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[Adventure] Murder Most Foul! (Judge: EvolutionKB)

[sblock=OOC]
Ok, Velmont has not responded in 2+ days, so I'm just going to rule that Artemus did not make the illegal shift to J6, nothing has changed on the map, and move the game on.

It's Boruuk's turn.
[/sblock]
 

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With enemies surrounding him and that woman having dropped Hasifar, Boruuk drew upon the stone surrounding him. The goliath roared and began chopping wildly at the skeletons and screaming "Knoepf, Tirial, go help Hasifar!" as he drew the enemies attention.

[sblock=OOC]
Minor: Stone's Endurance - resist 5 damage TENT
Move: to Minor - Rain of Steel - Any enemy that starts its turn adjacent to Boruuk takes 1d12+3 damage
*I rolled this out of turn below, I hope that I can keep these rolls
Standard: Sweeping Blow vs ac (s5, s6); dmg (1d20+13=33, 1d20+13=30, 1d12+7=10)
vs ac (s8) (1d20+13=27) ... crit on s5 so 19 + 9 = 28 + gain a free MBA (Rending axe property)crit damage + high crit (1d6+1d12=9), which hits for 15 more damage so a total of 43 against skeleton 5 vs ac; dmg (1d20+11=28, 1d12+7=15) and should hit skeletons 6 & 8 (AC 30 & 27 respectively) for 10 damage and mark all of them
*At start of each enemies turn - Rain of steel damage (s5, 6, 8) (1d12+3=8, 1d12+3=5, 1d12+3=9) 8 damage to S5, 5 to S6, 9 to S8


[/sblock]

[sblock=stat block]
Boruuk: Goliath Fighter 5
Advantageous Conditions:
Adverse Conditions:
Initiative: +3 Passive Insight: 13 Passive Perception: 18
Senses: None
Saving Throws: N/A
HP 59/62
Bloodied 25
Surge Value 12; Surges Per-Day 9/13
AC =22 Fortitude 19 Reflex 14 Will 15 Speed 5
Action Point: 1
Second Wind: Used
Powers
At will:
Brash Strike
Reaping Strike
Pass Forward
Encounter:
Stone's Endurance
Punishing Charge
Sweeping Blow

Daily Standard:
Lasting Threat
Berserker's Fury
Rain of Steel
Dwarven Drakescale Armor +2[/sblock]
 

Artemus regroup with the remaining of the group.

[SBLOCK=OOC]Sorry, during the week-end, I am more inactive. I would probably not shifted if I hadn't miss that line telling furniture is difficult movement.

Move: Shift to J5
Move: Shift to I5[/SBLOCK]
 

Tirial gestures back at Knoepf trying to push him back to give her space, but there's nowhere for him to go. Tirial takes the only actions she can and steps into the Feywild, moving quickly in the few seconds she has, and appears in the corner.

She quickly fires off a pair of arrows and draws on her enchanted cloak to protect her from harm.


[sblock=ooc]
*-1 to all d20's

**Delay until after Knoepf
Move: Fey step to K3
Minor: Cloak of Resistance +1
Standard: Twin Strike on skeleton 1 - Twins Strike (vs ac; dmg); hq damage (1d20+11=28, 1d12+3=6, 1d20+11=27, 1d12+3=9, 1d6=1) hits AC 28 and 27 for a total of 15 damage (assuming both hit). - no HQ damage anymore as I can't quarry him.

endurance (1d20+3=8) nope.

http://leb.wikia.com/wiki/LEB:PC:Tirial_(RickRoll) - link to new sheet, updated for lvl 5
[/sblock]

[sblock=stat block]
Tirial - Female Eladrin Ranger 5
Advantageous Conditions:
Adverse Conditions:
Initiative: +7 Passive Insight: 17 Passive Perception: 20
Senses: Low Light Vision
HP 50/50
Bloodied 25
Surge Value 12; Surges Per-Day 8/9
AC =21 Fortitude 15 Reflex 19 Will 17 Speed 6
Action Points: 1
Second Wind: Not Used
Powers
At will:
Nimble Strike
Twin Strike

[Encounter:
Fey Step
Two-Fanged Strike
Disruptive Strike
Rebounding Greatbow +2[s/s]

Daily:
Hunter Bear's Trap
Spitting Cobra Stance
Cloak of Resistance +1
Arrows: 74/120
[/sblock]
 
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Knoepf's body is now encompassed in a shroud of radiating silver divine energy, which at his command, bursts onto allies and foe alike. Knoepf's companions feel the warmth of the silver flame while most of the skeleton minons shutter and cringe. "Hit them while they are weak my friends!" Knoepf shouts as his eyes bore into the vampiress.

[sblock=actions]
minor: none
movement: move to I5
action: beacon of hope: 1d20+9 vs will of all skeletons: 23, 11, 24, 28, 12, 24 and 20 on skeletons 1, 2, 3, 4, 5, 6 and 7 respectively

hit weakens skeletons to end of next turn and knoepf and his alleys within burst (everyone except hasifar) regain 5 hp and knoepf's healing powers restore 5 hp until the end of the encounter.
[/sblock]
 

[sblock=OOC]
Ok, it's too late at night to get this finished, so I won't be posting the enemies actions until tomorrow night.

However, there are some things some people need to do.

Hasifar has to roll his saving throw against the domination.

Knoepf cannot move to I5 because Artemus moved there.

If Tirial is going to move to I4, Knoepf will need to move somewhere else.
[/sblock]
 

[sblock=OOC]
Ok, it's too late at night to get this finished, so I won't be posting the enemies actions until tomorrow night.

However, there are some things some people need to do.

Hasifar has to roll his saving throw against the domination.

Knoepf cannot move to I5 because Artemus moved there.

