Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)


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[sblock=Wil's Triggers]
Fox's Cunning Triggered.
Chord of Dissonance Triggered on Kruk by flaming skull attack.
[/sblock]

Carolina drops the commander with her thrown blade. But as he falls, his ghostly form remains standing, his face twisted in agony. The specter's mouth looked to be shouting, but no sound came. And moments later, the ghost was sucked toward the alter.

"Uuuuhhhhh," came a low growl from behind De Luccia.

"Yes! You are two late, infidels!"
De Luccia jeered. "The time for the Brotherhood of the Bright Eon is once again at hand. You are graced with the privilege of seeing its rebirth. Too bad for you, it is the last thing you will ever see. When Amendfohl consumes your souls, he will be restored fully, and none upon this broken land will be able to stop him."

"Uuuhhhh," The demon Amendfohl says, as if in agreement, as it rose to its feet. With a dull, rumbling roar, the large demon moved toward the adventurers. He could not quite reach them, but his undead stench did, distracting and unnerving Kane and Kruk.

The Paladin moved forward and lashed out at Kane, but the attack missed.

The two flying demons closed in on Wil. The first one bit at the Bard, who quickly stepped back to avoid the attack. He strung a quick arrow and returned fire, but he stumbled and the arrow struck the ceiling instead. The second demon moved in after Wil, and bit down hard into his flesh.

The flaming skull sends a fire bolt directly at Kruk. Wil, seeing this, struck an odd chord which deflected some, but not all, of the blow. The skull moved south, using the huge demon as cover.

The death priest followed suit, focusing on Kruk. This black fire burned kurk with no protection. Smiling, he withdrew from the doorway's line of sight.

"Is it hot enough for you, dwarf?!" De Luccia yelled, spitting fire of his own. "Now our fates are tied, or at least yours to mine dwarf. If your friends hurt me, they hurt you."

[sblock=Mechanics]
Amendfohl
Move: stand
Standard: Move: to M3:N31

Arzanezra, Paladin of Slaughter: L33
Move: To L29
Minor: Smite the Righteous on Kane (Targets one enemy adjacent to Arzanezra; the target gains vulnerability to necrotic until the end of Arzanezra’s next turn. When the target takes necrotic damage, it is immobilized (save ends).)
Standard: Death Stab vs kane (AC)
Attack: 1d20+15=18 Miss
Damage: 2d8+7=0

Gnall Demon: J24
Move: Fly to K24
Standard: Bite Wil (AC)
Attack: 1d20+12=17 Miss
Damage: 1d8+7=0

Wil Interrupt: Fox's Cunning
Shift 1 to L22
Attack: 1d20+11=12 Miss
Damage: 1d10+5=0

Gnall Demon: O24
Move: Fly to L23
Standard: Bite Wil (AC)
Attack: 1d20+12=25
Damage: 1d8+7=13

Flameskull
Standard: Flame Ray vs Kruk (Ref)
Attack: 1d20+10=30 CRIT
Damage: 2d6+6=18 Fire Damage
Wil IA: Chord of Dissonance Trigger: Reduce damage by 10
Move: to N33

Deathpriest of Orcus: I35 96/96
Standard: Ray of Black Fire vs Kruk (Ref)
Attack: 1d20+10=23
Damage: 1d8+3=11 Necrotic
Effect: De Luccia has +2 to attack Kruk.
Move to: F32

Master Mosser De Luccia
Standard: Hellish Rebuke vs Kruk (Ref)
Attack: 1d20+16=22
Damage: 1d6+8=14 fire damage
Effect: If Pelgor takes damage before the end of his next turn, the target takes an extra 1d6+5=10 fire damage.

[/sblock][sblock=Status]
Wil Rando: L22 48/61 HS 8/10 AP 1 MW 2/2, +1 AC/Ref-Shift-TENT,
Kane: M28 77/77 THP 0/5 HS 8/11 AP 0, Resist-5
Kruk: K28 41/80 THP 0/9 HS 7/12 AP 1,
Carolina: K20 53/54 HS 6/7 AP 1,
Charina: I20 59/59 HS 7/7 AP 2,


Enemies:
Gnall Demon: K24 66/66
Gnall Demon: L23 66/66
Flameskull: N33 70/70
Arzanezra, Paladin of Slaughter: L29 72/96,
Deathpriest of Orcus: F32 96/96,
Master Mosser De Luccia: K35 92/92
Amendfohl: M30:N31 214/214 AP 1


Corrupted Commander: L28 -7/96
Human Slaver: M28 -13/102, Dead
Human Slaver: K23 0/102
[/sblock][sblock=map]
Byron3-5-04.png


Auras:

Pink: Amendfohl Sepulchral Stench aura 2; enemies in the aura take a -2 penalty to all defenses.

