Adventure: Redblade's Riches!! (Ozymandias79 judging!)

Quagmire takes a wild swing at the prowler as it jumps away, succeeding only in shearing the corner off a nearby box. "Where you goin', son?" he roars, hopping off the barrels and charging after the prowler. He plunges his blade deeply into the halfling's back, dropping it facedown in the doorway.

[sblock=actions]No OA when the prowler moves away from Quagmire? Just in case it should have applied, here's an OA: natural 1. Never mind... :blush:

Move+standard: charge to H22, attacking prowler: 19 vs. AC for 17 damage. With Dang'ts 12 damage, that should be enough to drop the prowler.
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Hrav hops off the box he's on, moves across the room and climbs up onto the tall boxes, and stabs the slinger with Black Death, dropping the last of the crew's foes.

"There," he says, "that wasn't so hard, was it?"

[sblock=Mechanics]Move action - Move to E33, using Athletics to get on the black crate at F33.

Atheltics (1d20+10=30)

Crit! ;)

Standard action - Piercing Strike against HS1.

Piercing Strike vs HS1 (1d20+10=17, 1d10+5=9)

Hits Reflex 17 for 9 damage. Kills HS1.[/sblock]

[sblock=OOC]Would you mind awarding XP after this fight, Phoenix? I think that this, combined with time, might get Hrav to level 5. :)[/sblock]

[sblock=Hrav's Info]Hrav Kortaga- Male Bugbear Rogue (Fighter) 4
Initiative: +6, Passive Perception: 19, Passive Insight: 18, Low-Light Vision
AC: 19, Fort: 17, Reflex: 19, Will: 14 - Speed: 6
HP: 35/41, Bloodied: 20, Surge Value: 11, Surges left: 6/8
Action Points: 1
Resists: 5 Necrotic, 5 Poison

Powers:
Deft Strike
Piercing Strike

Nasty Backswing
Predatory Eye
Second Wind (Item: may use two surges when bloodied)
Student of the Sword +1 and Mark
Torturous Strike
Tumble

Handspring Assault
Acidic Rapier Ranged Attack (Encounter)
Acidic Rapier Ongoing Damage (Daily)
Deathcut Leather Armor (Daily)
Potion of Healing x1


Full character sheet[/sblock]
 



OCC: Yeah was kinda waiting on your call for the muddled up actions, If the Prowler is dead or not. As both the two Halflings still had there Second Chances that they could and should roll. As well as waiting to see what others did cause I`m WAY off in the far corner in a terrible position to do much of anything really lol.

Also with this new ruling of the players are to roll things like there own Opportunity attacks and effects that trigger upon them well there bloodied and what not. For things like the Halflings Second Chance ability do you want us to roll that the First time they get hit? Or perhaps the last hit that may or may not hit them that way they save it just in case a crit goes off that they could make rerolled?

Just curious is all.
 


[sblock=ooc]Not sure if anything is still alive. If it is, Beyrk pauses until they pop out of hiding, then hits them with the misdirected mark as per your posts on stealth and hiding.[/sblock]

Beyrk takes stock of the situation but keeps a weary eye out for those sneaky halflings.

[sblock=ooc]
Actions:
Start: n/a
Minor:
Move:
Standard:misdirected mark vs. Ref (1d20+6=8, 1d8+5=9) miss
End:
[sblock=stat block]Beyrk Verkunder - Male Hobgoblin Bard 2
Initiative: +3, Passive Perception: 11, Passive Insight: 12, Low-Light Vision
AC: 18, Fort: 15, Reflex: 13, Will: 17 - Speed: 5
HP: 35/35, Bloodied: 17, Surge Value: 8; Surges left: 9/11
Action Points:

Powers:
Misdirected Mark
Warsong Strike

Hobgoblin Resilience
Majestic Word 2
Words of Friendship
Shout of Triumph

Slayer's Song
Canon of Avoidance
[/sblock][/sblock]
 

Sorry for the confusion folks. I've been uber busy taking courses to try and get a job, so I didn't completely read the posts due to reduced time available. I just skimmed to see who had gone and who hadn't.

As for Dang't's actions, I don't see any reason why he would have had to drop prone last round, so he can drop prone now to get cover but not Stealth.

On the Second Chances, I'd say you can roll them for any missed attack you make. If you miss doing it, I can always do it later and reroll. For this time, I did the rerolls for Hrav and Quagmire: Hrav second chance attack at HS1, Quagmire second chance attack at Prowler (1d20+10=27, 1d20+10=17)
So Hrav still hits and kills the halfling slinger, but Quagmire barely misses the halfling prowler who still has 16 hps left and is in square H21.

Beyrk misses his possible attack, so Kauldron and Girth could still go.

I'll NPC Girth just to move things along. Since there is only one target left, he uses a minor to put his warlocks curse on the prowler before blasting at it with his eldritch blast: Eldritch Blast vs Prowler REF 17 (1d20+7=26, 1d10+5+1d6=11) Hits the prowler hard for 11 damage (including 1d6 for curse.) So the prowler is bloodied with 5 hps left.

I need to hear from Darksteed if Kauldron would just move forward or would go for a ranged attack with one of his javelins before wrapping the round for sure. If you want to attack, give me an attack roll. Otherwise, tell me where you move to.
 

[sblock=OOC]Sorry for absence! I've been having some computer problems. And I will be away with no computer access from early tomorrow (12 hours from now) for about 4 days. It's compulsory I'm afraid - our wedding anniversary trip!!![/sblock]
 

Ugh. *He sighs heavily.* Damn that guy is far away. Guess I may as well attempt something.

*Chuckling under his masked helm. Taking a long slowly drawn puff of his cigar, He watches the situation unfold. Quietly he tosses his short sword upon the ground and slowly draws out a javelin. Widening his stance, then narrows his eyes.* Oi!! Halfing!! CATCH!!

*He tilts back and then with all his might tosses the javelin at the halfing. The javelin withers and rithes with maddening divine power. It screams forwards and strikes the shaken halfling true, Impaling it upon the door to a heavy thunk. The halfling twitches then slumps over pinned to the door a small pool of blood forming around it's feet. Kauldron smirks quietly and simply draws another long pull of his cigar, then let's out a large cloud of black smoke.*

Gotcha.


[sblock=Actions]Free Action: Drop Short Sword into G37
Minor: Draw Javelin
Minor: Channel Divinity - Divine Strength
Effect: +3 damage.

Standard: Basic Ranged Attack - Throwing the javelin at -2 due to long range.


[/sblock]
[sblock=Character Stats]Kauldron- Male Goblin Paladin 1
Passive Perception: 10, Passive Insight: 10
AC:20, Fort:14, Reflex:16, Will:15 -- Speed:5
HP:12/29, Temp HP: 5
[FONT=&quot]Bloodied:14, Surge Value:7, Surges left:11/12
Powers-
Enfeebling Strike
Virtuous Strike
Goblin Tactics
Divine Challenge
Lay on Hands

Valorous Smite
Channel Divinity
Action Point
Second Wind
Javelin
Javelin
Majestic Halo[/sblock][/FONT]
 

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