[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)

Acre reels from the combined onslaught of his enemies. He lets out a wild roar which penetrates the minds of his enemies, wrong-footing them


Despite her injuries, Vex managed to struggle back to her feet. With a growl she surged forward towards the nearest eladrin, intent on cutting him down...


Ladoran...How can you be so arrogent! That is your fatal flaw. Yes, it looks like you have the upper hand at this point, and trusting your so called ally Sloane to clean up the mess is not a bad move. However, in my last encounter with her, she made it clear to me her true intentions...to kill you! With you gone, who else is there to stand in her way. She now takes control of everything you worked for. Look into her undead eyes dragon. See for yourself! Why not kill her now?

Then to his allies he states in a lowered voice. Stay closes my friends, let's see how this pans out. I can provide healing warth from the Lady, one last time, but not if you are too far away.


So many women waiting for me back home - it would be a shame to die here, he thinks. Acre taps the last of his inner reserves to bolster himself and his allies.


"Ancestors, come to my help!" whispers Malehan. The ghost of an elf appears behind Sloane and Malehan move to attack her with two aggressive strikes. As the second land on her, they both vanish to reappear a bit farther.


With the demise of the Eladrin next to him, Garrick find himself with more options and decides to focus on the undead, finding it a greater threat than the sword wielder.


"Aren't you guys heroes? Can't you stop a dragon? the naked lady asks as she frantically runs to the other side of the room.


"Foolish Dwarf. You prattle on like an old midwife." Ladoran says. He then flies over above Garrick and Vex, a thunderous roar bursting from him and slamming Vex. "If you want something done, you have to do it yourself." he says as his blast of thunder hurls him over Vex where another thunderous blast slams at Vex, Acre, and Knoepf. But only Acre gets caught in it. "Do you really think you can get away from me by running to the other side of the room stupid cow?"


Seeing the Dragon on the other side of Acre, the Eladrin tries to finish him off with a masssive blow. But even though he is held in place with fear, Acre ducks down under the blow.


Sloane reels from Malehan's and Garrick's attacks. "You have not seen the last of me." she hisses as she goes insubstantial and scuttles into the wall of the alcove, out of everyone's sight.

[sblock=OOC]
Vex hits Eladrin 2 for 17 and kills it.

Knoepf is very unsuccessful with his bluff.

Note: Since Vex already had 4 temp hit points, I gave the 5 temp hit points from Acre to Malehan.

Malehan misses Sloane with Menacing Presence for 16.

Malehan hits Sloane with Sequestering Strike for 24.

Garrick hits Sloane for 34.

Ladoran recharges his breath weapon.

recharges

Ladoran hits Vex for 19, misses Garrick, misses Vex, hits Acre for 13, and misses Knoepf.

13+mods hits Vex, 4+mods misses Garrick, for 19; 8+mods misses Vex, 15+mods hits Acre, 5+mods misses Knoepf, for 13.

Eladrin 1 recharges his attack power.

6 recharges

Eladrin 1 misses Acre.

8+mods misses Acre.

Sloane flees through the wall.

Note: Ladoran is flying 5 feet into the air. The PCs do not have flank on him.

Lady
Ladoran, 8
Eladrin 1
Eladrin 2, 44, dead
Sloane, 86, Oath of Enmity by Malehan, -2 AC UENT Sloane, Cursed by Garrick, prone, bloodied
Knoepf 33/50
Acre 19/56, immobilized (save ends), bloodied
Garrick 41/57
Vex 17/61, regen 5 when bloodied, bloodied
Malehan 44/62, +2 AC against adjacent enemies, +1 to attack rolls TENT Acre, 5 temp hit points


It's the PC's turn.

The two walls to either side of the entrance way go up 15 feet, so someone could climb either the wall or the portcullis and still get out.

The "stairs up" in the corners, at the statue in the middle, and at the far end are difficult terrain. Everything else is normal terrain. The pillar squares holding up the ceiling are a squeeze, but creatures can diagonally move past them with no difficulty.

