Vimak's presence in the group is now felt as he drops two more foes. The only ground force left, near death himself, misses badly against Rocco. Two more bolts fired from the lone archer bounce harmlessly from Halleck's and Rocco's armor.
I'M WITH YOU TO THE END HANK, MY CAPTAIN...MY HERO...MY...WHAT THE...!
The archer stops in mid sentence as a door opens (D1) and four people exit, stopping at next to the door in clear sight of the party. One of them wears robes and appears to have a spell at the ready. Another, a huge thug (strikingly similar to the leader the party first killed...could be his brother), holds two young girls, one in each hand, by their hair. Each of the girls has sapphire blue eyes and a strange mark on her forehead. Yes, to the heroes' amazement, they both appear be Lerrick! The thug smiles at you and as you look back at the cart you see that she is no longer there!
Hmmmm...we got a situation here. Which one is the real one! Ha haaaa!. He pulls at both of the girl's hair violently, both of the girls whimpering in pain. Ya like to have the right one back wouldn't ya? Haa ha! Hmmm which one. The robe one in the back smirks at you. Hank says that you guys have proven your worth. The ones you killed were wimps. He wants you to join him. What do ya say? If ya say yes, the girl is yours. If ya say no...well...heh heh...no one ever says no to Hank.
This is getting too crazy for me! I'm out of here! The archer disappears from the roof top. The thug, currently engaged in battle against Rocco looks confused with the blade of his axe clanking against the ground, obviously in a state of shock.
Come back here you coward!
[sblock=Mechanics]
Halleck: Hits for 5, foe misses, Vimak hits for 15 against BB2, +1 to AC and Ref
Skalisss hits BB2 for 18 and all allies receive 7 temp HP, divine challenge on BB2
Raijin: Miss BA2
Vimak: kills B4 and BB2, heals Skalisss for 4, adjacent allies resist 2
Quan: Hits BA2 for 19, archer saves vs knocked off building but -2 to all area and range attacks
Rocco: Hits BB3 for 19, grants CA to BB3, Rocco +3 AC and Reflex, marks BB3
Nementah: BB3 9 points damage, Heals Quan for HS +8 and Skalisss for 8
Total Damage Tally:
B4: Dead
BB2: Dead
BB3: 28 hp damage
BA2: 19 hp damage
Baddies turn:
BB3: attacks Rocco Miss
BA2: Bolt 1: Rocco: Bolt 2: Halleck: Miss and Miss
[/sblock]
[sblock=Stats]
Quan: 50/50+7THP HS 6/7 AP 0:
Rocco: 61/61+7THP HS 9/12 AP 0:
Nementah: 49/56 +11 THP (resist 2) HS 11/11 AP 0
Raijin: 48/48+7THP HS 6/6 AP 0:
Skalisss: 65/68+7THP HS 11/11 AP 0
Primera: 13/13 for one round
Vimak: 51/54 +7THP HS 9/10 AP 1
Halleck: 45/55+7THP (resist 2) HS 8/8 AP 1
Enemies:
Bandit Minions B1:1//1 DEAD
Bandit Minions B2:1//1 DEAD
Bandit Minions B3:1//1 DEAD
Bandit Minions B4:1//1 DEAD
Bandit Minions B5:1//1 DEAD
Bandit Minions B6:1//1 DEAD
Bandit Minions B7:1//1 DEAD
Bandit Minions B8:1//1 DEAD
Bandit Minions B9:1//1 DEAD
Bandit Berserker BB1:66/66 DEAD
Bandit Berserker BB2:41/66 DEAD
Bandit Berserker BB3:3/66 BLOODIED
Bandit Berserker BB4:55/66 DEAD
Bandit Knife Fighter BK1:62/162 DEAD
Bandit Archers BA1 25/43 RAN AWAY
Bandit Archers BA2 24/43 RAN AWAY
Bandit Archers BA3 DEAD
Bandit Archers BA4 DEAD
Bandit Archers BA5 DEAD
Bandit Mage: BM1: 42/42
Bandit Knife Fighter BK2: 162/162
Lerrick?
[/sblock]
[sblock=Enemies]
Enemies:
Bandit Minion
HP 1; a missed attack never damages a minion.
AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule
Speed 6
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mob Rule
The human lackey gains a +2 power bonus to all defenses while
at least two other human lackeys are within 5 squares of it.
