[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

I have two daily heals and one healin spirit, but wait with healing until I drop my daily so you get extra healing...

Pre-round:
Primera lashes at Hank as his knife passes through. She dissapears and his weapon ends in the back of his companion.

Nementah moves to safer distance and recalls Primera from the spirit world. She comes with the frigid winds of feywilds highest mountains and Hank is covered with frost as his skin turns blue at places.

Allies close to the spirit feel refreshing breeze going out.

"If you want to heal, heal close to Primera, she brings blessings of her noble blood!"

[sblock=Actions]
Primera interrupt: Infectious Spark vs Will (Hank); psychic damage (1d20+10+2=24, 1d8+7=9)
Hank's MBA vs AC (BK); damage (1d20+15+2=28, 2d4+7=13) - triggers paladin's sanction damage (7), bloodies both


Round:
Minor: Summon Primera above Vimak
Standard: Wind of Pain and Succor vs Will (Hank); cold damage (1d20+10+1=27, 3d8+7=19) - EFFECT: first ally to regain hp adjacent to primera gains extra +1d8; second 2d8 and third 3d8

WOW, good round! :)

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[sblock=Nementah]
Effect: DR 4

Initiative +4; Senses Passive Insight 16, Passive Perception 22
HP 48/56, Bloodied 28, Surge Value 14, Surges 11/11
AC 19; Fortitude 19, Reflex 18, Will 19
0/1 AP
Speed 6

+1 to hit vs bloodied enemies

Spirits Shield
Protecting Strike
Call Spirit Companion
Haunting Spirits


Voyage of the Ancients
Wrath of the Destroyer
Pursuit of the Hunter
Healing spirit
Healing spirit
Speak with spirits
Certain threat
Infectious Spark


Cleansing Wind of the North
Protective Roots
Winds of Pain and Succor
Spirit of the Keeper



Repulsion Armor daily

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[sblock=Primera - please read]
Primera grants to those adjacent:
+1 NADs
+4 to surge value on second wind
+8 to surge value on healing spirit
4thp on healing spirit

Primera can make OA:
Trigger: Enemy leaves a square adjacent to SC without shifting
Attack: +10 vs. Reflex
Hit: 4 damage
Effect: One ally within 5 squares of SC regains 4hp

Primera CANNOT flank, grant CA, cover
Primera cannot be targeted or damaged by area attacks

If she takes 13hp in single melee or ranged attack she dissapears and Nementah takes 8damage (can be reduced by DR)
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OOC: [MENTION=79956]dimsdale[/MENTION], Rocco doesn't get Combat Superiority roll due to being dazed.

As Hank attacks everyone within reach, even his lieutenant, Rocco grins.
"Want to reconsider that? You'll die either way as you just said and there is no way Hank could prevail against all of us. He's loosing it. He doesn't even know who he should preserve. Now, let me demonstrate why you should surrender."
Comments Rocco as he swipes again at the knife fighter connection slightly. Using the momentum of his constant spinning and short moment of resistance of the hit, he moves next to Hank and lounges at him with his dagger, but it's a stretch and misses.

For all the bluster, dwarf doesn't manage to straighten out his mind and focus on the fighting.

OOC: Save, oh glorious leaders?

[sblock=Actions]
Superior Will: Save vs Dazed (1d20=2) - third miss, luckily, I roll better for the attacks.

Standard: 1d20+13=22, 1d8.minroll(2)+1=6 hit enter by accident, this is Dual Strike vs BK1 AC; axe damage 5+6 = 11 - MARK
Free: shift to G4 - gain +3 AC & Ref
Standard continued: Dual Strike secondary vs Hank AC; dagger damage (1d20+12=20, 1d4+3=7) NOT MARKING

Save: Save vs Dazed (1d20=5) - miss AGAIN! Rocco decided he can win this even doing one thing at a time :)
[/sblock]

[sblock=Rocco Stats]
STATUS: dazed; resist all 4
MARKED: BK1

Initiative +5; Senses Passive Insight 16, Passive Perception 21
HP 61/61 +3thp, Bloodied 30, Surge Value 15+1, Surges 9/12
AC 23; Fortitude 20, Reflex 18, Will 19

0/1 AP
Speed 5

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind


Villain's Menace
Dancing Defense


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage

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OOC: Has anyone else healing left for Raijin? If not, shall I still use Rune of mending on my character (Vimak)? The sorcerer saved vs the ongoing and Vimak is a melee character.
OOC: Halleck has inspiring word x1, plus stand the fallen (daily mass heal) if things get dicey.
 


