[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

On the advice of her protectors, Lerrick jumps back through the portal. Ok, I'll see if I can get anymore information from the guy...Come'n Kujo! Meanwhile, the paladin and sorcerer give the dragonborn leader an answer he didn't expect.

OOC: @johnmeier1 Who takes the additional 7 damage?



[sblock=Mechanics]
Initiative Round:
Nementah: Hit S1 for 10
Vimak: Miss
Raijin: Hits S2,S3 and S4 for 38 each
Skaliss: Hit S1 for 29 and divine challenge on S1
Rocco: Lower initiative roll
Halleck:
Quan: Quan hits S1 for 19, S2 for 31, S3 for 18 and S4 for 16
Lerrick: Jumps back through portal


Total Damage to Enemies:
S1: -58
S2: -69 DEAD
S3: -56
S4: -54

Baddies turn:


Total Damage to Allies:


[/sblock]
[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 57/67 HS 12/12 AP 1:
Nementah: 61/61 + Resist 4 HS 11/11 AP 1:
Raijin: 51/56 +0 TEMP HS 6/6 AP 1: 5 ongoing save ends
Primera: 13/13
Vimak: 54/54 + Resist 4 HS 10/10 AP 1:
Halleck: 35/55 HS 8/8 AP 1: 5 ongoing save ends
Skalisss: 74/74 + Resist 4 HS 11/11 AP 1:

Enemies:
Dragonborn Soldier S1:5/63
Dragonborn Soldier S1:DEAD
Dragonborn Soldier S1:7/63
Dragonborn Soldier S1:9/63
Dragonborn Gladiator G1:106/106
[/sblock]

[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.

Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.
[/sblock]

[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment
[/sblock]
 
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Relieved to see Lerrick disappear back through the portal, Quan steps out from the corner and lets serveral arrows fly in rapid succession. The arrows land with biting accuracy.

[sblock=initiative 12] 1d20+8 → [4,8] = (12) Roll Lookup I hope the good guys win ties! my modifier is +8 if that helps? [/sblock]

[sblock=actions]
Movement: Shift to N-14
Standard: Rapid Shot at square T-13, allowing RBA vs. the four soldiers (in order 1,2,3,4): 1d20+12 → [17,12] = (29), 1d20+12 → [20,12] = (32), 1d20+12 → [14,12] = (26), 1d20+12 → [19,12] = (31) Roll Lookup . So hit them all and soldier 2 was hit with a critical. Damage for the non-crit hits: 1d12+10 → [7,10] = (17) +2 =19, 1d12+10 → [8,10] = (18), 1d12+10 → [6,10] = (16) Roll Lookup and critical damage: 2d6 → [5,4] = (9) Roll Lookup . Soldier 1 took 2 more damage (already added above) for Quan's aspect (adjacent to 2 allies).

So final damage: Soldier 1: 19, soldier 2: 31, soldier 3: 18, soldier 4: 16. 84 damage isn't as sexy as johnmeier1's, but not bad for a controller.

They are also -2 to hit with range and area attacks TENT.
[/sblock]


[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 6
Active Stance: Aspect of the Pack Wolf[sblock=Pack Wolf]
1. Quan does not provoke opportunity attacks when leaving squares adjacent to his allies.
2. When he makes a basic attack against an enemy adjacent to two or more of his allies, he gains a +1 power bonus to the attack roll. He gains a power bonus to the damage roll against the enemy equal to the number of allies adjacent to the enemy. [/sblock]
Status: none
Initiative: +8, Passive perception: 21, Passive Insight: 16
AC: 21, For: 16, Ref: 20, Will: 17 HP: 50/50, Bloodied: 25, Surge value: 12, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin AP: 1, Second Wind: unused
Powers: Aimed Shot, Clever Shot, Rapid Shot,
Disruptive Shot, Disruptive Shot, Reactive Shift, Assassin's Shroud 1 2, Heroic Effort, Boots of Free Movement
Healing Lore, Entangling Roots, Shadowdance Leather[/sblock]
 
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"I'll keep the other side free until you clear this one up. Don't worry about it." dwarf brings his dagger up and strikes at the blade of his axe producing one clear, high pitched ring that hangs in the air for the moment.