Bandit Berskerers:
HP 66; Bloodied 33; see also battle fury
AC 15; Fortitude 15, Refl ex 14, Will 14
Speed 7
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
Battle Fury (free, when first bloodied; encounter)
The human berserker makes a melee basic attack with a +4
bonus to the attack roll and deals an extra 1d6 damage on a hit.
Handaxe (standard; at-will) ✦ Weapon
Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.
Knife Fighter
HP 162; Bloodied 81
AC 21; Fortitude 19, Reflex 19, Will 19
Saving Throws +2
Speed 7
Action Points 1
© Wounding Dagger (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and
ongoing 5 damage (save ends).
+ Dance of the Knife (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:
The human knife fighter shifts 2 squares after the attack and
makes one more attack against the same target or a different
one. The knife fighter then shifts 2 squares.
Peerless Tumbler (move; recharge :X ji
)
The human knife fighter shifts 4 squares, ignoring difficult
terrain.
Combat Advantage '
A human knife fighter deals 2d6 extra damage
Bandit Archer
Initiative +6 Senses Perception +9; darkvision
HP 33; Bloodied 21
AC 14; Fortitude 15, Reflex 17, Will 15
Immune disease, poison
Speed 6 ______
© Slam (standard; at-will)
+11 vs. AC; 1 d6 + 4 damage.
© Bolt (standard; at-will)
Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.
•Y Double Shot
The arbalester makes two bolt attacks, each against a different
target. The targets must be within 5 squares of each other.
Bandit Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Ref 14, Will 15
Speed 6
Powers: ???
Hank: Bandit Leader (Human)
HP 200; Bloodied 100
AC 23; Fortitude 21, Reflex 23, Will 22
Saving Throws +2 Speed 6 Action Points 1
Dagger (standard, at-will)  Weapon
+15 vs AC; 2d4+7 damage.
Dagger (standard, at-will)  Weapon
Ranged 6/12; +15 vs AC; 2d4+7 damage.
Special Powers ???
[/sblock]
[sblock=Map]
map
Note: Archers have cover -2 for hero attack rolls
Note: If you hit a foe, please subtract damage from total hp as shown on map
[/sblock]
[sblock=Adventure Summary]
Motives
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
[/sblock]
I'M WITH YOU TO THE END HANK, MY CAPTAIN...MY HERO...MY...WHAT THE...!
The archer stops in mid sentence as a door opens (D1) and four people exit, stopping at next to the door in clear sight of the party. One of them wears robes and appears to have a spell at the ready. Another, a huge thug (strikingly similar to the leader the party first killed...could be his brother), holds two young girls, one in each hand, by their hair. Each of the girls has sapphire blue eyes and a strange mark on her forehead. Yes, to the heroes' amazement, they both appear be Lerrick! The thug smiles at you and as you look back at the cart you see that she is no longer there!
Hmmmm...we got a situation here. Which one is the real one! Ha haaaa!. He pulls at both of the girl's hair violently, both of the girls whimpering in pain. Ya like to have the right one back wouldn't ya? Haa ha! Hmmm which one. The robe one in the back smirks at you. Hank says that you guys have proven your worth. The ones you killed were wimps. He wants you to join him. What do ya say? If ya say yes, the girl is yours. If ya say no...well...heh heh...no one ever says no to Hank.
This is getting too crazy for me! I'm out of here! The archer disappears from the roof top. The thug, currently engaged in battle against Rocco looks confused with the blade of his axe clanking against the ground, obviously in a state of shock.
Come back here you coward!
