[sblock=Mercurial]I assume that you meant O23 for the servant instead of O22. otherwise your servant would get an OA from the fire elemental while doing his ranged 5 attack. Since he isn't marked by Halcyon, there is no upside.
If you really meant to put the servant adjacent to the fire elemental, say so at the start of your turn, roll the OA and I'll retcon.
[/sblock]
[sblock=Dante Gilgamesh]
Your wall placement in conjonction with damage roll is confusing as hell. You placed the wall at L18 to P18 and rolled damage for L19, P19 and O20. L19 is the swordman, fair enough. P19 and O20 are empty squares though. And why would you roll damage for O20 anyway if the wall really is at L18 to P18? That's not adjacent.
I am guessing you meant to put the wall through L19 to P19 and to target L19(Swordman), O19 (boss) and P20 (sleeping swordman). That's the only thing that makes sense in conjonction with your attack rolls.
Please be extra careful with coordinates, especially since your PC is area-effetc-happy. The time you don't take to double check is transfered on to me...
Also, for your stealth, at K23 you are only eligible to make a stealth check against the swordman at L19 (amongst the foes on ground level)[/sblock]
The wall of acid change the battlefield greatly. One swordman, standing right into the fog surges forward to avoid the pain but Queen, in the form of a wild swarm, graps her foe bodily and push him back toward the acid. He still manages to escape the fog but he is greatly weakened by acid, grasping shadows and claws.
The fire elemental are annoying as ever and Yishim gets burned.
The menacing boss is at last in melee and he is pissed from all the bee stings, acid burns and other mishaps he had to endured. His chain flashes and before he knows how it happened, Halcyon is on his back.
The archers move for the kill. Well, most of them. The one standing alone on the south west building doesn't like his location and takes a running leap accross the street to flank Aedan... But he misjudge the distance and falls down to the street, cursing loudly.
[sblock=Actions]
Goon Moves around the building
Swordmen
L19
Move: to N21
Provokes OA from Queen and Dante
Dante OA vs Swordman (1d20+4=11, 1d10+1=10) miss
Grasping claw OA vs Swordman reflex (1d20+4=24, 1d8+4=9) crit, 12dmg
Logical thing to do is slide him back toward the wall
Standard: Convert to move and go back to L21
This enters the grasping shadow zone for 5 dmg
Swordman next to SoS
Sword vs Sound of Stone AC (1d20+7=18, 1d6+5=8) hit
Sleeping Beauty
save swordman (1d20=7) takes damage from stinging cloud
Fire elemental
Moves: TPL (remember they can shift as minor)
Fire elemental vs Reflex 1:Mikara 2:Yishim 3:Summoned Servant (1d20+4=14, 1d20+4=23, 1d20+4=11) yishim gets ongoing fire 5
Water Elemental
Move:TPL
Boss:
Move:TPL
Standard
Chain Trip vs Halcyon reflex (1d20+6=13, 1d6+4=10) hit, Halcyon is prone
Ends in stinging cloud, tales damage
Archers:
SE archer tries to jump
Atletic Jump DC 10 (1d20+2=6)
Ah!
Falling dmg and Acrobatic check to reduce (2d10=9, 1d20+5=18) he takes no damage from the fall. Second move to get back up. Minor to curse loudly.
The other archers:
Move TPL
Standard:
1:Mikara (this one has +2 to hit from mobile attack) 2:Aedan (1d20+7=24, 1d10+4=14, 1d20+7=18, 1d10+4=5) both hit
Dragon:
Move:Shift TPL
Breath weapon 1ante Gilgamesh 2:Mercurial 3:Artemis (1d20+8=13, 1d20+8=24, 1d20+8=18, 2d6+4=11)[/sblock]
GM: | Status Highlights:
Yishim, Mikara, Halcyon, Queen, Owen and Aedan have Combat Advantage on the Dragon for their next attack (Lead by Example)
The Edges of the roofs are elevated and grant cover. So for example if Aedan is at T21, he has cover from the archer south. Remember the cunning sneak class feature this time.
| |
[sblock=S&S]
Wyrmling: 61/96, cursed (Art.), grants CA on everyone except Artemis' next turn (just once)
Big Boss: 149/185 Full defense, Slowed (TENT)
Swordman L21: 12/40 Marked (Dante)
Swordman P20: 18/40 Unconscious (Save ends)
Swordman Q25: 23/40
Fire Elemantal O21: 26/27 No OA TENT, Slowed TENT
Fire Elemental L25: 9/27 Quarry (Mikara)
Fire Elemental Q27: 14/27
Aedan: 14/24 AP spent
Artemis Hark: 3/24 -1H
Dante: 15/27 adjacent enemies -2 TENT
Gilgamesh: 13/26 -1H
Halcyon: 8/29 AP&SW spent, prone
Lenard: 13/28 Ap spent
Mercurial: 6/24 -2H, AP spent
Mikara: 16/39, AP spent
Owen: 12+5/28 AP spent
Queen: 22/30 WS
Sound of Stone: 2/24 AP&SW spent
Yishim: 25 (20)/29 AP spent
Gang Leader (Sinruth, Hobgoblin)
Perception 13
HP 185; Bloodied 92
AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12
OA: Chain Trip (standard; requires spiked chain, at-will) Weapon
reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone.
Phalanx Soldier
Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Wyrmling
Perception 14
HP 96; Bloodied 48
AC 18; Fortitude 17, Reflex 17, Will 16
Resist 5 lightning
OA: Claw (standard, at-will)
+10 vs AC; 1d4+5 damage.
Hobgoblin toadies
Perception 11
HP 1; a missed attack never damages a minion.
AC 17 (19 with phalanx soldier); Fortitude 15, Reflex 13, Will 12
OA: Longsword (standard, at-will) Weapon
+6 vs AC; 5 damage.
Phalanx Soldier:
The hobgoblin grunt gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Archers
Perception 21
HP 32; Bloodied 16
AC 15; Fortitude 11, Reflex 13, Will 12
OA: Short Sword (if drawn)
+5 vs AC; 1d6+4 damage.
Lesser Fire ElementalHP 27; Bloodied 13 Initiative +6
Perception 11
AC 14, Fortitude 12, Reflex 14, Will 13
Frozen in Place
Whenever the lesser fire elemental takes cold damage, it cannot shift until the end of its next turn.
OA: Slam (Fire)
Attack: Melee 1 (one creature); +4 vs. Reflex
Hit: Ongoing 5 fire damage (save ends).
Lesser Water Elemental
Perception 10
HP 29; Bloodied 14 Initiative +2
AC 15, Fortitude 14, Reflex 13, Will 12
Sensitive to Cold
Whenever the lesser water elemental takes cold damage, it gains vulnerable 5against the next attack that hits it before the end of its next turn.
OA: Slam
Attack: Melee 1 (one creature); +4 vs. Reflex
Hit: 1d6 damage, and ongoing 5 damage (save ends).
Swordmen
Perception 12
HP 40; Bloodied 20
AC 18; Fortitude 18, Reflex 14, Will 14
OA: Short sword
+7 vs AC; 1d6+5 damage. Effect: The watchman marks the target until the end of the watchman’s next turn
[/sblock]