[Adventure] The Cannith Caper (Judge: THB)

While the others are taking care of transportation, Vistrathis makes his way to the cities main library, attempting to find out what creatures are likely to be encountered on their way to the hidden mountain enclave of the Canith Magewrights. While he's there, he also tries to dig up any history of the mountain area that he can.

[sblock=Skill Checks] Vistrathis rolls a 23 Arcana for information on any creature
that has the elemental, the fey, or the shadow origin (a creature of the Elemental Chaos, the Feywild, or the Shadowfell), or is a construct, that resides in the mountainous area.

He rolls a 12 Dungeoneering to try and find out about any aberrant creatures that may have been spotted in the area.

He also rolls a 15 Nature to find out what natural flora and fauna of the region should be avoided, and what is likely to be encountered.

He rolls a 25 History to determine if there is anything out of the ordinary about the area or if anything significant has happened there before.

rolls seen here [/sblock]
 

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Alex follows Vistrathis into the library to take advantage of its wealth of information.

The young mage feels completely at home with the tomes surrounding him and dives into them voraciously.

[sblock=ooc]
1d20 12=26, 1d20 12=18, 1d20 12=13, 1d20 12=32 nice a natural 1 then a 20.

Arcana, Dungeoneering, History, Religion - monster knowledge checks.[/sblock]
 

[sblock=CMoss] Wow, way to make my checks useless, LOL. Except for history (and the religion I didn't roll) you blew my checks out of the water! [/sblock]
 

[sblock=Vistrathis/Alex]
You come upon the library in town, actually its a satellite location for Morgrave University from Sharn. After some discussions with the administrators there, the University has some interest in broadening their focus from Xen'Drik and looking into the Mournlands as a new opportunity to study.

Between the two of you, and a mountain of books, there are a few interesting passages, more from the recent work of some scholars. They mention that some oddities were spotted by a Brelish patrol near the Cyran/Mournland border, they look like clouds of blades just moving through the air on their own accord. Based on the descriptions you recognize that it is likely one of the rumoured Living Spells that some have said haunt the cursed land.

[sblock=Arcana 16]
A living spell is a magical effect that has been transformed into a creature with a life of its own. They are drawn to sites saturated with arcane energies.
[sblock=Arcana 22]
The arcane formulas that describe a spell have one fundamental object undefined—the target. This omission is felt by a living spell, and it fills this hole whenever it detects a suitable living being.[/sblock][/sblock]

You determine nothing of note about the flora/fauna of the area and there have been no reports of anything unusual relating to shadow, elemental, undead, or other origins in the area. The only historical interesting note is its proximity to Cyre and the Mournlands, it is posited in one of the obscure texts that perhaps other creatures of the mountains may have been twisted by the energies released in the Day of Mourning, although no record of such creatures exist. [/sblock]

[sblock=Rook/Harresh]
You manage to ask around and find out that a House Tharashk member would likely be their best bet. There happens to be a guide in the city who could take you to the mountain range in question. His name is Kalam, he is a half-orc who frequents The Land's End Inn.[/sblock]

[sblock=Haltor/Varak/Kirska]
You manage to locate a House Vadalis outpost here in the city where they would breed mounts of the common, and not-so-common variety. The human handler, bearing a Mark of Handling on his forearm, proudly displayed, watches Haltor with keen interest as the halfling has no issues on any of the beasts there, even the Magebred Destriers that are usually a bit more difficult to handle. The man will review your travel papers, taking down your names and marking down descriptions of you into his log book. He informs you that a Valenar riding horse would cost 50 gold for the week, 360 gold to purchase. He has six of them in the stable currently. [/sblock]
 


"If they are damaged beyond the ability of a House Jorasco medic's ability to mend them, the full cost of the horse, which is 360 gold pieces, less your 50 gold piece rental price, will be owed to us. If they can be healed, then only the cost of the Jorasco adept would be owed to us. That is typically minimal, less than 30 gold each casting." the human replies with a hint of coldness in his voice"Although I trust one with your skill on the mounts would have little trouble handling them and keeping them safe" he adds
 

It is not our path to put them in harms way, but poor trails, storms, and the occasional beast are facts of the road.

Smooth things over a bit: Diplomacy 29. Don't want to seem suspicious.
 

"Ah, very true. It is dangerous out there. Well please do your best to keep them safe, everyone animal I breed I feel responsible for. They will serve you well, master Haltor." the man replies, his voice returning to a more friendly manner.

[sblock=ooc]
Good save ;) [/sblock]
 


After reading those few passages in the university library, Vistrathis looks over at his wizard study companion.

"It seems that there have been some sightings of living spells, more specifically, a living cloud of daggers. It looks like we'll need to keep an eye on our use of magic, as they're attracted to sources of arcane magic. [SIZE=-2] And an abandoned Cannith Forge seems like a rather strong source of arcane magic if you ask me. I wonder if that is what caused the place's wards to activate...what do you think?[/SIZE]" he whispers.

[sblock=Arcana Check] Vistrathis rolled a 26 Arcana to find out everything about the Living Spells [/sblock]
 

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