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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)

[sblock=OOC]I'd suggest putting him in the dead end alley near the customs office to sleep it off. If we want to get really creative(i.e. Evil), we could empty oneor more of the evidence phials (so we don't lose the components) and leave them scattered around him on the ground so it looks like he was involved in the break in and got high on them? Or if we wanna be nice, just leave him drunk and passed out as he will probably get into enough trouble for that. Bann-ur would vote for the nice option since this guy didn't do anything to earn our wrath.[/sblock]

Bann-ur stays out of sight in a nearby alley with Verloc over his shoulders, waiting for Ferris or the others to return.
 

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[sblock=OOC]I'd suggest putting him in the dead end alley near the customs office to sleep it off. If we want to get really creative(i.e. Evil), we could empty oneor more of the evidence phials (so we don't lose the components) and leave them scattered around him on the ground so it looks like he was involved in the break in and got high on them? Or if we wanna be nice, just leave him drunk and passed out as he will probably get into enough trouble for that. Bann-ur would vote for the nice option since this guy didn't do anything to earn our wrath.[/sblock]

Bann-ur stays out of sight in a nearby alley with Verloc over his shoulders, waiting for Ferris or the others to return.
[sblock=OOC]I vote the alley.[/sblock]
 

[sblock=OOC]I'd suggest putting him in the dead end alley near the customs office to sleep it off. If we want to get really creative(i.e. Evil), we could empty oneor more of the evidence phials (so we don't lose the components) and leave them scattered around him on the ground so it looks like he was involved in the break in and got high on them? Or if we wanna be nice, just leave him drunk and passed out as he will probably get into enough trouble for that. Bann-ur would vote for the nice option since this guy didn't do anything to earn our wrath.[/sblock]

[sblock=ooc]Everyone else good with this course of action?[/sblock]
 

[sblock=ooc]Ooh, I like that first idea, Phoenix. It's very practical for deflecting attention from us (and deliciously evil of course).

As you say, the guard is probably getting fired as it is. Jezebel will settle with that if everyone else wants to be nicer.[/sblock]
 


[sblock=ooc]Okay, so here's what we've got:

Option 1 (leave Festus in the alley behind the Customs Office to sleep it off) - Bann-ur, Ferris, and Alnar in favor.

Option 2 (as option 1, but also leave him with an empty evidence phial by way of incrimination) - Jezebel in favor.

Looks like the majority vote is to leave the lad in the alley near his post to sleep it off, without further incriminating him. I'm going to go ahead and move the game forward on that assumption.[/sblock]

To the Docks

After a brief discussion about what to do with the lad, the party slogs through the oppressive drizzle back toward the Customs Office on Carenvale Blvd. Upon reaching the dead end alley adjacent to the office, Alnar and Jezebel deposit the now-nearly-unconscious Festus against the collection of broken barrels at the rear of the alleyway. Confident that the lad is not going anywhere, and not likely to have a clear recollection of the night's events, the sodden adventurers then make their way back toward the inner docks where Berekis' ship the Swiftcurrent is moored.

As you approach the docks the drizzle intensifies to become a bona fide downpour. Were you a less seasoned lot, unused to being out in the elements, you'd certainly be feeling the effects of hypothermia by now. There is not a soul to be seen walking about the inner docks, and not many ships to be seen either. But you do see one large two-masted vessel at the other end of the pier, which stands out among the assortment of sloops and dinghies as the only ship present capable of braving the open sea in this sort of weather. The only light to be seen in the vicinity emanates from a small, elevated hut with windows overlooking the piers that stands between your party and the large ship at the other end of the docks. It's a safe bet that this is where the Customs officer on duty keeps watch. From this distance it's difficult to tell if there's anyone inside, but with such low visibility in this driving rain, it should be no trouble at all to circumvent the guard post without being seen.
 


[sblock=ooc]
Updated my character sheet (any way to link it in my sig?), also Alnar is refusing all treasure from the encounter as a matter of principle since it is stolen. [/sblock]

[sblock=ooc]Thanks for updating. You can't update your sig with anything containing hyperlinks anymore unless you pay for an Enworld subscription, thanks to recent forum changes. I've tried to work around this by creating an entry in the play by post signature thread, making a tinyurl for it, and writing out the url in plain text in my sig. That way people can copy & paste or type the short url into their navigation bar to see my characters and games. It's not an ideal solution though.[/sblock]
 

Bann-ur will move towards the Swiftcurrent with the group, using his larger body as a shield to block whatever wind and rain he can for the rest of the them by positioning himself towards the direction of the blowing wind.


(OOC: Unless its just coming straight down. Can't be of any use then. Not that it'll stop anyone from getting wet, but his defending instincts kick in regardless to help shield others where he can. :D)
 

Ferris follows the large Goliath.
Damned rain and cold.... and here I am back on a ship... Ferris' insides churn in anticipation of a stormy passage.
 

Into the Woods

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