Healing Potion in one hand and crystal orb in the other, Lilli tries to lure the tentacles and the Horror into one spot with an illusion of golden... er...severed legs, but it looks like the creature isn't terribly interested.
[sblock=actions]Start in R1.
Round 7.
Move Action: Moves to R4.
Standard Action: Casts Visions of Avarice in square P14, creating zone.
Phased vine first in T11 to Q14. Will is 24. Total to Hit =
15 Miss
Crushing vine Q 13 to Q14. Will is 25. Total to Hit =
15 Miss
Horror of Swamp of Tears at S-T 8 & 9 to Q-R 11 & 12. Will is 26. Total to Hit =
19 Miss
Bladed vine N14 to P14. Will is 24. Total to Hit =
22 Miss
Bladed vine S16 to Q15. Will is 24. Total to Hit =
29 Hit and I've moved it.
Can't remember her missing so much.
Visions of Avarice (Daily Standard Area burst 5 within 10 squares ✦ Arcane, Illusion, Implement, Zone)
Target: Each enemy in burst.
Effect: The burst creates a zone in the origin square. The zone lasts until the end of your next turn. You then make the primary attack.
Attack: +10 vs. Will
Hit: The target is pulled up to 4 squares towards the zone. If the primary target is then in the zone or adjacent to it, the target is immobilised (save ends).
Sustain: Minor Action. The zone persists until the end of your next turn and you can make the Visions of Avarice Secondary Attack.
FEAT - Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.
The Horror of The Swamp of Tears is still subjected to this from a previous round:
Orb of Far Seeing +1
Power (Encounter): Minor Action. Choose a target within 10 squares of you. Until the end of the encounter, this target is considered half as far away for the purpose of ranged attacks made with this orb.
Minor Action: Sustain the zone.
[/sblock]
[sblock=Potential Interrupts]If Lilli is attacked and use of her Shield power will cause a miss, then Lilli will use it:
Shield (Encounter Immediate Interrupt Personal ✦ Arcane, Force)
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defence until the end of your next turn.
[/sblock]
[sblock=Ministats]
Lilli
USED SECOND WIND.
Female Gnome Wizard, Level 7.
Initiative: +3, Passive Perception: 14, Passive Insight: 19. Senses: Low-light vision.
AC: 21, Fort: 16, Reflex: 20, Will: 20.
HP:
34/46, Bloodied: 23, Surge Value: 11, Surges left:
2/7
Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven.
Saving Throw Bonuses: +5 Racial bonus against Illusions.
Action Points:
0
Powers:
Orb of Deception
Second Wind
Use Vulnerability
Illusory Ambush
Nightmare Eruption
Grasping Shadows
Horrid Whispers
Ghost Sound
Light
Prestidigitation
Mage Hand
Fade Away
Shield
Maze of Mirrors
Visions of Avarice - Used [Visions of Avarice Secondary Attack]
Skald's Aura [Used]
Experienced Arcana
Phantom Echoes
Orb of Far Seeing -
Encounter Power - Used
Orb of Far Seeing -
Daily Power
Feyleaf Sandals -
Daily Power
Amulet of Elegy +2 -
Daily Power
Illusionist's Gloves -
Daily Power
Harp of Deeper Slumber -
Daily Power
Note:
Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.
If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.
Conditions: None.[/sblock]