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[Adventure] Murder Most Foul! (Judge: EvolutionKB)

[sblock=OOC]
Any PC within 2 squares of Zombie 1 or Zombie 2 takes 5 cold damage at the start of their turn. I won't add it to your PC's total until after your turn unless it will knock you unconscious, so please add it to your stat block when your turn is over.

Note: Unlike most auras, these auras do stack. So, a PC within 2 of both of these zombies takes an automatic 10 damage at the start of their turn.

Boruuk moves over and lifts the portcullis slightly.
Tirial hits Zombie 1 and then misses Zombie 1.
Zombie 3 misses Artemus.
Zombie 4 hits Tirial for 9 damage.

Artemus 41/44
Hasifar 27/46, immobilizied (save ends)
Knoepf 25/45, immobilizied (save ends)
Zombie 1, 9
Zombie 2, 17
Boruuk 56/62
Tirial 31/50
Zombie 3
Zombie 4

It's Artemus' turn.

The two portcullises are made of strong metal and are located between E7 and E8, and between E9 and E10. Any attacks through them result in a +2 cover bonus for the target. Nobody can move through the portcullises. An attack through both portcullises results in a +5 total cover bonus for the target. An attack through a portcullis at a target inside of an alcove results in a +5 total cover bonus.

Players can attempt to come up with ways to bypass the portcullises. Describe what you are attempting to do and I will let you know what type of roll is required.


The little blue and white squares on the map are side effects of Maptools that I could not remove. Please ignore them.
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Artemus quickly search for a control panel, a lever or any other mechanism that would help him to get his allies out of that trap.

[SBLOCK=OOC]Minor: Perception (1d20+7=24)

Remaining action will depend on the result of that roll[/SBLOCK]
 



"Boruuk, the panel is over there. Get that zombie out of the way I might be able to open the gate and even close the panel in front of those zombie."

"Y-yess B-b-brouuk! Quickly. D-d-don't know how much l-l-longer we c-c-can hold out f-r-rom the c-c-old!" the cleric states as his bones are chilled to the core.
 

"What you want Boruuk to do? Push him?" the goliath asks

[sblock=ooc]
Like bull rush? It'll only move 1 square even if I'm successful, it'll take 3 rounds to take him far enough to allow artemus to get to the box. [/sblock]
 



Knoepf body, now numb from the cold, shakes uncontrolably. Turning to Hasifar, he mutters a prayer and the whole room becomes shrouded in silver light. As the silver light disapates, only Hasifar's body glows a silvery hue. Knoepf then mutters another prayer to ease his pain. "That's a-a-all I-I c-can do." Knoepf, weakened by the use of his healing powers, leans against the cold spewing zombie to his south for support.

[sblock=actions]
save vs immoblizaiton: 1d20 = 17 effect is now gone
-10 due to cold brings knoepf down to 15 hp

movement: none
minor: healing word on self: 2d6+11 plus a surge 18 + 11 from surge brings Knoep up to 44 hp

action: healer's mercy: Hasifar gets 1d6+11 = 15 and a healing surge hp and knoepf is weakened until next turn.
[/sblock]
 

"Boruuk, the panel is over there. Get that zombie out of the way I might be able to open the gate and even close the panel in front of those zombie." tells Artemus while attacking the zombie next to Hasifar. He sucessfully stab the zombie through the grate.


"What you want Boruuk to do? Push him?" the goliath asks


Under pressure, Hasifar explodes in a psychotic laughter, that threatens to rip the minds of the undeads. His mental assault is stopped when the unnatural cold chills him to the bone.


Knoepf body, now numb from the cold, shakes uncontrolably. Turning to Hasifar, he mutters a prayer and the whole room becomes shrouded in silver light. As the silver light disapates, only Hasifar's body glows a silvery hue. Knoepf then mutters another prayer to ease his pain. "That's a-a-all I-I c-can do." Knoepf, weakened by the use of his healing powers, leans against the cold spewing zombie to his south for support.


The one zombie slams into Knoepf, but the other one misses Hasifar.

[sblock=OOC]
Any PC within 2 squares of Zombie 1 or Zombie 2 takes 5 cold damage at the start of their turn. I won't add it to your PC's total until after your turn unless it will knock you unconscious, so please add it to your stat block when your turn is over.

Note: Unlike most auras, these auras do stack. So, a PC within 2 of both of these zombies takes an automatic 10 damage at the start of their turn.

Artemus hits Zombie 2 for 26.
Hasifar hits Zombie 2 for 15, Zombie 1 for 7, and is still frozen.

Hasifar saving throw 5 fails

Note: I rolled the save for Hasifar since VV forgot and this encounter is going so slow.

Knoepf heals Hasifar for 26, himself for 29, and is no longer frozen.
Zombie 1 hits Knoepf for 7 and Knoepf is immobilized.
Zombie 2 misses Hasifar.


Artemus 31/44
Hasifar 43/46, immobilized (save ends)
Knoepf 37/45, immobilized (save ends)
Zombie 1, 16
Zombie 2, 58, bloodied
Boruuk 51/62
Tirial 31/50
Zombie 3
Zombie 4

It's Boruuk's turn.

The two portcullises are made of strong metal and are located between E7 and E8, and between E9 and E10. Any attacks through them result in a +2 cover bonus for the target. Nobody can move through the portcullises. An attack through both portcullises results in a +5 total cover bonus for the target. An attack through a portcullis at a target inside of an alcove results in a +5 total cover bonus.

Players can attempt to come up with ways to bypass the portcullises. Describe what you are attempting to do and I will let you know what type of roll is required.


The little blue and white squares on the map are side effects of Maptools that I could not remove. Please ignore them.
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