Once the guard passes, Bann-ur moves back across the street to find the others near the corner of the building. He checks with them to see what the plan is now that there is nobody inside the building.
[sblock=OOC]Bann-ur has Str (+5) and Perception (+5) which could be useful inside, but his Stealth of -1 could backfire and alert people outside. On the outside though, he's got Bluff , Diplomacy, and Intimidate ALL at -1! So maybe inside would be better odds, especially if he limits himself to just Perception checks which won't force a Stealth check. And if we had no other way to open something, he could then use his Strength check
Or he could grab the guard, but even assuming that Bann-ur can keep ahold of him, that doesn't shut him up or keep us out of legal trouble later. Just distracting him can leave us being suspected of something, but assaulting him nails us for sure. So again, maybe Bann-urs best place is inside then?[/sblock]