Blue: Gnall Ankle Biter aura 1; each enemy that starts its turn within the aura takes a -2 penalty to speed until the end of its turn.

Not shown on map: Unholy Bravado (Fear) aura 1; any enemy that starts its turn within the aura takes a –2 penalty to attack rolls and all defenses until the end of its next turn

Not shown on map: Paladin Amendfohl Shield of Abyssal Majesty aura 3; allies in the aura gain resist 10 necrotic, 10 fire, 10 acid
[/sblock][sblock=Enemies]
Master Mosser De Luccia (Reskined: Pelgor)
Medium natural humanoid
HP 92; Bloodied 46
AC 25; Fortitude 24, Reflex 23, Will 24
Speed 6
Barbed Rod (standard, at-will) Weapon
+14 vs AC; 1d8+2 damage, and ongoing 5 damage (save ends).
Hellish Rebuke (standard, at-will) Arcane, Fire
Ranged 10; +16 vs Reflex; 1d6+8 fire damage. If Pelgor takes damage before the end of his next turn, the target takes an extra 1d6+5 fire damage.
Howl of Doom (standard, recharge 5,6) Arcane, Fear, Thunder
Close blast 5; +16 vs Fortitude; 2d6+8 thunder damage, and the target is pushed 5 squares.
Summons of Marlug (standard, encounter) Arcane, Psychic, Teleportation
Ranged 10; +16 vs Will; 2d10+8 psychic damage, and Pelgor teleports the target to an unoccupied square within 3 squares of him. Sustain Minor: +16 vs. Will; Pelgor teleports the target to an unoccupied square within 3 squares of him. On a miss, the effect ends.
Shielding Shades (immediate reaction, when hit by an attack; daily) Arcane
Reduce the damage from the attack to 0.
Soulbound
If Pelgor is ever more than 3 squares away from the altar, his powers deal -2 damage and he cannot use his summons of Marlug power.
Alignment Evil Languages Abyssal, Common
Equipment: barbed rod, leather armor .

Gnaw Demon (Improved)
Small elemental humanoid (demon)
Initiative +2 Senses Perception +3; darkvision
Ankle Biter aura 1; each enemy that starts its turn within the aura takes a -2 penalty to speed until the end of its turn.
HP 66; Bloodied 33
AC 21; Fortitude 21, Reflex 16, Will 18
Resist 10 variable (1/encounter)
Speed 3, fly 5 (clumsy)
Bite (standard, at-will)
+12 vs AC; 1d8+7 damage.
Abyssal Hunger
A gnaw demon’s melee attacks deal 1d8 extra damage against a bloodied target.
Hungry Teleport (move; at-will) Teleportation
The gnaw demon teleports 10 squares into a square adjacent to a bloodied enemy.
Pain-Induced Teleport (free, when first bloodied; encounter) Teleportation
The gnaw demon teleports 10 squares.
Alignment Chaotic evil Languages Abyssal
Skills Stealth +5

Deathpriest of Orcus
Medium natural humanoid, human
Initiative +4 Senses Perception +12
HP 96; Bloodied 48
AC 23; Fortitude 21, Reflex 19, Will 21
Speed 5
Mace (standard, at-will) Necrotic
+12 vs AC; 1d8+1 damage plus 1d8 necrotic damage.
Ray of Black Fire (standard, at-will) Fire, Necrotic
Ranged 10; +10 vs Reflex; 1d8+3 fire and necrotic damage, and one ally in the deathpriest's line of sight gains a +2 power bonus to its next attack roll against the target.
Dark Blessing (standard, encounter) Necrotic
Close burst 2; +10 vs Fortitude; 2d8+3 necrotic damage, and the target is pushed 1 square. Hit or Miss: The deathpriest and all allies in the burst gain a +2 power bonus to AC until the end of the encounter.
Alignment Unaligned Languages Abyssal, Common
Equipment: skull-headed mace, chainmail .

