(Adventure) Retrieval of Fallon's Key (Macbeth Judging)

Ok, I'm almost ready to post an updated version of Sebastian, I just need to know how Hit Points are being done?

Once i Have that I'm ready to go.

I'm going to post him now and will adjust HP once I find out the method.
 

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OOC: Thanks JDragon. For character hitpoints, I think we are using 75% of the maximum amount to be gained through your hitdice. In otherwords: 3 hit points for a d4, 4 for a d6 for the first level gained, then 5 for the second, then back and forth. 6 hp for a d8, 7, then 8 for a d10, and 9 for a d12. After the amount is added, then the constitution bonuses are added. So for Sebastian, he would have 12 hitpoints: 6 for his first d6, 4 for his second +2 for his con. Next level, if he went up in rogue again, he would gain 5 +1 for con giving him 18 at third level. any judge can correct me on this.


Initiative

20 Thug4, Human with dirty blonde hair and black eyes who seems to be breathing way to heavy.
19 Thug3, human with brown hair and a facial scare that makes his face look like it's always frowning.
18 Thug2, human with brown hair, blue eyes, and a mean looking smile.
16 Sebastian, Human Rogue
15 Serene Wind, Human Monk
7 Iggy, Halfling Deviner


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| | = 5'sq.
W = Wall
D = Door
B = Begger
S = Stairs going down
2,3,4 = Thugs 2, 3, and 4
A = Watcher
s = Sebastian
w = Serene Wind
i = Iggy


The thugs continue to move into the darkness below the stairs trying to flee from the characters onslaught, The one that Serene had already injored opening an opertuninty for the trained monk to strike him. A well placed blow to the mans neck brings him down to the ground, in a silent hump.

The characters are left looking at two thugs, down and bleeding, the bags they were carrying left where they had dropped. The opening to the celars look unenviting with the eary silence of a grave do to the silence spell that's still active.
 


Iggy

"OK, here we go!" shouts Iggy uselessly, as the others can't hear him due to the silence. He dashes into the silenced area. Pausing, he picks up a bag and looks in, before entering the building.
 

OOC: #2 is the one that Serene just downed with the AoO. No one is within sight right now.


Iggy rushes forward, grabs a bag and, with some difficulty, opens it up, and wishes he hadn't. Inside are various parts of someones body!

Looking down the stairs, he can see what appears to be a wine celler with no one in sight, and a stair way going up to the main floor opposite the one the group would have to go down.

Barels fill the room, some leaking amber liquid, and shelves with bottles of asorted sizes, looking like wine bottles, or brandy bottles mainly. In one of the corners is a small distillery.
 

Iggy

Expecting gold, Iggy is shocked by the contents. He closes the bag, closes his eyes, but too late. He vomits onto the ground. Wiping his mouth with the back of his hand, he's glad no one can hear him. He'll enter the cellar and head for the stairs going up, repeating "Hello" until he can hear himself.
 


Going to the stairs, Iggy finds that the silence ensorcels the entire basement/celar to the door. THe door and stairs look well used, and oft repaired. Both made of wood, the original stairs being replaced piece by piece until only the structure is the original. If you had to guess, you'd say it was at least 100 years old, but with the humitity of the falls, it could be younger.

The door is a single piece of oak that looks carved wather then cut. THe hinges of the door is on the other side of the door, so appearantly it opens away from you, and testing the handle, appearantly locked.
 

Robbed of his hearing, Wind tries his best to remain conscious of everything around him, as he follows Iggy into the cellar. He'll check the door to see if he could break it open, but he'll rather check upstairs before, so he waits for Iggy and Seb to make next step.
 


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