Taking but the briefest moments to slap his hunt-mask over his face, Haltor whoops a Talenta battle cry and whips White Eye into a flurry. They dash forward, heedless of danger, the feathers on his sharrash streaming behind him.
Seeing the halfling charge towards the enemy in the back of the cave, Vistrathis carefully moves forward, shouting a warning to his companion.
"Wait! This is the perfect setup for a trap!"
Not willing to fall into the trap, himself, Vistrathis draws his blade and begins to recite the words to a spell, drawing upon the energies of arcane thunder. Keeping an eye out for an ambush, Vistrathis was ready for any trouble that might appear.
Riding forward, all can be heard form Haltor is a loud
The best way to foil a trap is to spring it! This Haltor seemed very different from the knowledgeable halfling from the journey. This Haltor, whoever he was, was mad.
Alex reaches into a pocket in his clothes and pulls out an orb that swirls with arcane energy. He steps to the side to get a clearer view of the cavern and sees Haltor rush in.
"Wait..." Alex warns, but its too late. The young mage moves into the mouth of the cavern and prepares to launch psychic energy at anyone that gets close to the halfling.
Haltor's plan seems to work as a multitude of hobgoblin's appear from behind the boulders, even the one that Haltor's in front of!
As one rounds the corner, Alex's mental blast slams into the hobgoblin, dropping the foe.
The rest swarm at Haltor, two of them drawing minor wounds on the halfling warrior, but he manages to deflect one. Another appears from behind a rock and fires an arrow at Alex, getting retribution for his fallen ally.
The scimitar wielders and glaive wielder move into a more advantageous position.
[sblock=Monster Actions]
LS73 moves out of rock and towards Haltor. Alex's readied action triggers and the foe dies.
LS 61 & 64 move into a flank, 61 readying his attack until 64 moves into flank -
vs ac (1d20+14=18, 1d20+14=29) 1 hit for 5
LS87 moves to current spot and slashes Haltor -
vs ac (1d20+12=28) hits for 5 more
LS44 draws a longbow and fires at Alex -
vs ac (1d20+11=27) hits even with cover from Vist
The other hobbos move into current positions and draw weapons, standing defensively
[/sblock]
[sblock=Unlocked Stats]
LS hobbo - ???
S hobbo - ???
g hobbo - ???
[/sblock]
[sblock=Perception 15]
A couple of large, reddish-brown patches stain the floor. (BL/BM 13/14 & BI/BJ 18/19)
[sblock=Religion/Arcana DC 15]
These are called Blood Rocks, they can conjure feelings of great battlelust in someone standing on them.
ooc - game terms, you crit on 19 or 20 while on them (the green splotches. Good job Wotc, way to have your maps match the description

) [/sblock][/sblock]
[sblock=ooc]
On the map s hobbo is scimitar, g hobbo is glaive-wielder. So funny story, I rolled their hide checks and got a 1 and a 2.... Apologies for the map, it's hard because they're pretty far away.
Init (incl. Combat Leader bonus):
Haltor - 23 - 27/37 - 0 surges used
Vist - 18
Alex - 18 - 31/36
Enemies - 16
Varak - 15 <- you're up
Harresh - 15
Init (Haltor; Vist, Alex, Harresh, Varak) (1d20 6=23, 1d20 6=18, 1d20 4=18, 1d20 4=15, 1d20 8=15)init (enemies) (1d20 8=16)[/sblock]
[sblock=Terrain Features]
Illumination: Bright light from the torches
Boulders: The boulders are blocking terrain.
Debris: Debris from the excavation, as well as loose rocks, scree, and accumulated trash, are piled up in various parts of the chamber. This is difficult terrain, as marked on the map.[/sblock]