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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)


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MadAzolin

First Post
GM:
Resolution of round:
- Martelai burns crushing vine with eldritch blast
- Vermithrax destroys phased vine with magic missile
- Cyr activates pillar (H10); knowledge roll didn't reveal anything useful :(
- Lerrick torches crushing vine with sacred flame, Cyr gains 5 temp HP
- Kane: attack against vine is miss (http://invisiblecastle.com/roller/view/4347240/); flaming sphere torches other vine
- Lilli heals Martelai for healing surge +9 (2d6 roll being 9)

Monster reaction:
- on Martelai's burning of vine, vine lashes toward him and misses
 

MadAzolin

First Post
GM: PC Stats before monster action:
PC stats:
Martelai: HP 44/68 AC 21 Fort 19 Ref 20 Will 21; on hit, 1d6 dam to attacker, foes who end turn beside him take 5 psychic
- healed for HS +9 = 26 HP (from 18)
Cyr: tHP 5, HP 31/50 AC 22 Fort 16 Ref 20 Will 22;
- gained 5 temp HP
Lilli: HP 36/46 AC 21 Fort 16 Ref 20 Will 20
Kane: HP 65/65 AC 26 Fort 21 Ref 22 Will 21; flaming sphere active
Jade: HP 7/32 AC 21 Fort 23 Ref 19 Will 23
Verm. HP 54/54 AC 22 Fort 20 Ref 22 Will 22
Skel HP 29/29 AC 22 Fort 20 Ref 23 Will 23
Lerrick: HP 63/63 AC 21 Fort 20 Ref 19 Will 24

- please correct if I missed something
 
Last edited:

MadAzolin

First Post
Ground starts shaking and bubbling as monstrosity prepares to resurface. In meanwhile, remaining vines lash against companions,
bladed vine attempting to lash out against Kane and Jade only to be burnt to crisp by flaming sphere.
Phasing wine disappears for a moment only to appear next to Lilli and attack, touching her with its life-sapping tendrils:
[sblock="phased vine action"]
- attack: +19 vs Fort (hit): 8 necrotic and psychic damage (total 6); Lilli drops to 30/46 HP; it teleports away to J4; Horror heals for 5 HP
[/sblock]

With new vines erupting in its wave, horror resurfaces just beside Cyr and snaps its enormous jaws in attempt to shred invoker into pieces. However as it opens maw, Kane's sword flashes and creature is teleported away in blast of magical energy.

[sblock="horror action(s)"]
- new vines: crushing (O3), crushing (R12), phased (G12), bladed (O19)
- horror: jaws against Cyr: +30 vs AC: http://invisiblecastle.com/roller/view/4347260/,
-> Kane interrupts with dimensional vortex: +28 vs Will (hit): http://invisiblecastle.com/roller/view/4347267/
[/sblock]

GM: @jbear: please put monster where you want it
will finish monster's actions when it is repositioned
 
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jbear

First Post
The air around Kane bursts into a shield of blades as he attempts to dismiss the vine beside him.

[sblock=Actions]
Standard: Sword Burst vs REF 1d20+12+CAdv (Jade) (IC not working)

On a hit: Move Flaming Sphere to O14 to destroy other minion

On a miss: Move Flaming Sphere to R7 to destroy missed minion at start of turn

[/sblock]

[sblock=OOC] Kane missed so he moved Flaming Sphere to destroy the minion next to him (R7) instead on his turn. That means Jade does not receive the burst attack and is not dismissed yet. Whoever the minion that should remain in the centre attacks it rolled a 1 first so would have missed.

Interrupt of Horror moved on map.
[/sblock]
 

MadAzolin

First Post
Tossed away by Kane's backlash of arcane power, monstrosity hisses and lashes out with tendrils of bone and corrupt flesh, reaching for Martelai and Lilli and tendril seizes Lilli, preparing to pull her into gray mist.
[sblock="action"]
dimensional vortex: horror hits itself (using +30 vs AC original attack), dealing 21 damage (http://invisiblecastle.com/roller/view/4353177/)
attack vs Martelai: +20 vs AC: miss
attack vs Lilli: +25 vs AC: hit; 10 damage and Lilli is grabbed
[/sblock]

As if responding to monster's fell will, clouds of gray mist reach forth, one engulfing Kane and Jade and others closing in on companions.