|
[sblock=Mechanics]
Halleck: Hits for 5, foe misses, Vimak hits for 15 against BB2, +1 to AC and Ref
Skalisss hits BB2 for 18 and all allies receive 7 temp HP, divine challenge on BB2
Raijin: Miss BA2
Vimak: kills B4 and BB2, heals Skalisss for 4, adjacent allies resist 2
Quan: Hits BA2 for 19, archer saves vs knocked off building but -2 to all area and range attacks
Rocco: Hits BB3 for 19, grants CA to BB3, Rocco +3 AC and Reflex, marks BB3
Nementah: BB3 9 points damage, Heals Quan for HS +8 and Skalisss for 8
Total Damage Tally:
B4: Dead
BB2: Dead
BB3: 28 hp damage
BA2: 19 hp damage
Baddies turn:
BB3: attacks Rocco Miss
BA2: Bolt 1: Rocco: Bolt 2: Halleck: Miss and Miss
[/sblock]
[sblock=Stats]
Quan: 50/50+7THP HS 6/7 AP 0:
Rocco: 61/61+7THP HS 9/12 AP 0:
Nementah: 49/56 +11 THP (resist 2) HS 11/11 AP 0
Raijin: 48/48+7THP HS 6/6 AP 0:
Skalisss: 65/68+7THP HS 11/11 AP 0
Primera: 13/13 for one round
Vimak: 51/54 +7THP HS 9/10 AP 1
Halleck: 45/55+7THP (resist 2) HS 8/8 AP 1
Enemies:
Bandit Minions B1:1//1 DEAD
Bandit Minions B2:1//1 DEAD
Bandit Minions B3:1//1 DEAD
Bandit Minions B4:1//1 DEAD
Bandit Minions B5:1//1 DEAD
Bandit Minions B6:1//1 DEAD
Bandit Minions B7:1//1 DEAD
Bandit Minions B8:1//1 DEAD
Bandit Minions B9:1//1 DEAD
Bandit Berserker BB1:66/66 DEAD
Bandit Berserker BB2:41/66 DEAD
Bandit Berserker BB3:3/66 BLOODIED
Bandit Berserker BB4:55/66 DEAD
Bandit Knife Fighter BK1:62/162 DEAD
Bandit Archers BA1 25/43 RAN AWAY
Bandit Archers BA2 24/43 RAN AWAY
Bandit Archers BA3 DEAD
Bandit Archers BA4 DEAD
Bandit Archers BA5 DEAD
Bandit Mage: BM1: 42/42
Bandit Knife Fighter BK2: 162/162
Lerrick?
[/sblock]
[sblock=Enemies]
Enemies:
Bandit Minion
HP 1; a missed attack never damages a minion.
AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule
Speed 6
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mob Rule
The human lackey gains a +2 power bonus to all defenses while
at least two other human lackeys are within 5 squares of it.
Bandit Berskerers:
HP 66; Bloodied 33; see also battle fury
AC 15; Fortitude 15, Refl ex 14, Will 14
Speed 7
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
Battle Fury (free, when first bloodied; encounter)
The human berserker makes a melee basic attack with a +4
bonus to the attack roll and deals an extra 1d6 damage on a hit.
Handaxe (standard; at-will) ✦ Weapon
Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.
Knife Fighter
HP 162; Bloodied 81
AC 21; Fortitude 19, Reflex 19, Will 19
Saving Throws +2
Speed 7
Action Points 1
© Wounding Dagger (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and
ongoing 5 damage (save ends).
+ Dance of the Knife (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:
The human knife fighter shifts 2 squares after the attack and
makes one more attack against the same target or a different
one. The knife fighter then shifts 2 squares.
Peerless Tumbler (move; recharge :X ji
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
The human knife fighter shifts 4 squares, ignoring difficult
terrain.
Combat Advantage '
A human knife fighter deals 2d6 extra damage
Bandit Archer
Initiative +6 Senses Perception +9; darkvision
HP 33; Bloodied 21
AC 14; Fortitude 15, Reflex 17, Will 15
Immune disease, poison
Speed 6 ______
© Slam (standard; at-will)
+11 vs. AC; 1 d6 + 4 damage.
© Bolt (standard; at-will)
Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.
•Y Double Shot
The arbalester makes two bolt attacks, each against a different
target. The targets must be within 5 squares of each other.
Bandit Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Ref 14, Will 15
Speed 6
Powers: ???
Hank: Bandit Leader (Human)
HP 200; Bloodied 100
AC 23; Fortitude 21, Reflex 23, Will 22
Saving Throws +2 Speed 6 Action Points 1
Dagger (standard, at-will)  Weapon
+15 vs AC; 2d4+7 damage.
Dagger (standard, at-will)  Weapon
Ranged 6/12; +15 vs AC; 2d4+7 damage.
Special Powers ???
[/sblock]
[sblock=Map]
map
Note: Archers have cover -2 for hero attack rolls
Note: If you hit a foe, please subtract damage from total hp as shown on map
[/sblock]
[sblock=Adventure Summary]
Motives
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
[/sblock]
|
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