Shaking off sickness and shock from ritual, party can survey the surroundings:
As sickness and dullness from whatever darkness Martelai dragged you through and following shock fade, you start to feel... strange.
[sblock="characters not native to Feywild"]
Something is wrong in this place... perhaps it was effect of the ritual, but you don't seem all yourself here - while it is obviously night, it seems
bright, stars shining alarmingly intense and moon seems almost like a sun. Very air seems aglow with sparkling mist, it seems to flow with... something, like tiny strands and rivulets in colors you never knew exist... and colors, you have never seen so many colors...
Rest of your senses are overwhelmed as well - you can
feel blood running through your veins, sense every fiber of your body; heartbeat drums in your ears and countless noises and sounds assail you; to make it worse, you think you can actually pick every separate sound in that terrible noise if you concentrate hard enough. Your armor and clothing are alarmingly sensible on your skin and each prick and cut you suffered during that ritual seems to hurt in highly personal way... scents and fragrances of this place mix into heavy mass you can almost touch and you realize each of your companions has particular scent to him... Martelai in particular has quite an offensive reek of disease and decay.
As these strange sensations make you dizzy, you can feel your emotions running amok as well - whatever is happening here, this place threatens to turn calm to serenity, tiny sadness to sorrow, fear to horror and every other emotion into its overwhelming variant...
OOC:
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you suffer -2 penalties to skills checks and initiative rolls; effects last until end of next encounter.
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[/sblock]
[sblock="Fey-native characters"]
You blink and shake yourself as effects of
radiant beauty of Fey realms slam hard against your senses. Acclimation is quick however and after all this time in bleak, shadowy reality of mortal realms, you feel at home again. Thinking back at your time spent in the world of mortals, you wonder why did you bother at all - that place is but a hollow shadow of true reality, dim sorrowful shell of true reality...
[/sblock]
Massive moon shines on the star-filled sky, each of stars brilliant in intensity, its color easily visible. Few pale clouds race across the night sky, their movement unusually fast as if driven by hurricane winds, multicolored starlight illuminating them.
Very air in this place seems infused with magic, from mist that shines from rays of starlight to wind that carries raw arcane energies within itself.
As one’s eyes adjust to strange eldritch twilight of this place, rest of surroundings becomes visible:
Everyone finds himself standing in middle of long crumbled ruin. Archway is located in its center, cracked and mossy, but still standing. Vines with massive green leaves and foot long thorns in vibrant colors have long ago covered the stone pillars, but center of building is mostly clear of vegetation, revealing mosaic representing strange draconic creatures surrounded by circle of stars.
[sblock="arcana DC 20"]
Archway and mosaic it is set on are likely teleportation circle. While its magic is feint, it seems active - it is likely that
linked portal ritual could use it as beacon for start or end-point for teleportation.
[/sblock]
Moonlit glades are ahead, surrounded by colossal trees providing thick canopy high overhead, pierced by rays of starlight and moonlight. Stone tiles of road once lead into the glades, but they barely hold against encroaching vegetation now. Occasional pillar still stands, covered by vines and strange wisps of pale light that seems to slowly cycle between blue, purple and green.
It is difficult to discern anything beyond the glades – land seems to rise ahead, but massive trees and light mist that permeates the air obscures visibility beyond several hundred yards.
Turning about, one sees drop many hundreds of feet deep into lake that spans as far as the eye can see. Waters of lake glitter from starlight and howling wind beats it, sending enormous waves crashing into cliff-face below, spray of water forming glittering mist that surrounds entire cliff. Massive birds with brilliant wings sing as they ride the howling wind and spray of water and dive into the lake.
It is difficult to discern anything beyond the water – there is hint of land, massive trees and mountains in the distance, but strange twilight and mist don’t make for good visibility.
Path of stone tiles leads into the moonlit glades surrounded by colossal trees. Road can be barely called so however – bushes, thick vines and thorn covered pillars make for difficult travel. Birds covered with vibrant plumage sing from smaller trees with glittering bluish and green leafs and miniature fey creatures fly around like insects, their wings glittering. Remains of ruins are scattered by the path – walls and buildings once stood here, but are now no more than scattered blocks of vine-covered stone.
[sblock="arcana DC 15, take 10 is legal"]
This place must be Feywild, eldritch realm of twilight, brilliant reflection of mortal world.
[/sblock]
[sblock="perception or passive perception DC 20"]
Careful observation of colossal trees reveals spiderwebs hanging from some of them, silver and glittering from moonlight. While spiders don’t appear visible, shadows sitting on webs might be bloated monsters. Some of massive trees seem to have large nests or some sort of strange dwellings built on them – there actually might be someone living here…
[/sblock]
[sblock="perception or passive perception DC 25"]
While glades are tranquil and definitely devoid of recent civilization – there is undeniable sense of something or someone watching and careful observation reveals strange shadows skittering through vegetation – there is something out there and it is most certainly not friendly
[/sblock]
[sblock="DM's comments / OOC"]
GM: |
This seems like a good place to survey the surroundings and catch a breath - party has short rest.
Notes:
- it is perfectly legal to use encounter powers before taking short rest and they will recharge normally for use in next encounter or encounter-like scene. However powers used after the short rest is taken will not be available until after next rest (generally after next encounter or equivalent).
- i will pause here a bit (48h or so) for everyone to catch up. Also please link character stats if you haven't done it before - OOC thread is fine; in meanwhile, feel free to investigate the surroundings, but I will assume party is generally in near vicinity of portal/ruin unless someone insists on scouting by himself
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[/sblock]