Shackled City: Played the first three Dungeon version adventures, then the group fell apart. Limited play, but not bad, 7/10 to the first three parts.
Age of Worms: DMed the whole thing. I've posted many a time here what I thought of it, but I'll summarize here. Up to the end of Prince of Redhand, lots of fun, 9/10 (though that's with a highly modified SoLS). The last four adventures show how D&D, and 3.5 in particular, is craptacular at high level. I was so unimpressed, but wanted to finish up, I condensed the last 1 1/2 adventures into one night of gaming. Last four adventures, 3/10. Overall, 6/10. The AP can be easily modified to end at PoR, and that would make it better, IMO.
Savage Tide: Played the first 4 adventures before group dissolved. Not bad, a bit dull. 6/10 for the first 4 parts.
War of the Burning Sky: Tried running this for an online game, that just didn't go well, but it wasn't the fault of the adventure, but the medium. Only finished the 1st adventure, it looks like a fun campaign and I like how it suggests modifications to start or end at different levels. 8/10
Rise of the Runelords: I had a PF sub to the end of this AP. I've looked through it, looks interesting, not sure if I'll ever run it, but I may pick it apart for my own campaigns. N/R
Castle Whiterock: Just got this yesterday. Looks pretty cool for a big dungeoncrawl. Again, doubt I'll run it (or any AP, for that matter), but I can pick it apart. Love the town map, nice. N/R