johnmeier1
Explorer
Sheng gets bloodied as he moves past the creatures and breathes his flame. Murphy and Janus combine to fell a wolf with shadows and missiles of icy death, though the wounds on their other foes heal slowly before them.
One wolf bites at Murphy in revenge, but he easily dodges. One of the weremen with a club snarls Get dis one, his singin' sucks but he misses widely after Saraz's mental assault. The other man drops his club and shifts into the form of a wolf, pouncing on Dextyr to draw blood and reopen other wounds.
The man up top strikes at Sheng with a claw, looking to wrap him up while the wolf circles around to bite at his heels. Ye snake, ah'm gonna stomp ye flat!
[sblock=mechanics]Sheng took 5 damage at the start of his turn, had to move past two enemies to get a good shot but that is consistent with his strategy so Wolfman 1 and Wolf 1 get AoOs hit for 5 damage and CRIT for 12 damage, but he deals 4 and 5 to them in return. Save vs ongoing damage 1d20=16 yes.
Murphy doesn't kill the wolf, but Janus does with a MM.
All werebeasts heal 5 regen.
Wolf 4 will shift on Shorrin and bite at him for 7 and 5 ongoing.
The large werewolf will claw twice with still only 1 hit for 9 damage, he seems to be trying to grab Shorrin.
Wolf 1 will miss Murphy.
Lycan 2 will try to club Dex with a 1.
Lycan 1 will shift into wolf form and move up to bite Dextyr. He hits even with -4 and Dextyr's +2 to defenses for 10 damage and 5 ongoing (save ends)
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[sblock=status]
Shorrin H18 32/62 5 ongoing damage (save ends)
Murphy R19 42/58 3tmp any foe that hits in melee takes 1d6
Janus U23 42/42 3tmp
Dextyr T21 12/58 +1 to allies' attacks burst 5, 5 ongoing (save ends)
Sheng R18 24/52 +2 all Defenses and any foe that hits takes 2d6, 5 ongoing (save ends)
Saraz T23 42/42 4 PP used
Big Guy H16 -21hp
Wolf 4 I19 -20hp
Wolf 5 T20 -13hp -4 to attack rolls TENT Saraz
Lycan 2 U20 -28hp -4 to attack rolls TENT Saraz
Wolf 1 S19 -25hp
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One wolf bites at Murphy in revenge, but he easily dodges. One of the weremen with a club snarls Get dis one, his singin' sucks but he misses widely after Saraz's mental assault. The other man drops his club and shifts into the form of a wolf, pouncing on Dextyr to draw blood and reopen other wounds.
The man up top strikes at Sheng with a claw, looking to wrap him up while the wolf circles around to bite at his heels. Ye snake, ah'm gonna stomp ye flat!
[sblock=mechanics]Sheng took 5 damage at the start of his turn, had to move past two enemies to get a good shot but that is consistent with his strategy so Wolfman 1 and Wolf 1 get AoOs hit for 5 damage and CRIT for 12 damage, but he deals 4 and 5 to them in return. Save vs ongoing damage 1d20=16 yes.
Murphy doesn't kill the wolf, but Janus does with a MM.
All werebeasts heal 5 regen.
Wolf 4 will shift on Shorrin and bite at him for 7 and 5 ongoing.
The large werewolf will claw twice with still only 1 hit for 9 damage, he seems to be trying to grab Shorrin.
Wolf 1 will miss Murphy.
Lycan 2 will try to club Dex with a 1.
Lycan 1 will shift into wolf form and move up to bite Dextyr. He hits even with -4 and Dextyr's +2 to defenses for 10 damage and 5 ongoing (save ends)
[/sblock]
[sblock=status]
Shorrin H18 32/62 5 ongoing damage (save ends)
Murphy R19 42/58 3tmp any foe that hits in melee takes 1d6
Janus U23 42/42 3tmp
Dextyr T21 12/58 +1 to allies' attacks burst 5, 5 ongoing (save ends)
Sheng R18 24/52 +2 all Defenses and any foe that hits takes 2d6, 5 ongoing (save ends)
Saraz T23 42/42 4 PP used
Big Guy H16 -21hp
Wolf 4 I19 -20hp
Wolf 5 T20 -13hp -4 to attack rolls TENT Saraz
Lycan 2 U20 -28hp -4 to attack rolls TENT Saraz
Wolf 1 S19 -25hp
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[sblock=map]
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