Vimak Stonecarver, Goliath Runepriest 6

RUNESTATE: DESTRUCTION
- adjacent allies gain +1 to attacks vs enemies adjacent to Vimak (Knife Fighter & Hank)


RoM (Destruction)
- allies in 5 sq gain +2 bonus on damage rolls


WoD (Destruction)
Knife Fighter gains vulnerability all 2 (but 5 vs OAs) until next round


Vimak still ignores the apparent leader and follows the knife fighter with his attacks.

[sblock=ooc]

minor: Rune of Mending (Destruction) on himself.
move: shift to D5
standard: WoD vs knife fighter


[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 20 Normal Vision
AC 22 Fortitude 19 Reflex 18 Will 20
Initiative: +5
Hit Points: 53 / 54 Bloodied: 27
Temporary Hit Points: 7
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:13 Surges per day: 8 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 0/2, Stone’s Endurance, Flames of Purity, Symbol of Wrath Reversed, Walk it Off
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

Condition: Resist all 4 (protective roots)

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On the advice of Quan, Lerrick moves back farther away from the melee and tends to her wounds. As she does so, Hank loses it. Tired of getting peppered by Quan, Hank roars to the thug ArrrrgggghHHHH! Get the archer!

Yes sir! the loyal thug states boldly, immediately rushing towards Quan. In doing Vimak smashes down on him with his weapon, Primera kicks him in the face (MetaVoid grants someone some healing), Raijin whacks him with his staff, and Halleck finishes him off with his longsword. The thug never reached his target.

I'll hired a bunch of wimps! I kill you myself archer! Again, he shifts and strikes all around him. Observers now gathered around are amazed at Hanks quickness as he slices and dices the party, ending up next to Quan. I'm not going down without killing you first archer! Turning his head. Then I'm coming after you dragonborn. NO ONE TALKS TO ME THAT WAY!

[sblock=Mechanics]

Halleck: attack against Hank: Miss, switch +2 to Vimak

Jailin: attack against Hank: Miss, saved vs on-going

Skalisss: attack against Hank: Miss

Quan: Hits Hank for 24 and Hank is dazed save ends, gains 5 hp

Primera: Hits Hank for 8 and causes Hank to hit for 13 against BK2, Hank takes 7 more damage from Skalisss

Nementah: Hits Hank for 19, gains 5 hp

Rocco: Hit BK2 for 11 and Mark him, misses Hank no mark, fails save vs dazed...for the third time :)

Vimak: Hit BK2 for 17, heals for 10


Total Damage Tally:
BK2: 41 damage
Hank: 34 and dazed


Baddies turn:
BK2: OA provoded from Vimak: hits for 13, primera: Hit for 4 and MetaVoid chooses an ally to heal Raijin: Hit for 15 Halleck: Hit for 13 The BK2 dies before reaching Quan. Note: all hit after I factored the +5 on OA's from Vimak's power

Hank: Dance of the Knife (recharged when Hank became bloodied) 1d20+15 for 2d4+7 for everyone except Rocco and Quan. Rocco is behind Hank and Quan is out of range.

Order of attack:
Skalisss: Attack roll 31 Hit for 13
Vimak: Attack roll 28-2(Halleck power)=26 Hit for 15
Primera: Miss
Raijin: Miss
Lerrick: Miss
Nementah: Attack roll 24-1(skalisss power) 23 Hit for 15 but gains +5: 10 damage
Halleck: Miss

roll look up for Hank's attack against Skalisss, Vimak and Primera
roll look up for attacks against Raijin, Lerrick and Nementah
roll look up for attack against Halleck

save vs Dazed: 1d20+2=14 saved

Total Damage to Allies:
Skalisss: Hit for 13
Vimak: Hit for 15
Nementah: Hit for 15

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[sblock=Stats]
Quan: 50/50 HS 6/7 AP 0:
Rocco: 61/61+3THP : Dazed (save ends)HS 9/12 AP 0: Dancing Defense, Flesh Grinder Gauntlet Axe Power
Nementah: 38/56 HS 11/11 AP 0: Protective Roots
Raijin: 30/48 HS 6/6 AP 0: Brooch of Shielding
Skalisss: 56/68 HS 11/11 AP 0: Paladin's Judgement, Sacred Circle, Martyr's Retribution, Healing Word
Primera: 13/13
Vimak: 28/54 HS 9/10 AP 1:
Halleck: 45/55+7 THP (resist all 6) HS 8/8 AP 0: Conon of Avoidance, Stirring Shout



