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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)

Alnar takes a hammock farthest away from Jezebel and tries to get a good nights sleep. Hopefully he won't dream about anything that happened today and can forget all about it.

[sblock=request] If there is going to be a clear day sailing can you please give us a chance to roleplay that day? I want to roleplay in my dragonling. :)[/sblock]
 

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En Route to Kythira

The first two days aboard the Swiftcurrent pass relatively uneventfully, save for the dismal weather relentlessly pelting the upper decks with a soaking rain. Berekis and his seasoned crew expertly handle the swells and crosswinds caused by the storm (though they do give those among you with weaker stomachs a chronic case of seasickness). The second night the storm seems to intensify. One swell in particular hits the vessel so hard it tosses the entire party and most of the sailors out of their hammocks.

The next morning however, you awaken to clear skies, calm seas, and a light, refreshing breeze that pushes the ship ever closer to a faint green ridge that has appeared on the far horizon...

[sblock=ooc]Feel free to RP amongst yourselves, will likely update tonight.[/sblock]
 

Something spotted in the distance captain! shouts the man in the crows nest.

Looking off to the port side the party can see a small shape getting bigger. At first you think it is a large dragon heading your way but on further inspection you find that it is closer you think and was actually rather small.

Draco! Alnar shouts running to the edge of the boat. The small dragonling, golden in color, lands in front of Alnar.

Neeba ge glasa! it sequels gleefully. I've missed you too says Alnar reaching out and petting it.

Comba da nada? No, he's dead... or at least I thought so; I thought with his passing you would be gone for good... but your back! Gaba? asks the dragonling. Of course you can come with us! Alnar responds. The dragonling gives a little roar happily and starts flying around exploring the ship excitedly.
 

Jezebel spends the morning of the third day standing at the stern of the ship, watching the wake trail off into the distance. She doesn't notice the dragonling on the port side until the lookout calls out.

She approaches Alnar and his apparent acquaintance carefully. It's clear that the man and dragon are friends, but she doesn't like even the chance of a battle when she wears only traveling clothes and a dagger at her side.

"A pet, Alnar? Curious how it could find you this far away from land. Is Draco his name?"
 

Jezebel spends the morning of the third day standing at the stern of the ship, watching the wake trail off into the distance. She doesn't notice the dragonling on the port side until the lookout calls out.

She approaches Alnar and his apparent acquaintance carefully. It's clear that the man and dragon are friends, but she doesn't like even the chance of a battle when she wears only traveling clothes and a dagger at her side.

"A pet, Alnar? Curious how it could find you this far away from land. Is Draco his name?"
Not a pet; Draco is an old friend, Alnar says, surprised at Jezebel's interest while Draco peers at Jezebel with inquisitively. He use to belong to my old mentor, I'm surprised he is still around.. familiars are suppose to dissipate after the deaths of their masters... Alnar says, his voice breaking away suddenly.
 

"I'm not a mage, but it sounds like his master isn't dead then - or he has a new one. Congratulations."

Jezebel gives the dragonling one more look.

"Cute."

Satisfied that the ship isn't under attack, she turns from the reunited duo and walks back to the stern.
 

Bann-ur enjoys the sunshine on his face after the driving rain they started the voyage with. He slowly gets his sea legs, but still stays away from the rails mostly, being nervous about the thought of his heavy body falling into that deep water.
 

The Living Isle

The third day of your voyage passes peacefully and uneventfully, the seas calm and the skies resplendent with sunshine. On the morning of the fourth day however, your party awakes to find that the green ridge you had seen on the distant horizon is now clearly visible as an island mountain range that looms ever closer. By midday the Swiftcurrent has entered a large bay, shielded on either side by a rocky outcropping and a sandbar, where the mouth of a small river empties out into the shifting seas.

Emerging from his cabin, Berekis speaks quick instructions to his first mate, "Weigh anchor, prepare the lifeboat."

To your party he says, "Well friends, we've reached your destination. This bay is the only decent anchorage to be found around this rock. And on the southernmost tip of the island, it's a far cry from the only trace of civilization here: the Gnomish village at Laughing Glade. I'm not sure what your business is here, but watch yourself on the Living Isle, it's a dangerous place."

"I'll have my crew ready the lifeboat, and my man Willace will row you to shore. There's a few scattered human tribes that live on the south side of the island here. Do not fear if you come into contact with them. They're friendly enough if you don't approach them with weapons drawn, and many of them speak Allarian, though often not terribly well. They might even prove to be able guides if you can so persuade them. The nearest group lives on that small island, just offshore," the tiefling says pointing southwestward, to starboard and stern, "you'll probably run into another of their camps if you follow this river northward and take the western branch."

"Unfortunately friends, I do in fact have a shipment bound for the Isle of O, and my deadline is pressing. I will not be able to wait here for you to finish your business... However, as I mentioned previously I have a source on this island that supplies my business. Before we embark I will sail along the eastern coast, flying our colors, and let Snarl know that I intend to return in approximately two weeks time to pick up a shipment, provided the Great Turtle doesn't get restless and swim farther afield," the tiefling says with a chuckle. Seeing your puzzled expressions, he says, "What? Oh, nothing. Just a silly native superstition. But, as I was saying, if you are finished with your business here in about a fortnight, give or take, I will be able to convey you back to Daunton when I pick up my next shipment of hazia from Snarl's people."

As your party boards the lifeboat, the tiefling captain gives your party a sardonic salute with his crippled hand, saying, "Many thanks for your help friends. Godspeed, and may your business on Kythira prove profitable!" And with that, the captains man rows you to shore.

A Warm Welcome

rangi.jpg

Your party stands on the sandy beach of the living isle momentarily at a loss for what to do. At high noon with high humidity the heat is brutal. There is not a soul to be seen along either stretch of the coastline and before you lies a dense growth of mangrove trees, that seemingly forms a continuous wall between the shores and the interior of the island. You watch for a few minutes as Willace rows the lifeboat back to the Swiftcurrent, listening to the hum and buzz of numerous insects, and the musical cries of tropical birds.

mangroves.jpg

As you stand around wondering what to do, you gradually become aware of a faint rustling sound coming from within the mangroves, just a short distance ahead of you...

[sblock=ooc]Sorry for the lack of updates! It was a busier weekend than expected.[/sblock]
 


Ferris stretches luxuriously in the heat, reveling in the moist air of home. He glances curiously at Alnar and his exhultatations...
Peace, Alnar, whoever it is will show themselves shortly and we can parlay when they do.
 

Into the Woods

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