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[Adventure] Murder Most Foul! (Judge: EvolutionKB)

Tirial nods at Artemus' suggestion, although he can't see the movement. The eladrin continues sending arrows at the otyugh, but the smell of the sewers and the plight of her allies causes her concentration to break. Both arrows sail over the enemies head.

[sblock=ooc]
Minor: n/a
Move: n/a
Standard: Twin Strike on O3 - twin strike on O3 (1d20 11=14, 1d12 3=5, 1d20 11=18, 1d12 3=8) not bloody likely.... good job IC.
[/sblock]

[sblock=stat block]
Tirial - Female Eladrin Ranger 4
Advantageous Conditions:
Adverse Conditions:
Initiative: +7 Passive Insight: 17 Passive Perception: 20
Senses: Low Light Vision
HP 16/45
Bloodied 22
Surge Value 11; Surges Per-Day 8/9
AC =21 Fortitude 15 Reflex 19 Will 17 Speed 6
Action Points: 1
Second Wind: Not Used
Powers
At will:
Nimble Strike
Twin Strike

[Encounter:
Fey Step
Two-Fanged Strike
Disruptive Strike
Yield Ground
Rebounding Greatbow +2

Daily:
Hunter Bear's Trap
Cloak of Resistance +1
Arrows: 100/120
[/sblock]
 

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[SBLOCK=OOC]Oops, somehow, I thought Hasifar was next to the creature. That means it is useless to do a Clever Strike (which allow me to have CA when someone else is next to the target) and I'll do a Riposte Strike instead. That means I would hit AC 27 for 8 damage. If the creature attack me next turn, here my Riposte:
[SBLOCK=Riposte]Riposte (1d20+9=15, 1d4+5=6) Probably a miss that time.[/SBLOCK][/SBLOCK]
 

Boruuk struggles against the appendages wrapped around his body, doing his best to keep them from crushing the life from him "If you....could...hurry...up....please?" the goliath says hoarsely, as he tries to again swing his axe at the creature in front of him. The angle is awkward for such a large weapon and it barely scratches the beast.

[sblock=actions]
Minor: n/a
Standard: Reaping Strike on O1 - reaping strike (ac; dmg) on O1 (1d20+10=11, 1d12+7=11) miss, but it takes 4 damage on miss.
Move: athletics to escape - Fort 25, not sure which one would be broken, but preferably #1's athletics (1d20+15=25)
Free: Mark O1...
[/sblock]

[sblock=stat block]
Boruuk: Goliath Fighter 4
Advantageous Conditions:
Adverse Conditions:
Initiative: +3 Passive Insight: 13 Passive Perception: 18
Senses: None
Saving Throws: N/A
HP 26/51
Bloodied 25
Surge Value 12; Surges Per-Day 10/13
AC =22 Fortitude 19 Reflex 14 Will 15 Speed 5
Action Point: Not Used
Second Wind: Used
Powers
At will:
Brash Strike
Reaping Strike
Pass Forward
Encounter:
Stone's Endurance
Punishing Charge
Sweeping Blow

Daily Standard:
Lasting Threat
Berserker's Fury
Dwarven Drakescale Armor +2[/sblock]
 


[sblock=ooc]
No...not at all... after the 1 on Vardaal's Daily and the continued single digit rolls... I need to find a better place to roll [/sblock]
 


Knoepf scans the area. Seeing that the foe to his left is being handled by Artemus, Hasifar and Tirial, he moves to to help Boruuk. He mumbles a prayer and slams his cane to the ground. Silver flame flows from the bottom of his cane though his feet, up his legs, then his torso, then the rest of his arms and head. Silver light now changes to bright white, at which point Knoepf raises his hands upward and states: "begone foul beasts of the sewer!" As the words are stated, a burst of bright light charges into all friends and foes around him. The Otyughs to his right and center roar in discomfort while Knoepf and nearby foes get some much needed healing.

[sblock=ooc]
minor: none
movement: If i can reach the (otyugh with the spell at i7, I'll stay there, otherwise I'll move to J6. Let me know.

action: becon of hope: close burst 3: +9 vs Will: 22

Each enemy in burst (Otyugh 1 and 2) are weaken until the end of its next turn. Effect: You and each allies regain 13 hit points, and your healing power restore +5 hit points until the end of the encounter.

please let me know which allies are part are within the close burst
[/sblock]

[sblock=stats]
Knoepf: Dwarf Cleric 4
Advantageous Conditions:
Adverse Conditions:
Initiative: +1 Passive Insight: 22 Passive Perception: 17
Senses: Low Light Vision
Saving Throws: +5 vs poison
HP 40 34
Bloodied 20
Surge Value 10; Surges Per-Day 8 5
AC =19 Fortitude 14 Reflex 13 Will 20 Speed 5
Action Point: USED
Second Wind: USED
Powers
At will:
Astral Seal
Sacred Flame
Floating Lantern
Encounter:
Divine Fortune USED
Healer's Mercy
Healing Word 2 USED
Bane USED
Life Transference USED
Daily Standard:
Hymm of Resurgence: USED
Beacon of Hope USED
Symbol of Perservence
[/sblock]
 

[sblock=Knoepf]
If Knoepf moves to J6, he will not get Artemus or Otyugh 3 in the effect.

If Knoepf moves to I7, he will get Artemus but not Otyugh 3 in the effect.

If Knoepf moves to J7, he will get Artemus and Otyugh 3 in the effect (i.e. everyone but Tirial). This is the best square to move to since he heals everyone but Tirial and can weaken all 3 Otyughs.

Also, Knoepf needs to roll to hit against the Otyughs in order to weaken them.
[/sblock]
 

[sblock=Knoepf]
If Knoepf moves to J6, he will not get Artemus or Otyugh 3 in the effect.

If Knoepf moves to I7, he will get Artemus but not Otyugh 3 in the effect.

If Knoepf moves to J7, he will get Artemus and Otyugh 3 in the effect (i.e. everyone but Tirial). This is the best square to move to since he heals everyone but Tirial and can weaken all 3 Otyughs.

Also, Knoepf needs to roll to hit against the Otyughs in order to weaken them.
[/sblock]

[sblock=ooc]
Knoepf moves to J7 (Sorry Tirial...If all goes south I still have one more major healing power up my sleave :))

Can I count the 22 as a hit on Otyughs 1 from the previous post? If so,
here are the to hit rolls for Otyugh 2 and 3 respectively: 23, 23 Wow!
[/sblock]
 


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