Those close to him can hear him murmur
"My soul to my Queen, take me or accept those I send as gifts."
 


OOC:
Sorry for the delay. Halleck Init: 11

Good thing, probably, because I am so confused about who is still alive vs dead. Are we still updating the map with player location and enemy health? I found that really helpful.
 

OOC: I usually update stats in two places. The first is the DM Notes Please ignore post I do midway through the round. Don't ignore it :) The second place I do the stats is the map. I forgot to update it. Some people update the map and some don't. I end up reading though everyone's post to get the total tally. If you want to keep track of damage to a foe on the map I ask that everyone does it. Thanks :)


What!? You dare try to prevent Lord Bosch from his prey?! Attack!
The remaining dragonborn charge Skalisss with blood lust in their eyes. Apparently the dragonborn are furious that another one of their race stands in their way. Each do a flurry of attack which a few striking the paladin for minor wounds. Would it had been a different story if the three of them were healthy, we'll never know. The leader, seeing that there is no chance to make an attack, retreats back and calls for reinforcements.

[sblock=draconic]
They are stronger than we anticipated...bring in the hounds!
[/sblock]

Meanwhile, at the other end of the hallway....
The foes charge forth...three more fighter types and one in robes. The mage mumbles a chant and a clap of thunder vibrates throughout the party. Nementah feels pain and dazed from the brust.

[sblock=Mechanics]
Initiative Round:
Nementah: Hit S1 for 10
Vimak: Miss
Raijin: Hits S2,S3 and S4 for 38 each
Skaliss: Hit S1 for 29 and divine challenge on S1
Rocco: Lower initiative roll
Halleck: Lower initiative roll
Quan: Quan hits S1 for 19, S2 for 31, S3 for 18 and S4 for 16
Lerrick: Jumps back through portal


Total Damage to Enemies:
S1: -58
S2: -69 DEAD
S3: -56
S4: -54

Baddies turn:

S1
Standard action:
longsword attack vs. Skalisss: 1d20+11 for 1d8+3 =miss
free action:
Marial Recovery: reroll: vs Skalisss: 1d20+11 for 1d8+3 = miss
Minor:
Dragon breath: vs Skalisss, Raijin and Primera respectively: Hit Raijin for 5 cold damage

S3
Standard action:
Charge longsword attack vs. Skalisss: 1d20+12 for 1d8+3 = miss
free action:
Marial Recovery: reroll: vs Skalisss: 1d20+11 for 1d8+3 = Hit for 11
Minor:
Dragon breath: vs Skalisss, Raijin and Primera respectively: miss everyone

S4
Standard action:
longsword attack vs. Skalisss: 1d20+11 for 1d8+3 = Hit for 6
Minor:
Dragon breath: vs Skalisss, Raijin and Primera respectively: miss everyone

Mage: thunder burst centered at m13 vs fort Rocco, Halleck, Vimak, Nementah and Quan respectively: miss , miss, hit, miss miss for 8 points damage and dazed
Nementah hit for 8 and dazed (save ends)

Total Damage to Allies:
Skalisss: 16 damage
Raijin: 5 cold damage
Nementah: 8 thunder damage and dazed (save ends)
[/sblock]

[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 57/67 HS 12/12 AP 1:
Nementah: 53/61 HS 11/11 AP 1:
Raijin: 51/56 HS 6/6 AP 1: 5 cold damage
Primera: 13/13
Vimak: 54/54 HS 10/10 AP 1:
Halleck: 35/55 HS 8/8 AP 1:
Skalisss: 58/74 HS 11/11 AP 1:

Enemies:
Dragonborn Soldier S1:5/63
Dragonborn Soldier S2:DEAD
Dragonborn Soldier S3:7/63
Dragonborn Soldier S4:9/63
Dragonborn Soldier S5:63/63
Dragonborn Soldier S6:63/63
Dragonborn Soldier S7:63/63
Dragonborn Gladiator G1:106/106
Dragonborn Mage M:43/43
[/sblock]

[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.

Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.

Dragonborn Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold
damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).
[/sblock]

[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a metalic orb to Brother Buchta currently held by Skalisss
Found a metalic orb given to Lerrick by an alpha wolf. She was told to give the orb to Nementah.
Found another metalic orb in the possession of a corpse. Halleck currently has that one.

