Tenchuu
First Post
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Greggor embraced Kruk, and then answered his questions. "You know you have my support. Give me a weapon, and I will fight along side you. But the rest of these people... No, they are in no shape to fight. Most of them are local, so they could make their way back to town, if you are sure there is no one along the road who would jump them."
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"As for the sacrifice, let me show you," He said, leading the adventurers into the mine. As they made their way through the cramped tunnels, they came upon a stretch of tunnel that was eeriely familiar--then realization came. They had dug a tunnel underground, from the mines, into the Hellview, circumventing the rune-covered stone monoliths that protected the continent from the Demons.
As the reached the Portal room, Carolina sneaked ahead and spotted a section of wall next to the portal that had been torn down. Behind the wall were ornate metal doors, carved with demon figures. One sentry stood outside the closed doors as guard.
[sblock=surprise Round Possible]You can try to sneak up on the guard to gain a surprise round. All players must declare an attempt to sneak in or not. For each player who tries, your stealth must beat the guard's perception. After the first failure, the surprise round ends, and we go into a normal round, based on Initiative. Below are the DCs.
No peeking until after you roll.
[sblock=Perception DC]
1d20+4=15
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Enemy Initiative: 18
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[sblock=Mechanics]
Human Slaver
Standard: Looks around.
[/sblock][sblock=Status]
Wil Rando: G11 61/61 HS 8/10 AP 1 MW 2/2,
Kane: H11 77/77 THP 0/5 HS 8/11 AP 1,
Kruk: H10 80/80 THP 0/9 HS 7/12 AP 1,
Carolina: I11 53/54 HS 6/7 AP 1,
Charina: G10 59/59 HS 7/7 AP 2,
Greggor?
Enemies:
Human Slaver: K23 102/102
???
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Human Slaver
Medium natural humanoid, human
Level 8 Brute
HP 102; Bloodied 51 Initiative +7
AC 20, Fortitude 20, Reflex 20, Will 19 Perception+4
Speed 6
Standard Actions
Thump and Lash (Weapon) At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 3d8 + 6 damage, and the target takes a -2 penalty to melee attack rolls until the end of its next turn.
Slaver's Tangle (Weapon) Recharge 4,5,6
Requirement: The slaver must use this power with a scourge.
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 4d8 + 6 damage, and the target is immobilized and takes a -2 penalty to melee attack rolls until the end of its next turn.
Skills Intimidate +11
Equipment: leather armor , mace , scourge .
[/sblock][sblock=Adventure Summary]
Motives
Kruk: Find his friend Greggor
Charina: Use the group to collect more bounties (ears)
Everyone Else: Locating the missing Silver shipment for Lord Byron
Summary of Events
1. Bested Pirates en route to Allaria. Traveled on the ship Wind's Will captained by Captain Levenbrech, and mated by Porse and Trig.
2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.
3. Journeyed to Geardagas and asked the locals for information with mixed results (link to the leads gathered).
4. Went to the temple of Netari, where the new priest, Father Niris, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about Hellview (background reference for players).
5. Dealing a mortal blow to the Priest, he says Master De Luccia (First time they have heard the name) cannot be stopped, and he stated that Greggor "will be... among the first... at Hellview." The priest laid dying on the floor with his fallen minions.
6. As they approach Hellview, they encounter the ghost of Sir Alistair Glasston, who begged them to enter the cave and retrieve his lost battleaxe.
7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal...
8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's.
9. After a long battle, they slew all of the demons who had come through the hell gate, and they found Sir Alistair Glasston's lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging.
10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver.
11. They came upon a wall blocking the road to the mine. Mounted knight Brother Arleas leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. The battle continued until only the fat temporal wizard, Alaria, remained alive. She pleaded for her life to be spared.
12. Alaria identified the men who hired her as being part of the Brotherhood.
13. They entered the mine and found Greggor with some other miners. Greggor shows them a path recently carved from the mine into the Hellview portal tunnels. They are using the tunnel to subvert the protection which bars them from exiting the portal into Alaria.
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