[sblock="mist moves"]:
-> Q6 -> P5
-> Kane and Jade are affected by 10 ongoing poison damage (save ends, saves cannot be made while in the mist); mist is difficult terrain.
-> I7 -> I8
-> Q15 -> Q16
-> I14 -> H13
[/sblock]

--- End of round ---
GM: do play any other interrupts or actions before end of round if any
Note: updated dimensional vortex to include creature's attack against itself
 
Last edited:

MadAzolin

First Post
GM: New round: Round 6
link to combat grid: https://docs.google.com/spreadsheet...k1ellPTlhjZ2I4VVF6eVdGVEE&usp=drive_web#gid=0

PC stats:
Martelai: HP 45/68 AC 21 Fort 19 Ref 20 Will 21; on hit, 1d6 dam to attacker, foes who end turn beside him take 5 psychic
Cyr: tHP 5, HP 31/50 AC 22 Fort 16 Ref 20 Will 22;
Lilli: HP 22/46 AC 21 Fort 16 Ref 20 Will 20; skald's aura
Kane: HP 65/65 AC 26 Fort 21 Ref 22 Will 21; 10 ongoing poison damage (save ends, cannot save while in mist, mist is difficult terrain); flaming sphere active
Jade: HP 7/32 AC 21 Fort 23 Ref 19 Will 23; 10 ongoing poison damage (save ends, cannot save while in mist, mist is difficult terrain)
Verm. HP 54/54 AC 22 Fort 20 Ref 22 Will 22
Skel HP 29/29 AC 22 Fort 20 Ref 23 Will 23
Lerrick: HP 63/63 AC 21 Fort 20 Ref 19 Will 24

Monster stats:
2 Crushing vine: AC 27, Fort 25, Ref 25, Will 25; HP 1/1, minion
Bladed vine: AC 27, Fort 26, Ref 24, Will 24; HP 1/1, minion
2 x Phasing vine: AC 27, Fort 26, Ref 24, Will 24; HP 1/1, minion; [phased: attacked at -5 by characters which are not phased themselves]

Horror of The Swamp of Tears: AC 27, Fort 26 Ref 23 Will 26; HP: 457/540
[sblock="damage summary for last round"]
-> horror healed for 5 HP from phased vine attack against Lilli (Lilli took 8 -2 = 6 damage in the process)
-> horror hit itself (dimensional vortex effect) for 21 damage
-> Lilli took 10 damage from horror (-2 for total 8)
[sblock="Lilli note(s)"]
- should would be no good against last attack which bloodied her as it would still be hit with +4 to AC, also Lilli is aware that being invisible is of little use against the monster due to its blindsense / tremorsense abilities, so I did not fire Fade Away; please do use interrupts if you want to
[/sblock]
-> Jade and Kane got engulfed by cloud, suffer 10 ongoing poison damage
[/sblock]

Pillars/protective aura: 7/10 pillars active
- protective aura grants DR 2, regeneration 1, +2 to escape from grabs

Notes:
phased condition description: Character is phased, being partially out of sync with material world: when phased, character is fully concealed and insubstantial to attacks done by subjects which are not phased. All healing done to him by characters who are not phased is reduced by half. All subjects who are not phased are fully concealed to him, suffer half damage from his attacks and gain only half healing from his powers
death mist (gray mist): Mist is difficult terrain, causes 10 ongoing poison damage (save ends, cannot be saved while in the mist) to any subject it touches (effect on entering mist).

[sblock="notes"]
-> please check numbers and interrupts you might have done as well as your HP and if regeneration is included
[/sblock]
 
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Voda Vosa

First Post
Vermitrax kills another phased vine before rushing towards an offline pillar.

MM to kill phased vine close by, then move. By my account I have taken out both phased vines with autohit magic missiles.
 

dimsdale

First Post
Lerrick attempts to blast a vine in front of her but misses. She moves back away from the threat and steps closer to the battle in order to help her allies in need.
 
Last edited:

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