If Tirial is going to move to I4, Knoepf will need to move somewhere else.
[/sblock]


ooc: knoepf will not move. Close blast 3 still reaches skeleton 2
 



Anger and rage coarse through Knoepf's veins as he speaks to his foe. "NO! You listen carefully to me! Soon, when we finish off you boney minons, we will come for you." Knoepf's body starts to glow a silver hue and whisps of silver flame begin to orbit his body. The skeletons surrounding Knoepf and his comrades shift nevously as if they must brace for a powerful storm as they are in prime locations for Knoepf's next attack. "And when we do, you'll feel the pain of my comrades weapons, especially Hasifar's dagger when he rises again. May he be the one who provides the killing blow, ending your evil stay in this world!"


With enemies surrounding him and that woman having dropped Hasifar, Boruuk drew upon the stone surrounding him. The goliath roared and began chopping wildly at the skeletons and screaming "Knoepf, Tirial, go help Hasifar!" as he drew the enemies attention.


Artemus regroup with the remaining of the group.


Knoepf's body is now encompassed in a shroud of radiating silver divine energy, which at his command, bursts onto allies and foe alike. Knoepf's companions feel the warmth of the silver flame while most of the skeleton minons shutter and cringe. "Hit them while they are weak my friends!" Knoepf shouts as his eyes bore into the vampiress.


Tirial gestures back at Knoepf trying to push him back to give her space, but there's nowhere for him to go. Tirial takes the only actions she can and steps into the Feywild, moving quickly in the few seconds she has, and appears in the corner.

She quickly fires off a pair of arrows and draws on her enchanted cloak to protect her from harm.


Skeleton 2 charges up to Tirial and smashes her in the head, but her cloak protects her.
Skeleton 4 moves up to Knoepf and waits for an opening.
Skeleton 6 hits Boruuk solidly in the chest, but Boruuk barely feels it.
Skeleton 7 shifts next to Knoepf.
Skeleton 4 makes a wild swing at Knoepf while he is distracted by Skeleton 7.
Skeleton 7 hits Knoepf with an extremely weak blow.
Skeleton 8 slams Boruuk hard, but Boruuk doesn't feel a thing


Sloane flies past Hasifar "I'm standing right here Knoepf. But Hasifar is my toy now. Maybe you didn't hear me.". She then screams extremely loud, the psychic emanations causing everyone's ears to bleed, heads to throb, and fear roots everyone in place. Somehow, it doesn't affect Hasifar. Sloane then goes insubstantial again.

"Course, I've never had Dwarf before. I bet you're tasty. But Artemus is bleeding, so he looks the most appetizing." Sloane says, licking her lips in anticipation and staring at Artemus greedily.


Hasifar moans.

[sblock=OOC]
Boruuk criticals Skeleton 5 for 28.
Boruuk hits Skeleton 6 for 10.
Boruuk hits Skeleton 8 for 10.
Boruuk hits Skeleton 5 for 15.
Artemus moves.
Knoepf hits Skeleton 1, 4, 5, 7, and 8 with Beacon of Hope and heals Artemus for 5 and Boruuk for 3.
Tirial hits Skeleton 1 for 6 and kills it.
Tirial hits Skeleton 2 for 9.
Skeleton 2 hits Tirial for 10, which becomes 5.
Skeleton 4 readies to hit Knoepf.
Boruuk hits Skeleton 5 for 8 and kills it with Rain of Steel.
Boruuk hits Skeleton 6 for 5 with Rain of Steel.
Skeleton 6 hits Boruuk for 6 which becomes 1.
Skeleton 7 shifts next to Knoepf.
Skeleton 4 misses Knoepf, even with flank.
Skeleton 7 hits Knoepf for 5, which becomes 2.
Boruuk hits Skeleton 8 for 9 with Rain of Steel.
Skeleton 8 criticals Boruuk for 10, which becomes 5, which becomes 0.
Sloane hits Artemus for 17, Borruk for 17 (12), Knoepf for 17, and Tirial for 17 (12), and then goes insubstantial. All of them are immobilized. Sloane misses Hasifar.
Hasifar needs to make a saving throw against Domination for last round and a death saving throw for last round (I made a mistake there). He also needs to make a saving throw against Domination (if the first one failed) this round and a death saving throw for this round (if the first one was not a 20).


Tirial 33/50, -1 to all D20 rolls, limited communication, resist 5 TSNT Tirial, marked by Skeleton 2, immobilized (save ends)
Artemus 12/44, bloodied, immobilized (save ends)
Knoepf 26/45, marked by Skeleton 7
Skeleton 1, 49, dead
Skeleton 2, 9
Skeleton 5, 51, dead
Skeleton 6, 15, marked
Skeleton 4, 17, weakened TENT Knoepf
Skeleton 7, weakened TENT Knoepf
Skeleton 8, 19, marked, weakened TENT Knoepf
Sloane, 20
Hasifar -9/46, dominated by Sloane and gives combat advantage to everyone (save ends), prone, unconscious, dying, bloodied
Boruuk 49/62, marked by Skeleton 8, resist 5 damage TENT Borruk, immobilized (save ends)


The four armoires in the corners provide cover. You cannot enter into those squares normally, but you can climb up on top of an armoire.

The other furniture squares, the bed and the chests/trunks, can be entered. They are difficult terrain though.

Tirial is at -1 to all D20 rolls. The lowest Endurance check she can roll is a 17 (anything lower is considered a 17). Tirial needs to make an Endurance check at the end of each of her turns until she finally scores DC 20. This is a free action. Tirial's check is at -1 and +2 for a total of +1 modifier to her normal roll.

Note: Squares J6 and J7 share one large trunk which makes both of those squares difficult terrain.

Note: I am using the pink triangles for immobilized.


It's Boruuk's turn.
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