JoeGKushner
Adventurer
Dave Turner said:I'd like to see a "Silk Road" adventure path.
The campaign would feature an extremely long (and dangerous!) trade route that winds across an entire continent. It crosses every type of terrain and, perhaps, every type of climate. It is the road to the exotic West, where wondrous civilizations and bizarre cultures exist. Why travel the road? Commerce, my friend. The West features a wild array of delicacies and commodities that fetch the highest prices in the East.
However, the journey is perilous. The "road" is really more of a trail and, in some places, fades out of existence for miles at a stretch. Unimaginable creatures and savage tribes prey on those who travel West for riches and glory.
It would be an adventure in a more classic sense as the PCs (for whatever reason, be it personal enrichment or rescue/investigation of an overdue traveller) walk the road and face new environments at every step.![]()
There are a lot of potential uses for such a campaign but it'd be a rough sell in terms of the exotic component. Some of the most intresting bits might be what the players would be trading. For example, silks, spices, (often worth more than their weight in gold), and more traditional bits like ore and magic items.
The starting as caravan guards is also a pretty standard bit too so would be easy to incorporate.