Flameskull
Small natural animate (undead)
Initiative +7 Senses Perception +11
HP 70; Bloodied 35
Regeneration 5
AC 21; Fortitude 18, Reflex 23, Will 21
Immune disease, poison; Resist 10 fire, 5 necrotic; Vulnerable 5 radiant
Speed fly 10 (hover)
Fiery Bite (standard, at-will) Fire
Reach 0; +10 vs AC; 1 damage, plus 1d8 fire damage.
Flame Ray (standard, at-will) Fire
Ranged 10; +10 vs Reflex; 2d6+6 fire damage.
Fireball (standard, encounter) Fire
Area burst 3 within 20; +12 vs Reflex; 3d6+6 fire damage. Miss: Half damage. The flameskull can exclude two allies from the effect.
Mage Hand (minor; at-will) Conjuration
As the wizard power mage hand.
Illumination
The flameskull sheds bright light out to 5 squares, but it can reduce its brightness to dim light out to 2 squares as a free action.
Alignment Unaligned Languages Common, one other
Skills Stealth +12

Arzanezra, Paladin of Slaughter
Medium natural humanoid, human
Initiative +5 Senses Perception +4
Unholy Bravado (Fear) aura 1; any enemy that starts its turn within the aura takes a –2 penalty to attack rolls and all defenses until the end of its next turn
HP 96; Bloodied 48
AC 23; Fortitude 22, Reflex 19, Will 20
Speed 5
Spear (standard, at-will) Necrotic, Weapon
+15 vs AC; 1d8+2 damage plus 5 necrotic damage.
Death Stab (standard, encounter) Necrotic, Weapon
+15 vs AC; 2d8+7 necrotic damage, and the target is knocked prone.
Necrotic Strike (standard, recharge 5,6) Necrotic, Weapon
+15 vs AC; 1d8+5 damage, and ongoing 5 necrotic damage (save ends).
Smite the Righteous (minor; at-will)
Targets one enemy adjacent to Arzanezra; the target gains vulnerability to necrotic until the end of Arzanezra’s next turn. When the target takes necrotic damage, it is immobilized (save ends).
Alignment Chaotic Evil Languages Common, Abyssal
Skills Bluff +11, Intimidate +11, Religion +9
Equipment: spear .

Amendfohl (Reskined: Balthrad )
Medium elemental humanoid (demon, undead)
Initiative +16 Senses Perception +10; darkvision
Sepulchral Stench aura 2; enemies in the aura take a -2 penalty to all defenses.
Shield of Abyssal Majesty aura 3; allies in the aura gain resist 10 necrotic, 10 fire, 10 acid
HP 214; Bloodied 107
AC 26; Fortitude 26, Reflex 25, Will 21
Immune disease, poison; Resist 5 necrotic, 5 fire, 5 acid; Vulnerable 5 radiant
Saving Throws +2
Speed 6, climb 4
Action Points 1
Bite (standard, at-will)
+16 vs AC; 2d8+8 damage, and the target is immobilized (save ends). If the target is a living creature that is already immobilized stunned, or unconscious, the bite deals an extra 2d6 damage.
Claw (standard, at-will)
+16 vs AC; 1d10+4 damage, and the target is immobilized (save ends).
Double Strike (standard, at-will)
Balthrad makes two claw attacks.
Dead Blood (when reduced to 0 hit points) Necrotic
Close burst 1; all enemies in the burst take 10 necrotic damage.
Consume Soul (immediate reaction; when an ally within 5 squares of balthrad is reduced to 0 hit points)
Balthrad regains 10 hit points.
Alignment Chaotic evil Languages Abyssal, Common
Skills Stealth +19
[/sblock][sblock=Adventure Summary]
Motives
Kruk: Find his friend Greggor
Charina: Use the group to collect more bounties (ears)
Everyone Else: Locating the missing Silver shipment for Lord Byron