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves.
Killed a hill giant and his ogre henchmen
Kill a giant worg
[/sblock]

OOC: Everyone up!
 
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"The leader isss calling for reinforcementsss" Skalisss translates, then breaths lightning over the three Dragonborn in front of him. He then skewers the one in the middle through the heart, it drops to the cobblestones is a crash of armor plates.


[SBLOCK=Actions]
Minor Action: Dragon Breath (lightning) on S1, S4, S3
All three get hit for 4 points of damage. S1 ends up at 1 hit point, S3 ends up at 3.

Standard Action: Bolstering Strike on S4
Hit for 16, this is more than enough to finish S4. Skalisss gains 2 temp hit points.

Minor action: Divine Challenge on S1
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 8 CharacterSheet
L4Wrequest_09.jpg

Initiative: +8 Senses: Normal P-Perception: 16 P-Insight: 21
HP: 58+2 temp/74 SurgeValue: 19 Surges: 11/11
AC:26 Fort:21 Reflex:18 Will:21

Action Points: not used Second Wind: not used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +15 to Hit vs AC, 1d8+10 damage BasicRangedAttack: - Javelin, +11 to Hit vs AC, 1d6+5 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite
Righteous Smite
Divine Reverence
Dragon Breath USED
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle
Healing Surge from Dwarven Plate Armor
Martyr's Retribution
Wrath of the Gods USED [/SBLOCK]

http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
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Rocco intercepts two soldiers just before they enter the room. As he approaches, his step turns into roll then jump then turn, weapons swishing around. When he gets into reach, he slashes at both soldiers, axe drawing blood and dagger bouncing off dragonborns armor.

[sblock=Actions]
Move: I13
Standard: Funneling Fury vs S7 AC; axe damage; S6 AC; dagger damage (1d20+13=23, 1d8.minroll(2)+10=13, 1d20+12=17, 1d4+7=11) - S7 is slid back to H14, mark both
Minor: Davros Elden's Defensive Step - shift 2 to G13, gain +1 AC & Ref

AP: Sweeping Blow vs S6 AC; S7 AC; S5 AC; damage (1d20+15=23, 1d20+15=27, 1d20+15=18, 1d8.minroll(2)+10=14) - hit 6 and 7, mark all of them

Out of turn attacks:
Immediate Interrupt: Combat Challenge +16/ 1d8.minroll(2) +13; on hit Rocco shifts 1 adjacent to the target
OA +16/1d8.minroll(2)+10 - on hit, enemy stops moving

if none moves and all attack Rocco,
CounterStrike guards immediate reaction: when enemy misses Rocco he can make MBA +13/1d8.minroll(2) +10 against it.
[/sblock]

[sblock=Rocco Stats]
STATUS: +1AC & Ref
MARKED: Soldiers 5, 6 and 7

Initiative +5; Senses Passive Insight 16, Passive Perception 21
HP 61/61, Bloodied 30, Surge Value 15+1, Surges 11/12
AC 23; Fortitude 20, Reflex 18, Will 19
0/1 AP
Speed 5

MBA: +13/1d8.minroll(2)+10
CC: +16/1d8.minroll(2)+13
OA: +16/1d8.minroll(2)+10


Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind


Villain's Menace
Dancing Defense


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage
Counterstrike Guards - Daily immediate reaction: Trigger: enemy misses Rocco with melee attack; Effect: Rocco makes MBA vs the enemy
Dual-Threat Gauntlets - Daily minor: flanking with Rocco grants +3 bonus instead of +2 for the encounter

[/sblock]
 
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Nementah shakes her head as the blast confuses her.
"Spread out! Halleck, go to Rocco, stop the soldiers from getting into the room!"

She motions with her totem and spirits swirl around one of the soldiers unfocusing his eyes. Her mind throws off mages effect without much trouble.

[sblock=Actions]
Standard: Haunting Spirits vs Will (Soldier [URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=6%29]#6) psychic damage (1d20+10=29, 1d8+7=15)[/url]

Save: Save (1d20=17)

Good rolls :)
[/sblock]
 

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