The battle is joined
Razh charges into the fray. Unable to reach Tryggvi except by opening himself up for an attack by the wolf, decides to start with the wolf. He brings his waraxe down on the crouching mongrel, splitting its skull and sending a splash of blood over himself and the burley man.
Ogrin moves closer to Tryggvi, into the bushes and hurls his dagger, which flies wide.
The burley man snarls and shouts an arcane word which neither halfling nor dwarf understand, but the next thing they know, the trees, bushes and shrubs come to life, reaching into the path, twining and grasping at their arms, legs and torsos. Razh and Ogrin: Make a Reflex save DC 14. Failure means you are entangled. Success means you can only move at half speed.
Round 1:Initiative summary:
Tryggvi 13
Zaeryl 12
Almayce 11
Juliana 9
-->Razh 4
Ogrin 3(delayed from 7)
Kopasker 2
Tryggvi drops his sack, whips a potion out of his pouch, and chugs it.
Juliana, Zaeryl and Almayce hoof it (double move) around the other side of the house towards the encounter.