Ancalagon
Dusty Dragon
Hello
I'm running an adventure (Gates of Firestorm Peak, exact details not important, but does contain SPOILERS) where the PCs are going through a large underground complex to find a gate to a dangerous plane/dimension. An evil back guy wants to use this gate to do Bad Things [emoji769].
To operate the gate, 3 macguffins (crystal rods) are needed. The Evil Bad Guy has one and gave 2 to underlings for safe keeping. The PCs have acquired one, but they have – through a mixture of luck and caution – kinda skipped a portion of the complex (a maze of caverns) without encountering Big Underling #2. The players have no idea that they have missed this miniboss and the 2nd crystal rod.
So now they will move on, finish the complex and face the Evil Bad Guy and (hopefully) prevail. This will end the immediate threat... but the dandergous gate is still opened, and cannot be closed without the 2nd crystal rod.
At this point, if the players want to find the 2nd rod to close the gate, they will have to backtrack and search the entire complex, which sounds rather anti-climactic to me... but maybe I'm wrong.
So is my gut feeling right (and I should change the adventure to move the 2nd rod forward so that the PCs can still find it) or should I leave it as is?
Thanks!
I'm running an adventure (Gates of Firestorm Peak, exact details not important, but does contain SPOILERS) where the PCs are going through a large underground complex to find a gate to a dangerous plane/dimension. An evil back guy wants to use this gate to do Bad Things [emoji769].
To operate the gate, 3 macguffins (crystal rods) are needed. The Evil Bad Guy has one and gave 2 to underlings for safe keeping. The PCs have acquired one, but they have – through a mixture of luck and caution – kinda skipped a portion of the complex (a maze of caverns) without encountering Big Underling #2. The players have no idea that they have missed this miniboss and the 2nd crystal rod.
So now they will move on, finish the complex and face the Evil Bad Guy and (hopefully) prevail. This will end the immediate threat... but the dandergous gate is still opened, and cannot be closed without the 2nd crystal rod.
At this point, if the players want to find the 2nd rod to close the gate, they will have to backtrack and search the entire complex, which sounds rather anti-climactic to me... but maybe I'm wrong.
So is my gut feeling right (and I should change the adventure to move the 2nd rod forward so that the PCs can still find it) or should I leave it as is?
Thanks!