[sblock=Wil's Triggers]
[/sblock][sblock=Kruk's Champion's Armor / sustain power OA]
Dims, I am assuming you triggered the IA when the flaming skull hit you. Let me know if you thought otherwise.
Also, I am using the power: Summons of Marlug's sustain property. You have to roll to hit vs will to sustain the power, so I think he gets an OA here. I'll let you roll it.
[/sblock]
Wil and Kruk fell the corrupted Paladin, while Carolina delivered a killing blow to one of the flying demons. As the enemies died, however, their souls were devoured by Amendfohl.
"You have great skill, barbarian. My powers will be increased greatly when I consume your soul. Men will weep before my unrelenting, unmerciful slaughter. Though you will be dead, in your aid to my rebirth, you will finally know glory." Amendfohl said casually as he continued the assault. He swung two more quick blows at Kane. Only one hit, and the barbarian shrugged off the damage, but still he found himself immobile again.
The death priest's eyes when red, and he shouted
"Aid us Dark Lord!" A black wave shot out from the priest; Kruk braced himself against the impact and felt no ill effects, but the priest and De Lucca looked strengthened by the blessing.
Meanwhile, the flaming skull targeted Wil, who had moved closer to it. A bolt of fire shot out and momentarily caught the Bard on fire.
"Damn you dwarf," De Luccia spat back, closing his eyes, giving Kruk a split second to attack before being transported back to the far side of the altar, though luckily with no pain associated with it this time.
"You kind will pay for your crimes against me. Every dwarf in Allaria will scream your name as a curse, as demons eat them alive." The Brotherhood Master fired another bolt of dark fire against kruk, an moved toward the end of the Altar.
The Gnall Demon smelled the blood of Kruk, and moved quickly to him. Teleported next to Kruk, it bit into his neck and drank.
[sblock=Mechanics]
Kruk IA - Champion's Armor
Started last DM post with: 49 HP 9 THP
correct health:
Flame skull deals 16 damage. it eats up the 9 thp and deals 7 damage to kruk. Kruk gains 7 THP.
42 HP 7 THP
De lucca deals 18. it eats up the 7 HP and deals 11 to Kruk. Kruk gains 11 THP.
Starts turn with 31 HP 11 THP
Amendfohl
Move: to K25:L26
Standard: Double Strike vs Kane (AC)
Attack1:
1d20+16=26
Damage1:
1d10+4=5 (-5 resist)=0
Attack2:
1d20+16=17
Damage2: 1d10+4=0
Effect: Kane is Immobilized (save ends)
Deathpriest of Orcus
Standard: Dark Blessing (burst 2 vs Kruk) FORT
Attack:
1d20+10=12 miss
Damage: 2d8+3=0 Necrotic
Effect: Deathpriest and De Luccia gain +2 to AC for the rest of the encounter. (Stat block updated)
Move: N/A
Flameskull
Standard: Flame Ray vs Wil (Ref)
Attack Wil:
1d20+10=25 Hit
Damage:
2d6+6=13 Fire damage
Move: N/A
Master Mosser De Luccia
Minor: Sustain Summons of Marlug vs Kruk (Will)
Attack:
1d20+16=26
Effect: Teleport Kruk to K38
Standard: Hellish Rebuke vs Kruk (Reflex)
Attack:
1d20+16=23
Damage:
1d6+8=11
Effect: If De Luccia takes damage before the end of his next turn, the target takes an extra
1d6+5=9
Move: to M35
Gnall Demon
Move: Hungry Teleport to J38
Standard: Bite Kruk (AC)
Attack:
1d20+12=30 hit
Damage:
1d8+7=12
[/sblock][sblock=Status]
Wil Rando: M29
20/61 HS 8/10 AP 0 MW 1/2,
Bloodied, +1 AC/Ref-Shift-TENT,
Kane: K24
64/77 THP
0/5 HS 8/11 AP 0,
Resist-5,
Immobilized
Kruk: K38
19/80 THP
0/11 HS 7/12 AP 0,
Bloodied
Carolina: I20
53/54 HS 6/7 AP 1,
Charina: I21
59/59 HS 7/7 AP 2,
Enemies:
Gnall Demon: J38
31/66,
Bloodied
Flameskull: S34
70/70
Deathpriest of Orcus: M35
83/96, Marked-Kruk
Master Mosser De Luccia: K35
79/92,
Marked-Kruk
Amendfohl: K25:L26
146/214 AP 1
Arzanezra, Paladin of Slaughter: L29 0/96, Dying
Corrupted Commander: L28 -7/96
Human Slaver: M28 -13/102, Dead
Human Slaver: K23 0/102
Gnall Demon: L23 -11/66 dead
[/sblock][sblock=map]
Auras:
Pink:
Amendfohl Sepulchral Stench aura 2; enemies in the aura take a -2 penalty to all defenses.
