Adventure: Redblade's Riches!! (Ozymandias79 judging!)


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Phoenix8008

First Post
OOC: Moving on to the next room it is then. I'll get the post for what you see beyond the door done tomorrow morning unless I can squeeze it in later tonight.

Party current/total HP's, [current/total HS's]
Hrav: 46/46, [4/8]; healed to full
Quagmire: 41/41, [5/9]; healed to full
Girth: 45/45hp, [8/10]; healed to full
Dang't: 32/32, [3/8]; healed to full
Beyrk: 35/35, [9/11]; already at full hp
Kauldron: 29/29, [3/12]; healed to full
 
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Phoenix8008

First Post
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Opening the door, you look into an opulent bedroom on the upper floor of this split level room. Decorative murals cover the walls showing various dragons in flight and battle. To the east is a desk and chair against the wall while on the north wall of the room is a large bed covered in royal purple bedding with bedside tables on either side. A fancy bench also sits at the end of the bed. Stairs on either side of the room lead down to the lower level of the room which you can't see much of from the doorway. You don't see or hear anything out of the ordinary...
 

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covaithe

Explorer
"Hrav, you want to give this room the once-over? Could be valuables here, but could also be traps, aye?" Quagmire says, peering into the richly-appointed room from the questionable safety of the hallway.
 



Phoenix8008

First Post
Hrav steps into the room to look around and hears a click from underfoot followed by the whir and click of machinery near the stairways down. A pair of crossbow turrets swing upward into position and you see a quarrel loaded and ready to fire from each of them. From the lower level, four small flying forms appear. They seem to be made of clay and are shaped like small humanoids with wings. Two of them hover protectively near each crossbow turret. At the same time, a scraping sound on the floor announces the emergence of a metallic cobra that slithers out from under the bed, followed by a dog shaped construct also made of metal that emerges from around the far side of the bed. Its eyes glow red as it takes up position beside the snake.
[sblock=OOC]Counting their moving into position as their one action in the surprise round, so now we'll go with regular init from this point. Girth, Beyrk, Hrav, and Kauldron can go in any order. Then I'll post for the bad guys, then the whole party can go in any order and so on after that.[/sblock]
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Initiatives: (rolled 23, 18, 18, and 17 for enemy inits and averaged them to a 19)
28 Girth
24 Beyrk
23 Hrav
20 Kauldron
19 Iron Cobra
19 Clay Scouts
19 Turrets
19 Iron Defender
12 Dang't
9 Quagmire

[sblock=Die rolls]Initiative for: Iron Cobra, Iron Defender, Clay Scouts, Magic Crossbow Turrets (1d20+7=23, 1d20+5=17, 1d20+7=18, 1d20+0=18)

Initiative for: Hrav, Quagmire, Girth, Dang't, Beyrk, Kauldron w/ +2 warlord bonus for all (1d20+6+2=23, 1d20+6+2=9, 1d20+7+2=28, 1d20+5+2=12, 1d20+3+2=24, 1d20+2+2=20)[/sblock][sblock=Status]Party current/total HP's, [current/total HS's]; conditions
Hrav: 46/46, [4/8];
Quagmire: 41/41, [5/9];
Girth: 45/45, [8/10];
Dang't: 32/32, [3/8];
Beyrk: 35/35, [9/11];
Kauldron: 29/29, [3/12];

Milestones: 2.5 (2 AP's awarded today)

Enemy current(future)/total HP's/conditions:
Iron Cobra: 75/75;
Iron Defender: 47/47;
Clay Scout 1: 31/31;
Clay Scout 2: 31/31;
Clay Scout 3: 31/31;
Clay Scout 4: 31/31;
Turret 1: 38/38;
Turret 2: 38/38; [/sblock][sblock=Enemy Stats]Iron Cobra
Medium natural animate (construct, homunculus)
HP 75; Bloodied 37
AC 20; Fortitude 20, Reflex 18, Will 17
Immune disease, poison
Speed 7; see also slithering shift
:bmelee: Bite(standard; at-will) ✦ Poison
+11 vs. AC; 1d8 + 3 damage, and ongoing 5 poison damage (save
ends).
:ranged: Poison the Mind (standard; recharge :3::4::5::6: ) ✦ Psychic
Ranged 10; aff ects only creatures taking ongoing poison damage;
+8 vs. Will; the target is dazed and slowed (save ends both); see
also guard area.

Guard Area
An iron cobra can use its poison the mind power against any
creature in its guarded area (see the “Guard” sidebar), even if
the power hasn’t recharged and even if the target isn’t taking
ongoing poison damage.
Slithering Shift (move; at-will)
The iron cobra shifts 3 squares as a move action.
Alignment Unaligned; Languages —
Skills: Stealth +10
Str 17 (+6) Dex 15 (+5) Wis 13 (+4)
Con 19 (+7) Int 5 (+0) Cha 12 (+4)


Iron Defender
Medium natural animate (construct, homunculus)
Initiative +5 Senses Perception +6; darkvision
HP 47; Bloodied 23
AC 18; Fortitude 16, Reflex 15, Will 13
Immune disease, poison
Speed 6
:bmelee: Bite (standard; at-will)
+8 vs. AC; 1d8 + 3 damage.
:melee: Guard Creature (immediate reaction, when an adjacent enemy
attacks the creature guarded by the iron defender; at-will)
The iron defender makes a bite attack against the enemy (see the
“Guard” sidebar).
Pursue and Attack
When the iron defender makes an opportunity attack, it shifts 1
square before or after the attack.
Alignment: Unaligned; Languages —
Str 16 (+4) Dex 15 (+3) Wis 11 (+1)
Con 15 (+3) Int 5 (–2) Cha 8 (+0)