Summary of Events
1. Bested Pirates en route to Allaria. Traveled on the ship Wind's Will captained by Captain Levenbrech, and mated by Porse and Trig.
2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.
3. Journeyed to Geardagas and asked the locals for information with mixed results (link to the leads gathered).
4. Went to the temple of Netari, where the new priest, Father Niris, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about Hellview (background reference for players).
5. Dealing a mortal blow to the Priest, he says Master De Luccia (First time they have heard the name) cannot be stopped, and he stated that Greggor "will be... among the first... at Hellview." The priest laid dying on the floor with his fallen minions.
6. As they approach Hellview, they encounter the ghost of Sir Alistair Glasston, who begged them to enter the cave and retrieve his lost battleaxe.
7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal...
8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's.
9. After a long battle, they slew all of the demons who had come through the hell gate, and they found Sir Alistair Glasston's lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging.
10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver.
11. They came upon a wall blocking the road to the mine. Mounted knight Brother Arleas leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. The battle continued until only the fat temporal wizard, Alaria, remained alive. She pleaded for her life to be spared.
12. Alaria identified the men who hired her as being part of the Brotherhood.
13. They entered the mine and found Greggor with some other miners. Greggor shows them a path recently carved from the mine into the Hellview portal tunnels. They are using the tunnel to subvert the protection which bars them from exiting the portal into Alaria.
[/sblock]
 
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They're trying to separate us, everyone keep an eye on each other! shouts Wil as his boots move with unnatural swiftness to carry him past the twin skulls. He turns and fires an arrow at the paladin, hoping to catch him off guard in his melee with Kruk and Kane.

The arrow strikes between the plates in the dark knight's armor and blood gushes forth.

OOC: Minor: Boots of the Fencing Master to shift 2 to J24
Move: Shift to I25
Standard: Jinx Shot on Paladin CRIT!


[sblock=ministats]
Status: +1 to Ref/AC TENT
Init: +5 Speed: 5 Perception:22 Insight: 20
AC: 21 F/R/W:17/18/22
HP: 48/61 Surges: 5/8 Surge Value: 15 AP: 2
Languages: Allarian, Imperia, Draconic
Str:8 Dex:14 Wis:14 Con:14 Int:10 Cha:22

Powers:
At Will - Jinx Shot, Cutting Words
Encounter - Second Wind, Fox's Cunning, Twin Strike, Grappling Spirits, Hunter's Quarry, Majestic Word (0/2), Words of Friendship, Chord of Dissonance, Rhyme of the Blood-Seeking Blade, Virtue of Prescience
Daily - Arrow of Ill Omen, Arrow of Warning, Bracers of Archery, Inevitable Shot, Songbow of Vanishment, Warding Arrow

  1. Warding Arrow Trigger - Immediate Interrupt when Wil is hit by 1 or less with an attack
  2. Rhyme of the Blood Seeking Blade Trigger - Immediate Interrupt to the First Ally that misses in melee by 6 or less
  3. Virtue of Prescience Trigger - Immediate Interrupt to the First Ally hit by 1 or less with an attack
Full Character Sheet
[/sblock]
 

"Is it hot enough for you, dwarf?!" De Luccia yelled, spitting fire of his own. "Now our fates are tied, or at least yours to mine dwarf. If your friends hurt me, they hurt you."

Bahhh! Kruk spits in De Luccia's direction. Pain? You don't know how much pain I can take. The more pain you give, the more motivated I become! How much pain can you take! After we deal with this fallen one in front of me, then your demon, you will die, hopefully with my axe dealing the killing blow. The dwarf finishes his statement by stepping to his left in order to give Kane an advantage and then smashing his axe down onto the paladin. His attack creates a huge bleading gash in the paladin's right arm. As the paladin recoils from the blow Kruk takes advantage with another brutal attack. Sweeping his axe in a high arc the dwarf's axe slices through the paladin's unguarded neck, decapitating him. As the head hits the floor, the body stands for a brief moment before crashing to the floor. Kruk turns towards De Luccia THAT'S WHAT YOU GET FOR MESSING WITH AN ANGRY DWARF!


