LadyLaw
First Post
Round 3
Although Karananak assaults the ooze with a fury, it doesn't seem to have had the effect that he was hoping for. Meanwhile, the tentacled humanoid seems totally unaffected by the swarming mass. However, it does seem to be getting distracted by the deaths of the two-headed creatures.
The ooze bubbles across the field, moving over Karananak, Kaelan, Thalin, and Experiment 354b in turn. As it rolls over you, you feel slightly sick and when it leaves, you can still feel its slime on any exposed skin. Once it stops, it swallows Experiment 354b. Perhaps it liked how he tasted.
The tentacled humanoid ignores the swarming mass, having been less than threatened by it so far, and moves away lashing out again at Thalin. This time, it manages to latch on and drags the poor bard closer to him.
[sblock=Mechanics]Ooze:
Move: Cloud Drift through all enemies but Colgrave ending in C-D 16-17
Standard: Engulf 354b - 1d20+7=24 vs. Reflex - pulled into ooze
Effect: Everyone but Colgrave takes 5 necrotic damage for being oozed on. (No reductions for Karananak because this is neither a melee nor a ranged attack.) 354b is Dazed, Grabbed, and taking 10 ongoing necrotic damage until he gets out of the ooze.
Tentacles:
Move: Shift to F11
Standard: Tentacle attack on Thalin - 1d20+10-2=28 - Crit for 8 damage. Thalin is slid to G11 and is grabbed.
[/sblock]
[sblock=Terrain and other Environment Info]Trees & Rocks: Provide cover in the normal way. You can stand in the squares that have branches in them, but not the actual rocks or tree trunks, unless the rock is in only a tiny fraction of the square.
The Mist: Is a bit like a thick fog. Any creature more than 20 feet away is considered to have concealment unless you have blindsight.
There is no difficult terrain or anything. Just a road with a lot of low, dead grass around it. The map is attached. I apologize for my abysmal drawing skills. If you need clarification on what anything is, please ask.[/sblock]
[sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant creatures. You recognize the tentacle covered humanoid as something called a dolgaunt. The small, 2-headed creatures appear to be dolgrim, and you've heard that warriors of their ilk lurk in The Mournlands. The large ooze is more of a mystery, but you think it may be what the stories refer to as living darkness. It is certainly large an black enough to have earned the name.
[sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles.
The dolgrim are simple creatures, from what you remember, but very strong. You also remember a story about each head seeming to act on its own.
Living darkness isn't something many people have encountered and lived to tell about. You suspect that, like most other ooze creatures you've encountered in your travels, it will attempt to absorb its prey.
[sblock=Dungeoneering 25]Living darkness is immune to gaze and poison effects, and it's jelly-like nature seems to make most attacks less effective than normal. It is known to be vulnerable to radiant damage.
The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock]
[sblock=Monster Status]Tentacles:
HP: -13 AC: ?? Fort: ?? Ref: ?? Will: 17
Conditions: -2 to attack rolls til end of 354b's turn
2-Heads 1: - Dead
2-Heads 2: - Dead
Ooze:
HP: -8 AC: ?? Fort: ?? Ref: 19 Will: ??
Conditions:
[/sblock]
[sblock=Player Status]Kaelen:
HP: 16/41 Surges: 9/9 AP: 0 MI Daily Uses: 1
Conditions: bloodied
Karananak:
HP: 30/45 (+3) Surges: 11/11 AP: 0 MI Daily Uses: 1
Conditions: Beast Form
Thalin:
HP: 32/43 Surges: 9/10 AP: 0 MI Daily Uses: 1
Conditions: +2 AC TENT, Grabbed
Colgrave:
HP: 32/32 (+3) Surges: 6/6 AP: 1 MI Daily Uses: 1
Conditions:
Experiment 354b:
HP: 35/40 Surges: 9/9 AP: 1 MI Daily Uses: 0
Conditions: Dazed, Grabbed & 10 ongoing necrotic while inside the ooze
[/sblock]
Although Karananak assaults the ooze with a fury, it doesn't seem to have had the effect that he was hoping for. Meanwhile, the tentacled humanoid seems totally unaffected by the swarming mass. However, it does seem to be getting distracted by the deaths of the two-headed creatures.