Note: there is a set of double doors at the south central part of the map which might be not easy to notice right away.
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[SBLOCK=OOC]By the way, I completely forget about that feature, but Sloane have move away during the last turn, which mean Malehan had +6 to all damage roll against her. So the attacks should have done 39 and 30 damage before any reduction instead of 33 and 24... if it isn't too late.[/SBLOCK]

Malehan, seeing Sloane escaping, decide to turn toward the dragon. He quickly move next to him and slash a deep wound in the flesh of the Ladoran.

[SBLOCK=OOC]Minor: Refocus Enmity on Ladoran
Minor: Sustain Soul Seeker and move it to K7
Standard: Shift to L9 and Angelic Alacrity vs AC on Ladoran (1d20+14=20, 1d20+14=33, 4d4+12=19) Hit AC 35 for 24 damages. [/SBLOCK]
 
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Acre glares at the Eladrin who tried to bring him down. Though frozen in place, he swings his spear over his head and crashes it down on the head of his enemy, shouting encouragement to his allies all the while (Energizing strike hits Eladrin for 13 damage. Vex gains 7 tmp hp, and Acre gains 3 tmp hp from feat).

// Save vs. immobilized fails


[sblock=Acre Stat Block]
Acre Hills, Half-Elf Ardent 6
Passive Perception 12, Passive Insight 14
AC 22, Fort 19, Reflex 16, Will 19 (base defenses)
HP +3TMP 19/56 Bloodied 28 Surge Value 14, Surges 9/11
Speed 5, Initiative +4
Power Points: 0/4 Action Points: 1

Current Effects
immobilized (save ends)
bloodied

Encounter Resources
USED First Ardent Surge
USED Second Ardent Surge
USED Ardent Outrage
USED Dimension Swap
USED Body Adjustment
Blazing Starfall
USED Second Wind
USED Use Action Point

Daily Resources
USED Battleborn Acuity
USED Persistent Veil
Brooch of No Regrets
Bloodthirst Bracers
[/sblock]
 

[SBLOCK=OOC]By the way, I completely forget about that feature, but Sloane have move away during the last turn, which mean Malehan had +6 to all damage roll against her. So the attacks should have done 39 and 30 damage before any reduction instead of 33 and 24... if it isn't too late.[/SBLOCK]

[sblock=extra damage]
What feature are you talking about?
[/sblock]
 

[SBLOCK=OOC]Censure of Pursuit: If your oath of enmity target moves away from you willingly, you gain a bonus to damage rolls against the target equal to 2 + your Dexterity modifier until the end of your next turn. The bonus increases to 4 + your Dexterity modifier at 11th level and 6 + your Dexterity modifier at 21st level.

Also, I was forgetting my stat block again...[/SBLOCK]

[SBLOCK=Malehan]Malehan Vadallia - Elf Avenger 7
Initiative: +7, Passive Perception 29, Passive Insight 17
AC: 24 /FORT: 17/REF: 20/WILL: 20; Speed 7
HP: 44+5/62, Bloodied 31, Surge value: 15; Surges left ?/8
Action Point: 0; Second Wind: not used

Powers:
Bond of Pursuit
Overwhealming Strike

Elven Accuracy
Oath of Enmity
Abjure Undead
Divine Guidance
Angelic Alacrity
Refocus Enmity
Sequestering Strike
No Respite

Aspect of Might
Menacing Presence
Soul Seeker

Acrobat Boots (At-Will)
Great Hunger Falchion (Daily)
Enduring Spirit Vestments (Daily)
[/SBLOCK]
 

With blood (both her own and others) streaming down her sides, VEx lost herself in the red rage of battle. She barely even realized who she was fighting at this point- she simply continued to fight, as long as she was able...

[sblock= OOC]
>Start of turn= bloodied, so regenerate 5
>Standard= Attack Ladoran with Howling Strike, 1d20+13= 18 (assume that is a miss- if it does hit, deal 19 damage)(vs. AC); roll Roll Lookup

>Move= none
[/sblock]


[sblock= Vex]
Revekka Amalthea d’Deneith- Human hybrid Barbarian/Fighter 6
Initiative: +6, Passive Perception 19, Passive Insight 14
AC: 23 /FORT: 21/REF: 16/WILL: 16; Resist 1 (all); Speed 5
HP: 22/61 +7 temp, Bloodied 30, Surge value: 15; Surges left 0/11
>Stance: while bloodied, Vex has regeneration 5
>Macetail's rage: while raging, Vex gets 4 temp HP whenever she hits with an attack
+5 to saving throws vs. Fear effects
Action points 0 of 1 left; Second Wind: not used
Swordbond (1 mile), Badge of the berserker

