[sblock=OOC]
Any PC within 2 squares of Zombie 1 or Zombie 2 takes 5 cold damage at the start of their turn. I won't add it to your PC's total until after your turn unless it will knock you unconscious, so please add it to your stat block when your turn is over.
Note: Unlike most auras, these auras do stack. So, a PC within 2 of both of these zombies takes an automatic 10 damage at the start of their turn.
Boruuk moves over and lifts the portcullis slightly.
Tirial hits Zombie 1 and then misses Zombie 1.
Zombie 3 misses Artemus.
Zombie 4 hits Tirial for 9 damage.
Artemus 41/44
Hasifar 27/46, immobilizied (save ends)
Knoepf 25/45, immobilizied (save ends)
Zombie 1, 9
Zombie 2, 17
Boruuk 56/62
Tirial 31/50
Zombie 3
Zombie 4
It's Artemus' turn.
The two portcullises are made of strong metal and are located between E7 and E8, and between E9 and E10. Any attacks through them result in a +2 cover bonus for the target. Nobody can move through the portcullises. An attack through both portcullises results in a +5 total cover bonus for the target. An attack through a portcullis at a target inside of an alcove results in a +5 total cover bonus.
Players can attempt to come up with ways to bypass the portcullises. Describe what you are attempting to do and I will let you know what type of roll is required.
The little blue and white squares on the map are side effects of Maptools that I could not remove. Please ignore them.
[/sblock]
Any PC within 2 squares of Zombie 1 or Zombie 2 takes 5 cold damage at the start of their turn. I won't add it to your PC's total until after your turn unless it will knock you unconscious, so please add it to your stat block when your turn is over.
Note: Unlike most auras, these auras do stack. So, a PC within 2 of both of these zombies takes an automatic 10 damage at the start of their turn.
Boruuk moves over and lifts the portcullis slightly.
Tirial hits Zombie 1 and then misses Zombie 1.
Zombie 3 misses Artemus.
Zombie 4 hits Tirial for 9 damage.
Artemus 41/44
Hasifar 27/46, immobilizied (save ends)
Knoepf 25/45, immobilizied (save ends)
Zombie 1, 9
Zombie 2, 17
Boruuk 56/62
Tirial 31/50
Zombie 3
Zombie 4
It's Artemus' turn.
The two portcullises are made of strong metal and are located between E7 and E8, and between E9 and E10. Any attacks through them result in a +2 cover bonus for the target. Nobody can move through the portcullises. An attack through both portcullises results in a +5 total cover bonus for the target. An attack through a portcullis at a target inside of an alcove results in a +5 total cover bonus.
Players can attempt to come up with ways to bypass the portcullises. Describe what you are attempting to do and I will let you know what type of roll is required.
The little blue and white squares on the map are side effects of Maptools that I could not remove. Please ignore them.
[/sblock]