The ooze bubbles across the field, moving over Karananak, Kaelan, Thalin, and Experiment 354b in turn. As it rolls over you, you feel slightly sick and when it leaves, you can still feel its slime on any exposed skin. Once it stops, it swallows Experiment 354b. Perhaps it liked how he tasted.
The tentacled humanoid ignores the swarming mass, having been less than threatened by it so far, and moves away lashing out again at Thalin. This time, it manages to latch on and drags the poor bard closer to him.
[sblock=Mechanics]Ooze:
Move: Cloud Drift through all enemies but Colgrave ending in C-D 16-17
Standard: Engulf 354b - 1d20+7=24 vs. Reflex - pulled into ooze
Effect: Everyone but Colgrave takes 5 necrotic damage for being oozed on. (No reductions for Karananak because this is neither a melee nor a ranged attack.) 354b is Dazed, Grabbed, and taking 10 ongoing necrotic damage until he gets out of the ooze.
Tentacles:
Move: Shift to F11
Standard: Tentacle attack on Thalin - 1d20+10-2=28 - Crit for 8 damage. Thalin is slid to G11 and is grabbed.
[/sblock]
[sblock=Terrain and other Environment Info]Trees & Rocks: Provide cover in the normal way. You can stand in the squares that have branches in them, but not the actual rocks or tree trunks, unless the rock is in only a tiny fraction of the square.
The Mist: Is a bit like a thick fog. Any creature more than 20 feet away is considered to have concealment unless you have blindsight.
There is no difficult terrain or anything. Just a road with a lot of low, dead grass around it. The map is attached. I apologize for my abysmal drawing skills. If you need clarification on what anything is, please ask.[/sblock]
[sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant creatures. You recognize the tentacle covered humanoid as something called a dolgaunt. The small, 2-headed creatures appear to be dolgrim, and you've heard that warriors of their ilk lurk in The Mournlands. The large ooze is more of a mystery, but you think it may be what the stories refer to as living darkness. It is certainly large an black enough to have earned the name.
[sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles.
The dolgrim are simple creatures, from what you remember, but very strong. You also remember a story about each head seeming to act on its own.
Living darkness isn't something many people have encountered and lived to tell about. You suspect that, like most other ooze creatures you've encountered in your travels, it will attempt to absorb its prey.
[sblock=Dungeoneering 25]Living darkness is immune to gaze and poison effects, and it's jelly-like nature seems to make most attacks less effective than normal. It is known to be vulnerable to radiant damage.
The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock]
[sblock=Monster Status]Tentacles:
HP: -13 AC: ?? Fort: ?? Ref: ?? Will: 17
Conditions: -2 to attack rolls til end of 354b's turn
2-Heads 1: - Dead
2-Heads 2: - Dead
Ooze:
HP: -8 AC: ?? Fort: ?? Ref: 19 Will: ??
Conditions:
[/sblock]
[sblock=Player Status]Kaelen:
HP: 16/41 Surges: 9/9 AP: 0 MI Daily Uses: 1
Conditions: bloodied
Karananak:
HP: 30/45 (+3) Surges: 11/11 AP: 0 MI Daily Uses: 1
Conditions: Beast Form
Thalin:
HP: 32/43 Surges: 9/10 AP: 0 MI Daily Uses: 1
Conditions: +2 AC TENT, Grabbed
Colgrave:
HP: 32/32 (+3) Surges: 6/6 AP: 1 MI Daily Uses: 1
Conditions:
Experiment 354b:
HP: 35/40 Surges: 9/9 AP: 1 MI Daily Uses: 0
Conditions: Dazed, Grabbed & 10 ongoing necrotic while inside the ooze
[/sblock]