RangerWickett
Legend
One thought I had was how to let GMs know what an adventure contains. If I had enough of an art budget, I'd get an illustration of each big encounter, and the webpage for the adventure would showcase those with a brief vignette.
"Thrill as a mad scientist's flayed jaguars stalk the party while an earthquake floods his lab with necromantic oil!"
"Cheer as the party averts tragedy by thwarting assassins intent on detonating the magical capacitor an arcane warship - and the king with it!"
"Scream as a police precinct is overrun by tentacled horrors of some lunatic far realm!"
And then a brief description of the location, encounter level, and opponents.
Also, I'm curious about some of the suggestions of "make sure the scenes are universal enough that they can be transported to other settings." It's a damned tough line to tread, being easy to borrow on one hand while being memorable and original on the other.
I think our setting is distinctive with pseudo-French tieflings commanding fleets of ironclad steam warships while the PCs act as CIA/MI-6 agents in a nation trying to stave off a rebellion by druids and fey titans who don't like all this newfangled technology. It gives players a unique experience. And I don't think it's really _that_ hard to file off some of the names and slot it into an existing campaign. But I do wonder if trying to stand out turns some people off.
"Thrill as a mad scientist's flayed jaguars stalk the party while an earthquake floods his lab with necromantic oil!"
"Cheer as the party averts tragedy by thwarting assassins intent on detonating the magical capacitor an arcane warship - and the king with it!"
"Scream as a police precinct is overrun by tentacled horrors of some lunatic far realm!"
And then a brief description of the location, encounter level, and opponents.
Also, I'm curious about some of the suggestions of "make sure the scenes are universal enough that they can be transported to other settings." It's a damned tough line to tread, being easy to borrow on one hand while being memorable and original on the other.
I think our setting is distinctive with pseudo-French tieflings commanding fleets of ironclad steam warships while the PCs act as CIA/MI-6 agents in a nation trying to stave off a rebellion by druids and fey titans who don't like all this newfangled technology. It gives players a unique experience. And I don't think it's really _that_ hard to file off some of the names and slot it into an existing campaign. But I do wonder if trying to stand out turns some people off.
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