On the advice of her protectors, Lerrick jumps back through the portal. Ok, I'll see if I can get anymore information from the guy...Come'n Kujo! Meanwhile, the paladin and sorcerer give the dragonborn leader an answer he didn't expect.
[sblock=Mechanics]
Initiative Round:
Nementah: Hit S1 for 10
Vimak: Miss
Raijin: Hits S2,S3 and S4 for 38 each
Skaliss: Hit S1 for 29 and divine challenge on S1
Rocco: Lower initiative roll
Halleck:
Quan: Quan hits S1 for 19, S2 for 31, S3 for 18 and S4 for 16
Lerrick: Jumps back through portal
Total Damage to Enemies:
S1: -58
S2: -69 DEAD
S3: -56
S4: -54
Baddies turn:
Total Damage to Allies:
[/sblock]
[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 57/67 HS 12/12 AP 1:
Nementah: 61/61 + Resist 4 HS 11/11 AP 1:
Raijin: 51/56 +0 TEMP HS 6/6 AP 1: 5 ongoing save ends
Primera: 13/13
Vimak: 54/54 + Resist 4 HS 10/10 AP 1:
Halleck: 35/55 HS 8/8 AP 1: 5 ongoing save ends
Skalisss: 74/74 + Resist 4 HS 11/11 AP 1:
Enemies:
Dragonborn Soldier S1:5/63
Dragonborn Soldier S1:DEAD
Dragonborn Soldier S1:7/63
Dragonborn Soldier S1:9/63
Dragonborn Gladiator G1:106/106
[/sblock]
[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.
Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.
[/sblock]
[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment
[/sblock]
|
[sblock=Mechanics]
Initiative Round:
Nementah: Hit S1 for 10
Vimak: Miss
Raijin: Hits S2,S3 and S4 for 38 each
Skaliss: Hit S1 for 29 and divine challenge on S1
Rocco: Lower initiative roll
Halleck:
Quan: Quan hits S1 for 19, S2 for 31, S3 for 18 and S4 for 16
Lerrick: Jumps back through portal
Total Damage to Enemies:
S1: -58
S2: -69 DEAD
S3: -56
S4: -54
Baddies turn:
Total Damage to Allies:
[/sblock]
[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 57/67 HS 12/12 AP 1:
Nementah: 61/61 + Resist 4 HS 11/11 AP 1:
Raijin: 51/56 +0 TEMP HS 6/6 AP 1: 5 ongoing save ends
Primera: 13/13
Vimak: 54/54 + Resist 4 HS 10/10 AP 1:
Halleck: 35/55 HS 8/8 AP 1: 5 ongoing save ends
Skalisss: 74/74 + Resist 4 HS 11/11 AP 1:
Enemies:
Dragonborn Soldier S1:5/63
Dragonborn Soldier S1:DEAD
Dragonborn Soldier S1:7/63
Dragonborn Soldier S1:9/63
Dragonborn Gladiator G1:106/106
[/sblock]
[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.
Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.
[/sblock]
[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment
[/sblock]
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