Blue:
Gnall Ankle Biter aura 1; each enemy that starts its turn within the aura takes a -2 penalty to speed until the end of its turn.
Not shown on map
: Amendfohl Shield of Abyssal Majesty aura 3; allies in the aura gain resist 10 necrotic, 10 fire, 10 acid
[/sblock][sblock=Enemies]
Master Mosser De Luccia (Reskined: Pelgor)
Medium natural humanoid
HP 92; Bloodied 46
AC
27; Fortitude 24, Reflex 23, Will 24
Speed 6
Barbed Rod (standard, at-will) Weapon
+14 vs AC; 1d8+2 damage, and ongoing 5 damage (save ends).
Hellish Rebuke (standard, at-will) Arcane, Fire
Ranged 10; +16 vs Reflex; 1d6+8 fire damage. If Pelgor takes damage before the end of his next turn, the target takes an extra 1d6+5 fire damage.
Howl of Doom (standard, recharge 5,6) Arcane, Fear, Thunder
Close blast 5; +16 vs Fortitude; 2d6+8 thunder damage, and the target is pushed 5 squares.
Summons of Marlug (standard, encounter) Arcane, Psychic, Teleportation
Ranged 10; +16 vs Will; 2d10+8 psychic damage, and Pelgor teleports the target to an unoccupied square within 3 squares of him. Sustain Minor: +16 vs. Will; Pelgor teleports the target to an unoccupied square within 3 squares of him. On a miss, the effect ends.
Shielding Shades (immediate reaction, when hit by an attack; daily) Arcane
Reduce the damage from the attack to 0.
Soulbound
If Pelgor is ever more than 3 squares away from the altar, his powers deal -2 damage and he cannot use his summons of Marlug power.
Alignment Evil Languages Abyssal, Common
Equipment: barbed rod, leather armor .
Gnaw Demon (Improved)
Small elemental humanoid (demon)
Initiative +2 Senses Perception +3; darkvision
Ankle Biter aura 1; each enemy that starts its turn within the aura takes a -2 penalty to speed until the end of its turn.
HP 66; Bloodied 33
AC 21; Fortitude 21, Reflex 16, Will 18
Resist 10 variable (1/encounter)
Speed 3, fly 5 (clumsy)
Bite (standard, at-will)
+12 vs AC; 1d8+7 damage.
Abyssal Hunger
A gnaw demon’s melee attacks deal 1d8 extra damage against a bloodied target.
Hungry Teleport (move; at-will) Teleportation
The gnaw demon teleports 10 squares into a square adjacent to a bloodied enemy.
Pain-Induced Teleport (free, when first bloodied; encounter) Teleportation
The gnaw demon teleports 10 squares.
Alignment Chaotic evil Languages Abyssal
Skills Stealth +5
Deathpriest of Orcus
Medium natural humanoid, human
Initiative +4 Senses Perception +12
HP 96; Bloodied 48
AC
25; Fortitude 21, Reflex 19, Will 21
Speed 5
Mace (standard, at-will) Necrotic
+12 vs AC; 1d8+1 damage plus 1d8 necrotic damage.
Ray of Black Fire (standard, at-will) Fire, Necrotic
Ranged 10; +10 vs Reflex; 1d8+3 fire and necrotic damage, and one ally in the deathpriest's line of sight gains a +2 power bonus to its next attack roll against the target.
Dark Blessing (standard, encounter) Necrotic
Close burst 2; +10 vs Fortitude; 2d8+3 necrotic damage, and the target is pushed 1 square. Hit or Miss: The deathpriest and all allies in the burst gain a +2 power bonus to AC until the end of the encounter.
