Adventure path planning questions

First, Cerebral Paladin's suggestion is exactly what I was going to say. Provide defaults, and let the DM know which treasures are important to include as-is and which are easily swapped for something of the DM's choice. I'm running War of the Burning Sky right now, and it's become a running joke that I've never picked treasure parcels in advance. "You search the building and find... something that I'll tell you about via email later. But it's awesome, really."

As for the second question, I'm definitely a Character Builder user as are my players, but as long as the theme powers are modular it shouldn't be a problem to include them. Custom feats and items and paragon paths are tougher, but you can try to set them up so that they have analogues in standard Character Builder choices.

For instance, if you have custom feats, you might provide suggestions (if you're allowed to do so) for feats that the players can pick that will remind them of what their special in-world feat is. If you have a special weapon expertise feat, you might suggest that the player take "X Expertise" in the Builder and then note the differences manually on their character sheets (done in a way that makes the attack bonuses calculate correctly). This won't be possible in every case, I'm sure, but where it's practical it would help.

The same could go for magic items and paragon paths. If you're allowed to list CB equivalents ("The Sword of Exploditude is similar to the Flaming Weapon with an extra ability and can be represented by the Flaming Weapon in the Character Builder."), it would help. I'm guessing that this is not kosher under the 4e game license, but if you could at least have an idea of what CB options are similar that still might help players who want to do it themselves.

All of that said, don't let this overly constrain your design. If you have an idea for a really cool feat or item or whatever, but there's nothing like it in the Builder, don't sweat it - design the awesome thing, and if players are so beholden to the Builder that they won't use it, that's just a shame for them.
 

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I too resent what the CB has done to the creative process. Crunchy bits like feats and powers are boring when they all come out of the rulebook.

I know there are players out there who, for whatever reason, won't use non-CB material. Let them. But please don't ruin the game for the rest of us by not including custom material!
 

Add me to the list that loves Cerebral Paladin's idea. And we all thought he (or she) was just a pretty face. :p

The reason I like the idea so much is that it gives the designer more play to make the treasure seem organic. Rather than "300gp here," I'd rather there be a description of items. Several rare books including an unpublished treatise on planar mechanics by Famous Wizard X is more interesting to find and to receive. If a DM wants to override that, it's fairly easy to do.
 

I too resent what the CB has done to the creative process. Crunchy bits like feats and powers are boring when they all come out of the rulebook.

I know there are players out there who, for whatever reason, won't use non-CB material. Let them. But please don't ruin the game for the rest of us by not including custom material!

I am in the camp of not using 3PP but mostly using WOTC stuff in books, not in Dragon or elsewhere.

But THEMES......

..drool..
 

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