OOC:
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[MENTION=87106]MetaVoid[/MENTION] You are up, then bad guys. Update: BA5 and BB4 are dead. BB3 is bloodied and BA4 is bloodied as well, down to just 6 hp.
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OOC:
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[MENTION=85539]Tenchuu[/MENTION] You initial attack from Brash Assault killed BB4. No need for bad guy attack or Skalisss free BMA on foe since he's already dead. Ya know, he could have struck back at you as a last action just before dying...hmmmm
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OOC:
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Everyone: I've made revisions to the map. For now on, everytime you hit a foe, please subtract the damage from the foe's total hp as shown on the latest version of the map. I think this will take care of some of the concerns stated in previous post. Let me know if that will work. I will tell you that it will make life easier on me when I make my summary of mechanics. Thanks for the idea Tenchuu.
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[sblock=work in progress]
Bodies of the Skull and Sword gang litter the street as the heroes continue their lethal attacks.
With the floating unicorn eyes boring into one of the archers, he panics
Billy Bob! I didn't sign up for this! They just killed Bobby and Bubba!
The archer across the street yells back
Shut up and man your post!
But it's too late for he has already fled.
Come back you coward! You know the penalty for running away! The remaining archer fires two more bolts and the ground forces, oblivious to what's going happening on the roof tops, continue to fight to the death.
[sblock=Mechanics]
Skalisss: Hits BB4 for 24 and Rocco spends HS
Vimak: Hits BB4 for 14, if BB4 attacks, all allies within 4 squares regain 4 hp
Rocco: Hits BB4 for 11, Hit BB3 for 14, mark both BB3 and BB4. Uses HS, +1 to AC and Reflex
Quan: Hits BA4 for 18, BA4 saves vs falling off roof. BA4 -2 to range attacks
Raijin: Hit BA5 for 24
Halleck: Hits BB4 for 12 Kills BB4
Nementah: Hits BA1 for 24 and marks him (-5 to attack anyone but Primera), Hits and kills BA4, used AP
Total Damage Tally:
BB4: 61 points damage DEAD
BB3: 14 points damage
BA1: 24 and marked
BA4: Dead
BA5: 24 points damage DEAD
BB2: 25 damage
BB3: 19 damage and marked by Rocco
Baddies turn:
BA2:
Bolt 1: Hit Halleck for 12 Bolt 2: Crit Skalisss for 14
BB4:
miss attack against Halleck, giving an opening to Skalisss for a free attack which I rolled here:
miss with a javelin ranged attack.
BB4: Attacks Vimak:
Miss
BB3: Now bloodied: Free attack vs Rocco (see monster stats)
Miss
BB3: Attacks Rocco again:
Miss
B4: Attacks Vimak:
miss
[/sblock]
[sblock=Stats]
Quan:
32/50 HS 7/7 AP 0:
Rocco:
35/61 HS 10/12 AP 0:
Nementah:
45/56 +4 THP HS 11/11 AP 1
Raijin:
43/48 HS 6/6 AP 0:
Skalisss:
61/68 HS 11/11 AP 0
Primera:
2/13 for one round
Vimak:
45/54 +0 THP HS 10/10 AP 1
Halleck:
41/55 HS 8/8 AP 1
Enemies:
Bandit Minions B1:
1//1 DEAD
Bandit Minions B2:
1//1 DEAD
Bandit Minions B3:
1//1 DEAD
Bandit Minions B4:
1//1
Bandit Minions B5:
1//1 DEAD
Bandit Minions B6:
1//1 DEAD
Bandit Minions B7:
1//1 DEAD
Bandit Minions B8:
1//1 DEAD
Bandit Minions B9:
1//1 DEAD
Bandit Berserker BB1:
66/66 DEAD
Bandit Berserker BB2:
41/66
Bandit Berserker BB3:
31/66 BLOODIED
Bandit Berserker BB4:55/66 DEAD
Bandit Knife Fighter B1:
62/162 DEAD
Bandit Archers BA1
25/43 RAN AWAY
Bandit Archers BA2
43/43
Bandit Archers BA3
DEAD
Bandit Archers BA4
DEAD
Bandit Archers BA5
DEAD
[/sblock]
[sblock=Enemies]
Enemies:
Bandit Minion
HP 1; a missed attack never damages a minion.
AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule
Speed 6
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mob Rule
The human lackey gains a +2 power bonus to all defenses while
at least two other human lackeys are within 5 squares of it.
Bandit Berskerers:
HP 66; Bloodied 33; see also battle fury
AC 15; Fortitude 15, Refl ex 14, Will 14
Speed 7
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
Battle Fury (free, when first bloodied; encounter)
The human berserker makes a melee basic attack with a +4
bonus to the attack roll and deals an extra 1d6 damage on a hit.
Handaxe (standard; at-will) ✦ Weapon
Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.
Knife Fighter
HP 162; Bloodied 81
AC 21; Fortitude 19, Reflex 19, Will 19
Saving Throws +2
Speed 7
Action Points 1
© Wounding Dagger (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and
ongoing 5 damage (save ends).
+ Dance of the Knife (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:
The human knife fighter shifts 2 squares after the attack and
makes one more attack against the same target or a different
one. The knife fighter then shifts 2 squares.
Peerless Tumbler (move; recharge :X ji
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
)
The human knife fighter shifts 4 squares, ignoring difficult
terrain.
Combat Advantage '
A human knife fighter deals 2d6 extra damage
Bandit Archer
Initiative +6 Senses Perception +9; darkvision
HP 33; Bloodied 21
AC 14; Fortitude 15, Reflex 17, Will 15
Immune disease, poison
Speed 6 ______
© Slam (standard; at-will)
+11 vs. AC; 1 d6 + 4 damage.
© Bolt (standard; at-will)
Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.
•Y Double Shot
The arbalester makes two bolt attacks, each against a different
target. The targets must be within 5 squares of each other.
[/sblock]
[sblock=Map]
map
Note: Archers have cover -2 for hero attack rolls
Note: If you hit a foe, please subtract damage from total hp as shown on map
[/sblock]
[sblock=Adventure Summary]
Motives
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
[/sblock]
[/sblock]