• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Adventure] Murder Most Foul! (Judge: EvolutionKB)

Boruuk boldly launches himself through the flimsy door, the wood flies apart with ease. The smell quickly overwhelms everyone as it bursts out through the door.

The group sees a 30x40 room with a closed door at the far end (i.e. 40 feet away). That door also looks like it was originally a nice ornamental door that has seen better days. At the far end of the room near that door stands a fairly attractive human woman in a stylish diaphanous light green colored gown. She appears to be in her mid-thirties or so. Between you and her is a large comfortable looking elegant bed with eight foot tall corner posts. The sheets and pillows are in heavy disarray. Around the room are a series of chests, trunks, and armoires, making travel through the room somewhat difficult. Next to the bed lies Boruuk's handaxe.

She holds up her hand to block her eyes from the bright light and says:

"Who are you? Why have you invaded my home? Get out!" she shouts. Her voice is gravely and harsh, as if she doesn't use it much.

[sblock=OOC]
Everyone needs to make an Endurance check with a +2 circumstance bonus for putting the cloth over everyone's mouths.

DC 20: No effect, the PC has gotten used to the smell and can act normally.
DC 15: -1 to all future D20 rolls, coughing and can only speak a single short sentence per series of posts from the group (I'll let everyone know when to make additional Endurance checks and when they can talk again). Limited communications.
DC 10: -2 to all future D20 rolls, violently coughing and cannot speak. Half movement. No communications (no gesturing, no OOC talking).
DC 9 or less: As DC 10 but also loses a healing surge due to the racking coughs.
[/sblock]
 

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[SBLOCK=OOC]Endurance (1d20+7=21) Good thing I have thought about the wet cloth[/SBLOCK]

"Sorry lady, but it's exactly what we are trying to do. Point us the way out and we get out of here without any more trouble." replies Artemus, standing just behind Boruuk. "If you could even tell us where we could find Ladoran, we would be grateful, it is him with whom we seek trouble and he is the one to blame for our visit."
 

"The way out is right back through that door you came through." she says, obvious venom in her voice.

[sblock=OOC]For those who can speak, they can make other rolls like Diplomacy or Bluff if they desire.[/sblock]
 

Hasifar doesn't even seem to notice the smell. He thinks that we might seem like an odd bandit with the piece of cloth over his face. "We're no bandits ma'lady, despite our colorful accessories and the flyin' axe of course." he says as he lowers his dagger. "Care to explain why the stench and the skeletons? I suppose we are not in some vampiress lair are we?"



End: 23
 



"Sorry, we have tried to go out that way but it is not possible. So, either we just get out of this place that way, unharmed and without any trouble for anyone." Artemus tells pointing the door she just opened. "Or we make our way through, which even if you could stop us, it would be with more damage than the trouble worth it."

[SBLOCK=OOC]Intimidate (1d20+12=27)[/SBLOCK]
 


[SBLOCK=OOC]If VV diplomacy roll change the reaction KD have written and she is more open to let the group pass by, cancel Artemus reaction and Intimidate roll. If it doesn't change, keep it.[/SBLOCK]
 

OOC: Missed the diplomacy thing: 31

"All of you will have to leave. Now!" she says forcibly.

"Except for you. You must stay and talk with me and tell me why I remind you of Vampires. I sense, ... something in you. But your monstrous companions must go. Their light hurts my eyes and it's rude to intrude upon a lady's boudoir unannounced." the lady says looking at Hasifar.
 

Into the Woods

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