Clay Scout
Small natural animate (construct, homunculus)
Initiative +7 Senses: Perception +6; darkvision
HP 31; Bloodied 15
AC 16; Fortitude 13, Reflex 14, Will 15
Immune disease, poison
Speed 6, fl y 3 (clumsy)
:bmelee: Bite (standard; at-will) ✦ Poison
+3 vs. AC; 1d6 damage, and the homunculus makes a secondary
attack against the same target. Secondary Attack: +2 vs. Fortitude;
the target is slowed (save ends). See also guard object.
:ranged: Mind Touch (standard; at-will) ✦ Psychic
Ranged 10; +5 vs. Refl ex; 1d6 + 3 psychic damage, and the target
is dazed (save ends); see also guard object.
Guard Object
The clay scout gains a +4 bonus to attack rolls against targets
adjacent to or carrying its guarded object (see the “Guard”
sidebar).
Limited Invisibility ✦ Illusion
The clay scout is invisible to dazed creatures.
Redirect (immediate interrupt, when targeted by a melee or a
ranged attack; at-will)
The clay scout makes an attack against the attacker: +4 vs. Will;
the triggering attack targets a creature adjacent to the clay scout
instead (as chosen by the clay scout).
Alignment Unaligned Languages —
Skills Stealth +8
Str 10 (+1) Dex 15 (+3) Wis 10 (+1)
Con 13 (+2) Int 10 (+1) Cha 16 (+4)


Magic Crossbow Turrets
HP 38; Bloodied 19
AC16, Fort 13, Reflex 13, Will 13
:ranged: Attack: Each crossbow attacks one intruder. It magically distinguishes intruders from natives of the dungeon.
+8 vs. AC (2d8+3 damage)[/sblock]
 

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Erekose13

Explorer
Beyrk steps forward to see what all the clanking Harv managed to set off was. Spotting several nasty looking things he points at the snake and says, "Look Kauldron a toy for you to play with!"

[sblock=ooc]
Actions:
Start:
Move: shift forward 1
Standard: misdirected mark vs. IC (1d20+7=26, 1d8+6=7) = hit, 7 dmg; marked by Kauldron
Minor:
End:

[sblock=stat block]Beyrk Verkunder - Male Hobgoblin Bard 2
Initiative: +3, Passive Perception: 11, Passive Insight: 12, Low-Light Vision
AC: 18, Fort: 15, Reflex: 13, Will: 17 - Speed: 5
HP: 35/35, Bloodied: 17, Surge Value: 8; Surges left: 9/11
Action Points: 1

Powers:
Misdirected Mark
Warsong Strike
Virtue of Valor

Hobgoblin Resilience
Majestic Word 2
Words of Friendship
Shout of Triumph

Slayer's Song
Canon of Avoidance
[/sblock][/sblock]
 

Darksteed

First Post
Toys you say?

*Kauldron rounds the corner and spots all the shiny critters.*

Aye, yes that be a lot of toys to play with.

*He grins and wades on into the room. His shield raised high as he attempts to move past the Iron Cobra and into the thick of the fight.*

Let's see what I can do for you all here. I'll keep the lot of them busy well the rest of you kill off what you can.


*Instead the Cobra lashes out violently. Ducking under Kauldron's shield and popping up to bite him in the neck. Kauldron cries out in pain.*

Damn bastard metal serpent!

*His exposed reddened flesh, turning sickly pale as the venom starts to kick in. That when the Clay Scout lashes out with a nip. Though just clumsily bounces off the goblins heavy plate. Kauldron growls lowly as a puff of smoke from his cigar seeps out and bellows all around him.*

Time to dismantle something, I believe. By the flames of madness I will consume you.

*He raises his blade as holy light consumes it then he slams it down upon the crossbow. Instantly the wooden turret is consumed by the roar of the holy flame, then as soon as it was lit up it pulses once and returns to Kauldron's blade. The holy light spreads from his blade over his arm then across his entire body. The light so intensely bright then those near him just can't pry there eyes away from Kauldron. As the distraction is made, Kauldron's blade twirls in his grasp as he lashes out again. Bringing down the turret with a crash.* CRRRREEAAKKK! BOOMMM!!

TIMBER!

[sblock=Opportunity Attacks]
Iron Cobra
Attack: +11 vs. AC (CRIT!)
Damage: 1d8+3 (11) + 5 Ongoing Poison


Clay Scout
Attack: +3 vs. AC (10. Miss)[/sblock]

[sblock=Actions]
Move: AA-36
Minor: Divine Strength
Standard: Majestic Halo (Daily) vs. T2

-Attack: +8 vs. AC (22. Hit)
-Damage: 3d6+8 Radiant (21)
-Effect: Until t he end of the encounter, any enemy that starts its turn adjacent to Kauldron is subject to his divine sanction until the end of its turn.
Free: Symbol of Brawn Power vs. T2
-Attack: (Using Virtuous Strike) +8 vs. AC (22. Hit)
-Damage: 1d6+1d10+5 (16)
-Effect: Kauldron gains a +2 to saving throws until the start of next turn.
Save Against Poison: 15 (Saves)

[/sblock]

[sblock=Kauldron]Kauldron- Male Goblin Paladin 1
Passive Perception: 10, Passive Insight: 10
AC:20, Fort:14, Reflex:16, Will:15 -- Speed:5
HP:18/29, Temp HP:0
Bloodied:14, Surge Value:7, Surges left:3/12
Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics

Virtuous Strike
Action Point [X]
Channel Divinity [X]
Javelin [ ] [ ]
Second Wind [ ]
Valorous Smite [ ]
Lay on Hands [X]
Majestic Halo [X]
[FONT=&quot]Symbol of Brawn [X] [/FONT][FONT=&quot][/sblock][/FONT]
 


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