jbear
First Post
Kane grimaces as his lungs continue to burn. He internalises the burn and ensures his ball of flame continues to burn just as hot. Kane's thumb rubs over the ruby in the centre of his sword hilt, its power responds immediately and Kane's most effective defensive spell returns instantly to his mind. With a grin he twists his blade sending another lick of flame at the beast as he tries to push the pain from his lungs permanently.
[sblock=Actions] Start of Turn: Take 10 poison dmg (-2 DR -5 Resistance) = 3 dmg; Regenerate 3 HPs
Minor: Sustain sphere (Fire dmg at start of Horror's turn = 1d4+9=12 fire dmg
Minor: use Power Jewel to regain use of Dimensional Vortex (which is his priority Interrupt)
Standard: Flaming SPhere vs REF of Horror 29=Hit for 11 fire dmg
Save vs Ongoing poison: 1d20=1 Fail
[/sblock]
[sblock=Kane Arcane]
PC:Kane Arcane (jbear1979) - L4W Wiki
Human Hybrid Swordmage | Wizard 8
Passive Perception/Insight 16
AC:26 , Fort:21, Reflex:22 , Will:21, Speed:6
HP: (+0 THP) 63/65, Bloodied:32, Surge Value:16, Surges left: 2/11
Initiative +4
Action Points: 1 (encounter): USED
Conditions:
Powers
MBA: Frostbrand Longsword +2, +11 vs AC, 1d8+4 damage
Cantrips,
Freezing Burst, Phantasmal Assault, Sword Burst
Glorious Presence:
Aegis of Shielding:
Channelling Shield: USED
Dimensional Vortex: USED & Recharged
Charm of the Defender:
Frostbrand Longsword (Freezing Blast):
Frostbrand Longsword (Extinguish Fires):
Evil Eye of the Vistani:
Boots of the Fencing Master:
Viper Belt:
Second Wind
Flaming Sphere: Active; Sustained TENT
Swordmage's Shielding Fire: USED
Fire Shield: Active
Dislocation Longsword:
Amulet of Psychic Interference:
Power Jewel: USED
Raven Cloak:
Combat notes:
Resistances: 7 Fire; 5 Necrotic, Cold, Poison
Boots of the Fencing Master: +1 item bonus to AC & REF TENT when Kane shifts.
White Lotus Riposte: When an enemy Kane has hit with an At Will Power attacks him on his next turn, they take 4 dmg (type is equal to the damage type dealt by at will power)
Gauntlets of Arcane Might: Kane gains 2 THP when he hits an enemy he marks with an Arcane power
Shimmering Cloth Armor: Kane's ranged and area attacks do not provoke OAtks
War Wizard's Expertise: Kane's arcane attacks vs allies take a -5 penalty to hit.
Jade, Feybeast HP (+0 THP) 0/32; AC 21 F/R/W 23/19/23
Status: unsummoned
Perception +9
MBA: Claw: +13 vs AC; 1d12+4 dmg
Aura +2 dmg to all allies vs enemies in Fey Beast Aura; Kane gains CAdv vs enemies in aura
[/sblock]
[sblock=Actions] Start of Turn: Take 10 poison dmg (-2 DR -5 Resistance) = 3 dmg; Regenerate 3 HPs
Minor: Sustain sphere (Fire dmg at start of Horror's turn = 1d4+9=12 fire dmg
Minor: use Power Jewel to regain use of Dimensional Vortex (which is his priority Interrupt)
Standard: Flaming SPhere vs REF of Horror 29=Hit for 11 fire dmg
Save vs Ongoing poison: 1d20=1 Fail
[/sblock]
[sblock=Kane Arcane]
PC:Kane Arcane (jbear1979) - L4W Wiki
Human Hybrid Swordmage | Wizard 8
Passive Perception/Insight 16
AC:26 , Fort:21, Reflex:22 , Will:21, Speed:6
HP: (+0 THP) 63/65, Bloodied:32, Surge Value:16, Surges left: 2/11
Initiative +4
Action Points: 1 (encounter): USED
Conditions:
Powers
MBA: Frostbrand Longsword +2, +11 vs AC, 1d8+4 damage
Cantrips,
Freezing Burst, Phantasmal Assault, Sword Burst
Glorious Presence:
Aegis of Shielding:
Channelling Shield: USED
Dimensional Vortex: USED & Recharged
Charm of the Defender:
Frostbrand Longsword (Freezing Blast):
Frostbrand Longsword (Extinguish Fires):
Evil Eye of the Vistani:
Boots of the Fencing Master:
Viper Belt:
Second Wind
Flaming Sphere: Active; Sustained TENT
Swordmage's Shielding Fire: USED
Fire Shield: Active
Dislocation Longsword:
Amulet of Psychic Interference:
Power Jewel: USED
Raven Cloak:
Combat notes:
Resistances: 7 Fire; 5 Necrotic, Cold, Poison
Boots of the Fencing Master: +1 item bonus to AC & REF TENT when Kane shifts.
White Lotus Riposte: When an enemy Kane has hit with an At Will Power attacks him on his next turn, they take 4 dmg (type is equal to the damage type dealt by at will power)
Gauntlets of Arcane Might: Kane gains 2 THP when he hits an enemy he marks with an Arcane power
Shimmering Cloth Armor: Kane's ranged and area attacks do not provoke OAtks
War Wizard's Expertise: Kane's arcane attacks vs allies take a -5 penalty to hit.
Jade, Feybeast HP (+0 THP) 0/32; AC 21 F/R/W 23/19/23
Status: unsummoned
Perception +9
MBA: Claw: +13 vs AC; 1d12+4 dmg
Aura +2 dmg to all allies vs enemies in Fey Beast Aura; Kane gains CAdv vs enemies in aura
[/sblock]
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