Powers:
Howling Strike
Howl of fury
Cleave

Vault the fallen (used)
Sweeping blow (used)
Physician’s care

Macetail’s rage (active)
Rain of steel (Used)
Boundless endurance (active)

http://leb.wikia.com/wiki/LEB:PC:Vex_(pathfinderq1)
[/sblock]
 

The cleric surveys the battlefield. Seeing that his comrades are in pain, but not near death, he focuses on the dragon. LADORAN! YOUR REIGN OF POWER ENDS NOW! The dwarf's words echo throughout the great hall. A blaze of sliver flame radiates from the cleric's body as he strikes out at the dragon...but does nothing.

[sblock=actions]
action: halo of consequence 1d20+10 vs dragon refex: 11

fumble!

power not expended as it is a reliable power
[/sblock]
 

After getting between the dragon and the woman, Garrick tries to push the creature away by manipulating the arcane forces at his disposal. The resistance of the dragon is, unfortunately, to great for him to break.

[sblock=Actions&Rolls]
Move 6 squares to J-8
Curse on Ladoran
Diabolic Grasp on Ladoran, slide him 5 squares to R-5 (1d20+10=12 vs Fort, 2d8+6=12, 1d6=5)
Readied Actions: Frost Backlash if the dragon hits him in melee. Otherwise AoS. [/sblock]


[sblock=Combat Stats]Garrick d'Orien, Human Warlock|Swordmage 6
Speaks in RoyalBlue
HP 41/57 Temp HP 0
Initiative +4
AC 23, Fort 19, Reflex 19, Will 17
AP 0, Surges 7/11
Second Wind [ ]
Diabolic Grasp [X]
Channeling Shield [X]
Dimensional Vortex [X]
Fey Switch [ ]
Vestige of Baatar [X]
Frost Backlash [ ]

Special
+2 bonus to defenses when shadow walk is activated (concealment)
+2 item bonus to all defenses against enemies under his warlock curse.
+2 temp HP every time Garrick hits with an arcane power an enemy marked by him.
When an enemy Garrick has hit with an at will arcane attack power attacks Garrick before
the start of his next turn, that enemy takes 4 damage (same type of Garrick's attack).
Darkvision until next extended rest
[/sblock]
 
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[sblock=Actions&Rolls]
Move 6 squares to J-8
Mark on Ladoran
Diabolic Grasp on Ladoran, slide him 5 squares to R-5 (1d20+10=12 vs Fort, 2d8+6=12, 1d6=5)
Readied Actions: Frost Backlash if the dragon hits him in melee. Otherwise AoS. [/sblock]


[sblock=Combat Stats]Garrick d'Orien, Human Warlock|Swordmage 6
Speaks in RoyalBlue
HP 41/57 Temp HP 0
Initiative +4
AC 23, Fort 19, Reflex 19, Will 17
AP 0, Surges 7/11
Second Wind [ ]
Diabolic Grasp [X]
Channeling Shield [ ]
Dimensional Vortex [X]
Fey Switch [ ]
Vestige of Baatar [X]
Frost Backlash [ ]

Special
+2 bonus to defenses when shadow walk is activated (concealment)
+2 item bonus to all defenses against enemies under his warlock curse.
+2 temp HP every time Garrick hits with an arcane power an enemy marked by him.
When an enemy Garrick has hit with an at will arcane attack power attacks Garrick before
the start of his next turn, that enemy takes 4 damage (same type of Garrick's attack).
Darkvision until next extended rest
[/sblock]

[sblock=OOC]
Since you rolled curse damage on Ladoran and he wasn't cursed previously, I assume that you meant that Garrick cursed him instead of marking him. Correct?

Also, I just noticed that you haven't checked off Channeling Shield in your stat block, but Garrick used that earlier here:

http://www.enworld.org/forum/5473080-post440.html
http://www.enworld.org/forum/5473427-post446.html
[/sblock]
 


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