Alignment Unaligned Languages Abyssal, Common
Equipment: skull-headed mace, chainmail .
Flameskull
Small natural animate (undead)
Initiative +7 Senses Perception +11
HP 70; Bloodied 35
Regeneration 5
AC 21; Fortitude 18, Reflex 23, Will 21
Immune disease, poison; Resist 10 fire, 5 necrotic; Vulnerable 5 radiant
Speed fly 10 (hover)
Fiery Bite (standard, at-will) Fire
Reach 0; +10 vs AC; 1 damage, plus 1d8 fire damage.
Flame Ray (standard, at-will) Fire
Ranged 10; +10 vs Reflex; 2d6+6 fire damage.
Fireball (standard, encounter) Fire
Area burst 3 within 20; +12 vs Reflex; 3d6+6 fire damage. Miss: Half damage. The flameskull can exclude two allies from the effect.
Mage Hand (minor; at-will) Conjuration
As the wizard power mage hand.
Illumination
The flameskull sheds bright light out to 5 squares, but it can reduce its brightness to dim light out to 2 squares as a free action.
Alignment Unaligned Languages Common, one other
Skills Stealth +12
Amendfohl (Reskined: Balthrad )
Medium elemental humanoid (demon, undead)
Initiative +16 Senses Perception +10; darkvision
Sepulchral Stench aura 2; enemies in the aura take a -2 penalty to all defenses.
Shield of Abyssal Majesty aura 3; allies in the aura gain resist 10 necrotic, 10 fire, 10 acid
HP 214; Bloodied 107
AC 26; Fortitude 26, Reflex 25, Will 21
Immune disease, poison; Resist 5 necrotic, 5 fire, 5 acid; Vulnerable 5 radiant
Saving Throws +2
Speed 6, climb 4
Action Points 1
Bite (standard, at-will)
+16 vs AC; 2d8+8 damage, and the target is immobilized (save ends). If the target is a living creature that is already immobilized stunned, or unconscious, the bite deals an extra 2d6 damage.
Claw (standard, at-will)
+16 vs AC; 1d10+4 damage, and the target is immobilized (save ends).
Double Strike (standard, at-will)
Balthrad makes two claw attacks.
Dead Blood (when reduced to 0 hit points) Necrotic
Close burst 1; all enemies in the burst take 10 necrotic damage.
Consume Soul (immediate reaction; when an ally within 5 squares of balthrad is reduced to 0 hit points)
Balthrad regains 10 hit points.
Alignment Chaotic evil Languages Abyssal, Common
Skills Stealth +19
[/sblock][sblock=Adventure Summary]
Motives
Kruk: Find his friend Greggor
Charina: Use the group to collect more bounties (ears)
Everyone Else: Locating the missing Silver shipment for Lord Byron
Summary of Events
1. Bested Pirates en route to Allaria. Traveled on the ship
Wind's Will captained by
Captain Levenbrech, and mated by
Porse and
Trig.
2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.
3. Journeyed to Geardagas and asked the locals for information with mixed results (
link to the leads gathered).
4. Went to the temple of Netari, where the new priest,
Father Niris, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about
Hellview (
background reference for players).
5. Dealing a mortal blow to the Priest, he says
Master De Luccia (First time they have heard the name) cannot be stopped, and he stated that Greggor "
will be... among the first... at Hellview." The priest laid dying on the floor with his fallen minions.
6. As they approach Hellview, they encounter the ghost of
Sir Alistair Glasston, who begged them to enter the cave and retrieve his lost battleaxe.
7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal...
8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's.
9. After a long battle, they slew all of the demons who had come through the hell gate, and they found
Sir Alistair Glasston's lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging.
10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver.
11. They came upon a wall blocking the road to the mine. Mounted knight
Brother Arleas leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. The battle continued until only the fat temporal wizard,
Alaria, remained alive. She pleaded for her life to be spared.
12. Alaria identified the men who hired her as being part of
the Brotherhood.
13. They entered the mine and found
Greggor with some other miners. Greggor shows them a path recently carved from the mine into the Hellview portal tunnels. They are using the tunnel to subvert the protection which bars them from exiting the portal into Alaria.
[/sblock]