Something that has struck me about Wizards' strategy of supporting D&D: They cover the range of products you need to create and run adventures.
You have the basics: monsters, treasure, traps, etc., and guidelines for putting them together to form a challenging (but not killer) adventure.
You have the fully-fledged adventures: RttToEE, the Eberron trilogy, and other ones that are coming out soon. (Red Hand of Doom! Yay!)
You have individual encounter ideas. Book of Challenges. Prestige class NPCs with suggested encounters (in the more recent books).
You have small locations. The Touchstone sites (Sandstorm, Planar Handbook).
You have more developed locations. I'm thinking of the Adventure Locations in the environment books, and to some extent the Fantastic Locations products.
You have adventure ideas, in DMG, the Races books, etc.
The one area where making adventures is a real pain, NPC stats, is being addressed in the prestige class format, and NPC stat blocks in other products (like DMG2). It'd still be nice if they were easier to create, but I'm fairly happy with what I have.
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I suppose one thing they haven't done yet is the more developed adventure idea - one that takes a paragraph or two to describe the "plot" of the adventure, but leaving the locations and encounters for you to fill in.
Hmm.
Anything else that would be good for making adventures, or are Wizards pretty much getting it right?
Cheers!
You have the basics: monsters, treasure, traps, etc., and guidelines for putting them together to form a challenging (but not killer) adventure.
You have the fully-fledged adventures: RttToEE, the Eberron trilogy, and other ones that are coming out soon. (Red Hand of Doom! Yay!)
You have individual encounter ideas. Book of Challenges. Prestige class NPCs with suggested encounters (in the more recent books).
You have small locations. The Touchstone sites (Sandstorm, Planar Handbook).
You have more developed locations. I'm thinking of the Adventure Locations in the environment books, and to some extent the Fantastic Locations products.
You have adventure ideas, in DMG, the Races books, etc.
The one area where making adventures is a real pain, NPC stats, is being addressed in the prestige class format, and NPC stat blocks in other products (like DMG2). It'd still be nice if they were easier to create, but I'm fairly happy with what I have.
###
I suppose one thing they haven't done yet is the more developed adventure idea - one that takes a paragraph or two to describe the "plot" of the adventure, but leaving the locations and encounters for you to fill in.
Hmm.
Anything else that would be good for making adventures, or are Wizards pretty much getting it right?
Cheers!