30; +14 vs AC; 3d8+3 damage and the target is dazed (save ends).
Alignment Unaligned Languages Common
Equipment: club , crossbow , crossbow bolts (20) .

Human Outlaw
Medium natural humanoid, human
Initiative +8 Senses Perception +4
HP 87; Bloodied 43
AC 24; Fortitude 21, Reflex 20, Will 19
Speed 5
Halberd (standard, at-will) Weapon
Reach 2; +15 vs AC; 1d10+7 damage, and the target is marked until the end of the outlaw's next turn.
Pushback Strike (standard, recharge 5,6 ) Weapon
Requires halberd; reach 2; +15 vs AC; 1d10+10 damage, and the target is pushed 1 square and knocked prone.
Crossbow (standard, at-will) Weapon
Ranged 15/30; +11 vs AC; 1d8+4 damage.
Alignment Unaligned Languages Common
Equipment: chainmail , crossbow , crossbow bolts (20) , halberd .
[/sblock][sblock=Adventure Summary]
Motives
Kruk: Find his friend Greggor
Charina: Use the group to collect more bounties (ears)
Everyone Else: Locating the missing Silver shipment for Lord Byron

Summary of Events
1. Bested Pirates en route to Allaria. Traveled on the ship Wind's Will captained by Captain Levenbrech, and mated by Porse and Trig.
2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.
3. Journeyed to Geardagas and asked the locals for information with mixed results (link to the leads gathered).
4. Went to the temple of Netari, where the new priest, Father Niris, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about Hellview (background reference for players).
5. Dealing a mortal blow to the Priest, he says Master De Luccia (First time they have heard the name) cannot be stopped, and he stated that Greggor "will be... among the first... at Hellview." The priest laid dying on the floor with his fallen minions.
6. As they approach Hellview, they encounter the ghost of Sir Alistair Glasston, who begged them to enter the cave and retrieve his lost battleaxe.
7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal...
8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's.
9. After a long battle, they slew all of the demons who had come through the hell gate, and they found Sir Alistair Glasston's lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging.
10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver.
11. They came upon a wall blocking the road to the mine.
[/sblock]
 
Last edited:


Kane stands up from the snowy ground and shakes the clinging snow from his fur.

"Oh...it like Name Day around here, guy to fight fall from sky to come see Kane. HEY EVERYBODY, LOTS OF MORE FRIENDS COMING TO SEE US!" the bugbear shouts, his eyes gleaming with glee at the thought of more glorious battle. The new axe seems to be enhancing the normally barely controlled battle-lust of the barbarian and those who've fought with him can see that something's different about him. The movements are even more wild, if that's even possible, as Kane rushes towards the enemy, his axe held high and howls of delight emitting from his open maw.

The bugbear slams into the bandit, drawing a slight wound on the foe.

[sblock=ooc]
[MENTION=85539]Tenchuu[/MENTION] - note that Kane's hp is now 77/77 from the level up.

Move: stand
Minor: activate Berserker's daily power (+2 power bonus to atk/dmg rolls, -5 defenses, resist 5 damage until end of encounter or unconsciousness...whichever happens first) <- there's nothing stating it has to be wielded to activate. If you don't think it should work like that, then I'll draw the axe as a minor instead. I'm good either way :)
Standard: Charge M10 outlaw - Howling Strike on Outlaw (incl +2 power bonus from axe daily) (1d20+15+2=26, 1d12+9+2+1d6=15) hits for 15 damage

*Kane will use his new immediate reaction if the outlaw attacks him (Curtain of Steel). I'll roll when it happens if that works for you Tenchuu)
[/sblock]

[sblock=ministats]Kane Male Bugbear Barbarian 9
Initiative: +10, Passive Perception: 14, Passive Insight: 14, Senses: Low-light
AC: (19)24, Fort: (19) 24, Reflex: (18) 23, Will: (13) 18
HP:77/77, Bloodied:35, Surge Value:17, Surges left:11/11
Action Points: 2
Powers:
Howling Strike
Whirling Rend

Furious Assault
Hunter's Quarry
Whirling Lunge
Whirling Frenzy
Whirling Step
Curtain of Steel
Shrug it Off
Run Rampant

Swift Panther Rage
Rage of the Crimson Hurricane
Stoneroot Rage
Vanguard Weapon
Vagabond's Die
Raven Cloak +2
Berserker Waraxe

Important Stuff:
Cool stuff happens when he bloodies or kills a bad guy

Conditions: Resist 5 damage

Full sheet: PC:Kane - L4W Wiki [/sblock]
 
Last edited:

Remove ads

Top