[sblock=actions]
immediate interupt: unbreakable: reduce damage from an enemy attack by 8 (HP up to 49)
minor: Unstoppable: 2d6 temp hp = 9 temp hp
movement: shift to k29
attack: brash strike: 1d20+17 vs paladin AC: 24 for 21

occ: that should bloody him

Kruk grants CA to paladin TBNT
Kruk marks paladin

ap: bloody the field vs Paladin AC: 1d20+15 for 2d10+11 = CRIT for 31 plus 2d10 (bloodied) = 16 for a total of 47 damage! which kills the paladin!
[/sblock]


[sblock=stats]
Kruk- Dwarf Guardain Fighter Level 8

*Adverse Condition: -2 to all defenses (demon aura)
*Initiative: +4
*Passive Insight 16
*Passive Perception 16
*Senses low light vision
*HP 80 Bloodied 40 Surge Value 20; Surges Per-Day 13
*AC 26 Fortitude 25 Reflex 18 Will 20 Speed 5
*Save +5 vs. poison
*action Points: (2 USED)
*Second Wind: (Used)
basic attack:Ravenclaw Warblade Battleaxe +15 Vs AC 1d10+8 (crit: 2d6 or 2d10 if bloodied)
Powers
*At will:
Brash Strike
Resolute Shield
*Encounter:
Covering Attack
Sweeping Blow
Boot Power
Unbreakable USED
Bloody the Field USED
*Daily
Comeback Strike USED
Unstopable USED
Bedeviling Assault
Cloak Power USED
Boot Power USED

*+2 to attack rolls for Opprotunity Attacks and target stops after a hit
*Armor Property:
*Shield Proptery: When flanking an enemy with an ally, that ally gets a +1 shield bonus to AC and Reflex
[/sblock]
 
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ooc: After rereading some of the powers of the foes I learned that there was also a -2 to attack rolls as well as a -2 to all defenses when within the aura of the paladin of slaughter. This makes kruk's first attack a miss.

However, Wil's attack did bloody the paladin bringing his hp down to 47 hp before Kruk's attack. Therefore, Kruk's AP attack still kills him. :)
 

OOC: Well, Wil's Virtue of Prescience Trigger would have went off to make the attack hit, since seeing as how that would be a waste, let's just say it didn't trigger. :P
 

-''Essh, it's getting hot''
Charina hits the demon pressing on her position and moves back but she is running out of hiding spot.

OOC: I will be in Cuba until May 2


[sblock=Actions]
I still have a bit of cover from L23 demon so I didn't lose hidden status

Minor: Reload
Standard:
Sly Flourish vs L23 Gnall AC (1d20+17+2=37, 1d10+13+2d8=31)
Move: I21
stealth (1d20+21=33)

If the Gnall turn the corner, I lose all cover but remember the Chameleon at-will utility power; I'll get an immediate stealth check to remain hidden TENT without cover.
[/sblock]
 


After the paladin falls to Kruk, the bugbear has a frown on his face, "Oh, Kane too slow." he laments looking at the corpse. Then the bugbear spots his allies beset by the demons and nods to Kruk. "Ok, Kane be back in flash" he says, moving quickly towards his allies. His axes cut deep into the creatures.

[sblock=ooc]

Move: to L24
Standard: Whirling Frenzy - vs ref (gnall @l23, @K24); dmg (whirling frenzy) (1d20+12=22, 1d20+12=16, 1d12+1d12+7=21) hits both for 21
Minor: n/a
[/sblock]

[sblock=ministats]Kane Male Bugbear Barbarian 9
Initiative: +10, Passive Perception: 14, Passive Insight: 14, Senses: Low-light
AC: 24, Fort: 24, Reflex: 23, Will: 18
HP: 77/77, Bloodied:35, Surge Value:17, Surges left:8/11
Action Points: 0
Powers:
Howling Strike
Whirling Rend

Furious Assault
Hunter's Quarry
Whirling Lunge
Whirling Frenzy
Whirling Step
Curtain of Steel
Shrug it Off
Run Rampant

Swift Panther Rage
Rage of the Crimson Hurricane
Stoneroot Rage
Vanguard Weapon
Vagabond's Die
Raven Cloak +2
Berserker Waraxe

Important Stuff:
Cool stuff happens when he bloodies or kills a bad guy

Conditions: Until the end of the encounter, gain resist 5 to all damage.

Full sheet: PC:Kane - L4W Wiki [/sblock]
 

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