[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)


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[sblock=OOC to everybody]Hello.

First off, my apologies to all of you for my absence. This has been due to many things. Lack of time due to the schedule of my recently acquired job. And most sadly of all, a lack of enthusiasm on my part. My fellow players and DM's are not to blame. It's not because your stories or characters are uninteresting to me. But for some reason my desire to play, my enjoyment of playing, has taken a back seat to just doing my duty to keep posting for the benefit of everyone else for a little while now. I don't know if it may be related to my protracted lack of playing D&D in RL or not.

What all this boils down to is this: I need to take a break. If I didn't come here and declare it and let you all know, if I just disappeared, the guilt would keep me from reappearing someday. I hope to come back. I want to be able to come back and play and enjoy it again someday. I've been playing PbP here since before Morrus took over the boards from Eric Noah. The reason I've been absent for the past week was in coming to this decision one way or the other. But I've made my decision and it's time to implement it. Sorry to everyone involved for the trouble this causes. I will miss the stories we share, and I think that's important. If I kept going just to keep going and got even less interested, I might have lost that as well. I am hopeful that in missing the stories and the camaraderie, it will help draw me back here when I'm ready to start again.

For the Dm's I'm playing under, feel free to NPC my PC's until you find a convenient place to write them out of the story. For the players in my game, I'll give a little more detailed info for the adventure before disappearing.

To everyone here, farewell for now. I hope to return and enjoy your company again someday. Someday as soon as possible. ;)[/sblock]
 

As your party turns to backtrack towards the river, you experience a moment's disorientation. While you were trudging up the muddy slope and scouting the small lake, the trees behind you seem to have shifted position, closing in and nearly choking off your exit. You just manage to squeeze through the arching mangrove roots, but turning back around you can see that there is no way you'll make it back through the now impenetrable wall of vegetation.

As you travel a short ways downstream, the sounds of the jungle night return to normal, replacing the uncanny silence of the unnatural thicket that has just closed behind you. Crickets and tree frogs sound their calls, and night birds sing in wailing, musical voices. The air is fresh, instead of stifling. The sense of impending danger gone, Ferris, Jezebel, and Alnar breathe a sigh of relief, sensing that it is probably safe to rest out in the open.

Looking around however, they come to the startling realization that Bann-ur seems to have fallen behind. They travel back upstream in hopes of finding the goliath, but as they approach the thick wall of forested growth, all is silent. There is no trace of Bann-ur anywhere...

[sblock=Arcana 15]You sense some of the same shadowy taint at this unnatural tree wall that you did at the desecrated mulka on the Djaapana homeland. Clearly this was a purposefully set, magical trap.[/sblock]

[sblock="OOC to all"]So we're moving on, but without Phoenix. I'm going to try to recruit some new PCs this weekend, and hopefully bring them up to speed quickly. But, the adventure can certainly continue in the meantime.[/sblock]
 

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[sblock=Phoenix]Sorry to see you go, but I understand your reason for leaving. Good luck with real life and all that. Hope to see you back soon :) [/sblock]

Perhaps this would be a good place for a short rest? Says Alnar sitting on the ground totally oblivious of anything arcane in the surrounding area. We could use with a break with all this, you know, being attacks by plants and bugs and stuff.

[sblock=ooc]
Arcana = 8

Should I burn my second wind before we take a short rest?

Edit: Oops forgot that you can spend healing serges when you rest.[/sblock]
 
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[sblock=Phoenix] Sorry to see ya go, but I have been where you are, and in my experience, being in a RL game can help get the juices flowing, like you said. But you are better off taking a break before it becomes an aversion :) [/sblock]

[sblock=ooc] Only have a minute before I hafta go. Alnar, if you want to chance that we can take short rests I can get you more for your Healing Surges than your Second Wind (1d6+4 more hps). This may be moot, if we don;t have a lot of encounters before an extended rest. Will post more later.[/sblock]
 


[sblock=ooc]Resting here seems safe. Much safer than in the strange mangrove thicket. Go ahead and take a breather.

@ Luinnar - Keep in mind that you can spend as many healing surges as you want in a short rest, so using second wind isn't really necessary (see PHB pg. 263). But, you could get the additional healing bonus granted by Ferris that samursus suggested prior to the rest.

@ all - Please indicate how many surges you'd each like to spend, and post an updated stat block with your encounter powers restored. Then let me know how you'd like to proceed, toward the gnomish village or elsewhere.[/sblock]
 

[sblock=ooc]
What would be the best order to rest, healing wise? (use Ferris's healing, than rest?)

Also I assume that the +2hp (Dragonling) when I spend a healing surge works even when I get healed (and stacks with it)? Also, I don't lose it even though Draco is "dead" since it is a constant benefit, correct?[/sblock]
 

[sblock=Luinnar]According to p. 137 of Arcane Power (in the sidebar at the bottom) you lose the constant benefit when the familiar is destroyed. So, I'm thinking no bonus till after the short rest. You're probably better off receiving healing from Ferris, then resting since its an encounter power, and he'll regain it during a short rest.[/sblock]
 
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[sblock=ooc] I can cast 2 Healing Words per 5-minute rest, so I can cast as many as we need in about 15 minutes or so...resting after each couple of castings...

I would say make the roll yourselves, as many times as you want to spend Healing Surges, IF its okay with pacdidj. Roll=1d6+4+healing surge hps. Some GMs have a different interpretation of the using-Encounter-Powers-outside-of-combat paradigm.[/sblock]
 

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