Neurotic
I plan on living forever. Or die trying.
[MENTION=79956]dimsdale[/MENTION], I have Rocco at 50, you at 53 (and now -5 from ongoing) - check please
"Nementah, Quan, Raijin, get the archers. Child, hide! Skaliss, take one side, I'll kill the other.
What's with those two, lass, can they help?"
Rocco comes under Primera, still spinning, his gauntleted hand sweeping after his turn in powerful swing. It seems Rocco is used to longer weapon as his hand swishes harmlessly in front of leaders body. Except the weapon flashes as it passes and the wound appears on the body even if axe never really touched him. The flash seems to give Rocco additional momentum and he dances on the side. The spinning and catervaulting never stops, the dwarf transforming into veritable whirlwind of blades and various body parts slashing, spinning, kicking and turning. Even his mohawk hair seems to aid in the defensive dance!
[sblock=Actions]
Minor: Dancing Defense
Move: shift H9, gain +1 to AC and Ref
Standard: Brash Strike vs BK1 AC; Damage (1d20+15+2=19, 1d8.minroll(2)+13=15) - miss? No, Flesh grinder daily attacks Fort (HIT) and deals Extra damage (1d6=3) - gain additional +2 to AC and Ref
Save (1d20=10) - no more damage!
[/sblock]
[sblock=Rocco Stats]
STATUS: +3 AC & Ref
MARKED: BK1
Initiative +5; Senses Passive Insight 16, Passive Perception 21
HP 45/61, Bloodied 30, Surge Value 15+1, Surges 11/12
AC 23; Fortitude 20, Reflex 18, Will 19
0/1 AP
Speed 5
Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward
Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind
Villain's Menace
Dancing Defense
Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage
[/sblock]
"Nementah, Quan, Raijin, get the archers. Child, hide! Skaliss, take one side, I'll kill the other.
What's with those two, lass, can they help?"
Rocco comes under Primera, still spinning, his gauntleted hand sweeping after his turn in powerful swing. It seems Rocco is used to longer weapon as his hand swishes harmlessly in front of leaders body. Except the weapon flashes as it passes and the wound appears on the body even if axe never really touched him. The flash seems to give Rocco additional momentum and he dances on the side. The spinning and catervaulting never stops, the dwarf transforming into veritable whirlwind of blades and various body parts slashing, spinning, kicking and turning. Even his mohawk hair seems to aid in the defensive dance!
[sblock=Actions]
Minor: Dancing Defense
Move: shift H9, gain +1 to AC and Ref
Standard: Brash Strike vs BK1 AC; Damage (1d20+15+2=19, 1d8.minroll(2)+13=15) - miss? No, Flesh grinder daily attacks Fort (HIT) and deals Extra damage (1d6=3) - gain additional +2 to AC and Ref
Save (1d20=10) - no more damage!
[/sblock]
[sblock=Rocco Stats]
STATUS: +3 AC & Ref
MARKED: BK1
Initiative +5; Senses Passive Insight 16, Passive Perception 21
HP 45/61, Bloodied 30, Surge Value 15+1, Surges 11/12
AC 23; Fortitude 20, Reflex 18, Will 19
0/1 AP
Speed 5
Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward
Second Wind
Villain's Menace
Dancing Defense
Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage
[/sblock]
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