Tenchuu
First Post
"Gentlemen, surely we can work this out so that all parties are satisfied with outcome," Halleck said. "I am of royal blood, and so royal money. If you give us the girl, I could give you a tidy some of gold. But you must prove which is the real one; I have no interest in buying a changeling."
[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.
Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Move: N/A(+1 to AC / Ref)
Minor: N/A
[sblock=ignore]
Standard: Brash Assault
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3, Passive Perception: 18, Passive Insight: 20
Defenses:
AC: 23, Fort: 17, Reflex: 17, Will: 20 -- Speed: 5 (-1 Pen from armor)
Vitality:
HP: 45/55, THP: 7/8 Bloodied: 25, Surge Value: 12, Surges left: 8/9
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin
Basic Attacks:
Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
Ranged Basic Attack: N/A
Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Powers:
At-Will: Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word,Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,
Weapons:
Harmonic Spellblade Longsword +1
Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2
[/sblock][sblock=Halleck's Log]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.
2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,
3. Get approached by the bandit leaders, who have to girls that look exactly like that one we want.
[/sblock]
[/sblock]
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[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.
Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Move: N/A
Minor: N/A
[sblock=ignore]
Standard: Brash Assault
- Target1: BB2
- Attack1: 1d20+11=30
- Damage: 1d8+4=5
- Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
- BB2 MBA on Halleck: 1d20+7=8 Miss
- Vimak MBA on BB2: 1d20+11+2=15 hit for 15
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3, Passive Perception: 18, Passive Insight: 20
Defenses:
AC: 23, Fort: 17, Reflex: 17, Will: 20 -- Speed: 5 (-1 Pen from armor)
Vitality:
HP: 45/55, THP: 7/8 Bloodied: 25, Surge Value: 12, Surges left: 8/9
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin
Basic Attacks:


Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Powers:
At-Will: Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word,
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,
Weapons:
Harmonic Spellblade Longsword +1
Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2
[/sblock][sblock=Halleck's Log]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.
2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,
3. Get approached by the bandit leaders, who have to girls that look exactly like that one we want.
[/sblock]
[/sblock]