Enemies:
Bandit Minions B1:1//1 DEAD
Bandit Minions B2:1//1 DEAD
Bandit Minions B3:1//1 DEAD
Bandit Minions B4:1//1 DEAD
Bandit Minions B5:1//1 DEAD
Bandit Minions B6:1//1 DEAD
Bandit Minions B7:1//1 DEAD
Bandit Minions B8:1//1 DEAD
Bandit Minions B9:1//1 DEAD
Bandit Berserker BB1:66/66 DEAD
Bandit Berserker BB2:41/66 DEAD
Bandit Berserker BB3:DEAD
Bandit Berserker BB4:55/66 DEAD
Bandit Knife Fighter BK1:62/162 DEAD
Bandit Archers BA1 25/43 RAN AWAY
Bandit Archers BA2 24/43 RAN AWAY
Bandit Archers BA3 DEAD
Bandit Archers BA4 DEAD
Bandit Archers BA5 DEAD
Bandit Mage: BM1: DEAD
Bandit Knife Fighter BK2: DEAD
Hank the Tank H: 60/200 Saved vs Dazed

[/sblock]

[sblock=Enemies]
Enemies:
Bandit Minion
HP 1; a missed attack never damages a minion.
AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule
Speed 6
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mob Rule
The human lackey gains a +2 power bonus to all defenses while
at least two other human lackeys are within 5 squares of it.

Bandit Berskerers:
HP 66; Bloodied 33; see also battle fury
AC 15; Fortitude 15, Refl ex 14, Will 14
Speed 7
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
Battle Fury (free, when first bloodied; encounter)
The human berserker makes a melee basic attack with a +4
bonus to the attack roll and deals an extra 1d6 damage on a hit.
Handaxe (standard; at-will) ✦ Weapon
Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.

Knife Fighter
HP 162; Bloodied 81
AC 21; Fortitude 19, Reflex 19, Will 19
Saving Throws +2
Speed 7
Action Points 1
© Wounding Dagger (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and
ongoing 5 damage (save ends).
+ Dance of the Knife (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:
The human knife fighter shifts 2 squares after the attack and
makes one more attack against the same target or a different
one. The knife fighter then shifts 2 squares.
Peerless Tumbler (move; recharge :X ji:])
The human knife fighter shifts 4 squares, ignoring difficult
terrain.
Combat Advantage '
A human knife fighter deals 2d6 extra damage

Bandit Archer
Initiative +6 Senses Perception +9; darkvision
HP 33; Bloodied 21
AC 14; Fortitude 15, Reflex 17, Will 15
Immune disease, poison
Speed 6 ______
© Slam (standard; at-will)
+11 vs. AC; 1 d6 + 4 damage.
© Bolt (standard; at-will)
Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.
•Y Double Shot
The arbalester makes two bolt attacks, each against a different
target. The targets must be within 5 squares of each other.

Bandit Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Ref 14, Will 15
Speed 6
Powers: ???

Full Stats on Hank: Bandit Leader (Human)
HP 200; Bloodied 100 
AC 24; Fortitude 21, Reflex 23, Will 22
 Saving Throws +2 
Speed 6
 Action Points 0
Dagger (standard, at-will)  Weapon
+15 vs AC; 2d4+7 damage.
Dagger (standard, at-will)  Weapon
Ranged 6/12; +15 vs AC; 2d4+7 damage.
Shapechanger's Flurry (standard, at-will)  Weapon
Melee or ranged; Hank makes two basic attacks. He can shift 1 square as a free action after each hit
Dull Minds (minor, recharge )  Psychic
Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against Hank, or –4 if the attack occurs when it is not the target’s turn (save ends). If Hank hits a creature that is marking him with this attack, the mark ends and the target cannot mark Kreelo until the target saves.
Steel Slipstream (standard, recharges when first bloodied)  Weapon
Close blast 5; +15 vs AC; 2d4+7 damage and slide 1. After all attacks are complete, Hank shifts to any square in the blast.
Skirmish
If Hank ends his move at least 4 squares from the square where he started the move, his attacks deal 1d8 extra damage until the start of his next turn.
Change Shape (minor; at-will)  Polymorph
Hank can alter his physical form to take on the appearance of any Medium humanoid, including a unique individual.
Alignment Evil:):):):):):):) Languages Common, Dwarven, Elven
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[sblock=Map]
map



Note: If you hit a foe, please subtract damage from total hp as shown on map
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[sblock=Adventure Summary]
Motives

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
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Raijin quickly lashes out at the ringleader, hoping his robes will protect him from reprisal. Surrender now before it is too late, warlord.

OOC: Interrupt? Hey, dimsdale, was the attack on Raijin in melee range? I would use dragonflame mantle to do 1d6+4 damage to him if so.
Standard: Stormwalk on Hank, shift then attack
Move: Walk to J3
 

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