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Adventure Paths: Which Ones Are You Enjoying?


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Currently running War of the Burning Sky. I love the campaign and background.. just wish I had the time to do more than once a month!

Regarding 4e, Ryan Nock said he was not planning a conversion, so there is a Wiki Conversion project.. please help out!
 

This is good to hear. I'm very much thinking of using ST when my group tries 4e. It just seems like it'd be a good fit.

Any conversion notes? I own all of Savage Tide, and my group would no doubt appreciate getting to run through it, having run through Shackled City already, but I'd rather not DM a whole 3E campaign again (high level is ... complicated. :eek:)

I'd go ask on the Paizo boards but they have become ... unfriendly ... of late. Sigh. :erm:
 

I've run Shackled City 3 times now, for 3 different groups. Every time was successful, but every group had TPK's or near-TPK's.

Age of Worms has had 2 TPK's with the same group, and we're still on the 2nd magazine. We ended up taking a 6 month break to play Unknown Armies, so I didn't have a revolution on my hand.

The point being that Paizo Adventure Paths don't seem to be written with casually playing them in mind, but rather min-maxing all to hell. That's not a bad thing - it's easy as hell for me to scale things back.

I've played in War of the Burning Sky, up until module 4, when real life got in the way.

I'm looking forward to playing Scales of War, also.
 

The Shackled City adventure path came and went before my current gaming group got started. I have poached it for encounters and in fact dropped Lords of Oblivion nearly wholesale into my current campaign. We've considered playing Shackled City as a whole, but I think it's pretty unlikely we'll do so.

We played Age of Worms through The Spire of Long Shadows before we ran out of steam. The players probably could have kept going but the DM wasn't into it anymore.

I'm currently running Savage Tide and we're having a great time. We're currently near the end of Sea Wyvern's Wake. I think we'll see this one through to the end.

I used my left over credit from my Dungeon and Dragon subscriptions to get Rise of the Runelords, then canceled my subscription. It is good, but I just didn't see myself running it. I did like the horror elements and loved the Lovecrafty bits at the end. Really though, how many adventure paths do I need just sitting on the shelf collecting dust?

Curse of the Crimson Throne does look interesting and I might go back and buy it someday if it ever seems like I'd have an opportunity to run it. I have no interest in Second Darkness.

There's some desire in my group to try out 4e, so we might play Scales of War. I know very little about it though. I would be a player so I haven't looked at Rescue at Rivenroar, but the response I've heard so far hasn't been great. I wish there was more information out there about why I as a player should be enthusiastic about Scales of War.
 

You really cant go wrong with any AP from Paizo, imho.

The Shackled City was our first long term campaign for 3E/3.5. We didnt finish it because some of my players had some pretty hectic schedules at the time. Age of Worms and the Savage Tide I think were more to my liking.

Im currently reading through and prepping Rise of the Runelords (see my sig) for a late sept/early oct start. I must say that I havent been this stoked about starting a campaign since the FR grey box. Im really digging the Pathfinder campaign setting and the AP looks awesome in itself.

Another option people might want to consider is an AP based on Goodman-Games DCCs. The only trouble is trying to decide which modules to run together since there are so many excellent choices for the lvls 1-3 and 6-9 portions.
 

Shackled City: Played the first three Dungeon version adventures, then the group fell apart. Limited play, but not bad, 7/10 to the first three parts.

Age of Worms: DMed the whole thing. I've posted many a time here what I thought of it, but I'll summarize here. Up to the end of Prince of Redhand, lots of fun, 9/10 (though that's with a highly modified SoLS). The last four adventures show how D&D, and 3.5 in particular, is craptacular at high level. I was so unimpressed, but wanted to finish up, I condensed the last 1 1/2 adventures into one night of gaming. Last four adventures, 3/10. Overall, 6/10. The AP can be easily modified to end at PoR, and that would make it better, IMO.

Savage Tide: Played the first 4 adventures before group dissolved. Not bad, a bit dull. 6/10 for the first 4 parts.

War of the Burning Sky: Tried running this for an online game, that just didn't go well, but it wasn't the fault of the adventure, but the medium. Only finished the 1st adventure, it looks like a fun campaign and I like how it suggests modifications to start or end at different levels. 8/10

Rise of the Runelords: I had a PF sub to the end of this AP. I've looked through it, looks interesting, not sure if I'll ever run it, but I may pick it apart for my own campaigns. N/R

Castle Whiterock: Just got this yesterday. Looks pretty cool for a big dungeoncrawl. Again, doubt I'll run it (or any AP, for that matter), but I can pick it apart. Love the town map, nice. N/R
 

I ran Shackled City as DM, and our group enjoyed it a lot. It did require some modifications to the plot and to some encounters, though. But the Paizo boards contained many detailed insightful posts from fans and Paizo staff, with suggestions for changing the path to make it significantly better, including alternate stats for creatures and NPCs, etc., so the changes didn't even take too much work.

I wanted to run Rise of the Runelords but it was vetoed by one of my players who read the first adventure and for some reason didn't like it.

I then wanted to run Scales of War but the first adventure seems so poorly designed, with one or few super high level monsters for each encounter instead of multiple appropriate level monsters. So I may borrow from it, but will not be running it.

I love the Crimson Throne path, having read it with an eye to DM it. But I will not run any more 3.5 high level adventures as DM, so the only way I'd run this is if it gets a good 4E conversion by other fans which I can use with minimal work.
 

Any conversion notes? I own all of Savage Tide, and my group would no doubt appreciate getting to run through it, having run through Shackled City already, but I'd rather not DM a whole 3E campaign again (high level is ... complicated. :eek:)
Not yet, I'm afraid. My 3.5 game will probably run through the end of the year, at least. That means I've got until January to figure it out.

Even then, my group may not want to change. I'm burned out on 3.5, though I admit to preferring to rotate systems periodically, as a matter of principle. I've got one player who I suspect is forcibly opposed to 4e without really knowing much about it. I've got at least two who prefer to stick with a system, regardless of whether there is something better. I've also got a couple who might be interested in 4e, but want to wrap the current campaign arc, first.
 

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