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[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)


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renau1g

First Post
Murphy retrieves his bastard sword and launches a shadow noose around the neck of the lone wolf, dragging his lupine form close to the assassin.

[sblock=ooc]
*take 5 damage from ongoing

Free: Shade on Wolf 3
Move: Sheathe dagger
Minor: Draw/pick-up Bastard sword
Standard: Executioner's Noose on Wolf 3 - vs fort; dmg; shade dmg (1d20+12=27, 1d6+7+5=17, 1d6=2) hits for 19 damage + pull to s19 & slowed TENT

save (1d20=17)
[/sblock]

[sblock=ministats]Murphy Tang Male Human Assassin 8
Initiative: +6, Passive Perception: 18, Passive Insight: 15, Senses: Normal
AC:22, Fort:17, Reflex:20, Will:20
HP:42/58, Bloodied:29, Surge Value:14, Surges left:8/8
Action Points: 1
Powers:
Executioner's Noose
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Shadow Jack
Sneak Attack
Changeling's Trick
Cloak of Shadows
Slayer's Escape
Shade Form
Boots of the Fencing Master

Targeted for Death
Twilight Assassin
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: [/sblock]
 

johnmeier1

Explorer
[sblock=quick update] Sheng and Murphy both hit, I updated your movement Darwin but forgot to change the map. Go ahead as if move done.[/sblock]
 


renau1g

First Post
[sblock=Bump]
[MENTION=55230]DMDanW[/MENTION], [MENTION=33]DarwinofMind[/MENTION], [MENTION=54781]OnlytheStrong[/MENTION], [MENTION=82053]changer[/MENTION]

C'mon guys, let's get these suckas! [/sblock]
 

changer

First Post
Janus drops another spell amongst the approaching bad guys...

[sblock=ooc]
Move Action: na
Standard Action: Colour Spray @ R10 vs Will
Lycan 1: 1d20+7=11; 1d6+6=11
Lycan 2: 1d20+7=14; 1d6+6=11
Wolf 1: 1d20+7=18; 1d6+6=11
radiant damage and the target is dazed until the end of your next turn.

BTW the icy terrain would have ended by now, its still marked on the map.
[/sblock]

[sblock=Stat Block]
Janus Reinhardt - Male Human Wizard 6
Passive Perception: 16, Passive Insight: 21
AC: 21, Fort: 15, Reflex: 19, Will: 19 -- Speed: 6
HP: 42/42, Bloodied: 21, Surge Value: 8+2, Surges left: 7/7
Initiative: +7
Action Points: 1, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Color Spray, Freezing Cloud (Not Memorized), Sleep (Memorized), Glitterdust (Not Memorized), Web (Memorized), Dispel Magic (Not Memorized), Dimension Door (Memorized),
Expeditious Retreat (Memorized), Feather Fall (Not Memorized)

Dragonling: Furi-Zu
AC: 20, Fort: 14, Reflex: 18, Will: 18 Speed 5, Fly 6 (hover)
HP: 1. a missed attack never damages it.
Constant Benefits: Can read and speak Draconic. When you spend a healing surge regain 2 additional HP.
Active Benefits: Dragons Breath. Once per encounter, use dragonling’s space as origin square for a close blast arcane attack power.
[/sblock]
 


johnmeier1

Explorer
[sblock=mini-update] Janus, I am assuming you activated your dragonling familiar since Colour Spray is a blast. If so it hits Wolf 1. Also the map indicates WEB which should last until the end of the encounter, right? The other aura is Dextyr's Song which gave you +1 to attack (still only hit one)
Shorrin was right about the first hit[/sblock]
 

DMDanW

First Post
Dextyr slashes at the wolf in front of him, drawing blood once again, and then takes a step away. All the while he continues to sing the inspiring Imperial Battle Hymn.

[sblock=Mechanics]
Minor Action = Sustain Zone
Standard Action = War Song Strike vs Wolf 3; 1d20+10 (War Song Strike)=29 (wow Dextyr is on fire..) hitting for 1d8+4=6 damage & next ally who hits wolf 3 beofre the end of Dextyrs next turn gains 3 Temp hit Points.
Move Action = Dextyr shifts to T19
[/sblock]
 

Moon_Goddess

Have I really been on this site for over 20 years!
OOC: Ok, I swear I posted an update while I was at work this morning, good thing I looked at this thread.


Saraz moves up the hill and focuses her will on the big guy but is distracted.

[sblock]
Move 2 squares up the hill
Standard

Betrayal (Augment 2) Vs. Big Guy (1d20+10=14)

Use Orb Encounter power to regain lost power points.
[/sblock]
 

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