[Adventure] The Paper Chase (Judge: renau1g)


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[sblock=OOC]Sorry for the wait guys, time to get rolling again![/sblock]

The group follow the simple directions gleaned from the harpy and ogre, sticking as close as possible to the rockface as it curves round and leads them deeper into the slums of Khyber's Gate. There is no street to speak of here, but only narrow pathways through the battered tents and lean-to shacks of the district's denizens. The squalor of their lives is obvious, and the din and stink of the place is even worse than what came before.

Before long, as expected, the tall spire of an ancient building is visible above the squat edifices surrounding it. It looks neglected, half ruined, but even in this dilapitated state it looms imposingly on the horizon in dark silhouette thrown, lit faintly from below by the fires and torches of the slumdwellers all around.

As you get closer, you can see that the residents keep a respectful distance from the place. Their makeshift homes crowd to a point about fifty yards away from its bulk and then simply stop, approaching no further across the expanse of dusty rock. The main body of the temple is a squat, heavy, almost cubic structure of black stone, punctuated by heavy buttresses that protrude at intervals from the walls. At the back this cuboid shape bulges out into round bulk of the spire's base, which then tapers slowly as it climbs.

The front doors are heavy stone, a lighter colour than the walls, carved with designs made unintelligible by the passage of time. Slit windows are visible around the temple's main body, about ten yards off the ground - too small for a person to fit through, but large enough to allow ingress for a small animal. It's easy to see why the locals shun this place; the whole structure gives off an unsettling air of menace.
 

"We probably should scout around a little first." Grys comments. He then pulls Keke out invisible and tells it in their shared language to fly up into the small windows to look around. Keke will search where it can, both inside and outside the building, and then return and report.

[sblock=OOC]
Antithetist, could we have a map? How tall is the main building and what other structures do we see?
[/sblock]
 

Come out Martha! Mythra commands. He then sends the cat to explore the inside of the building.

[sblock=stealth=12 perception = 20]
Roll
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[sblock=OOC]Sadly my computer seems to have fried itself, and I've lost all my adventure notes except for what is in my email box from the submission to the judges; this includes maps.

I'm working on redoing them, but in the meantime, bear with me please. I should be able to get maps sorted by the time there's any possibility of combat.[/sblock]

The temple is approximately fifty yards on a side, and the spire reaches a height of about eighty yards. The temple's immediate environs are free of any other structures, and even beyond that there are only the tents and wooden shacks of the slum dwellers. The nearest stone structure is a good hundred yards away, where there is a terrace of delapidated dwellings.

Martha pads swiftly over to the temple, but can only peer forlornly up at the window far above her head after a few abortive attempts to scale the wall. Keke has more luck gaining ingress, flitting easily through the narrow window, but quickly runs into another problem - the interior of the temple is unlit, and the meager illumination that filters in through the small windows is quickly swallowed up in the general gloom. Unable to see in the dark, Keke can't return much useful information.

[sblock=OOC]Sorry Luinnar; a cat that can't climb is pretty weird, I know, but Familiars use all your own skill bonuses, and a +1 isn't good enough to climb a sheer stone wall by taking 10. You can make some rolls if you want - admittedly there's no real penalty for failure, since if Martha falls and dies, you can just resummon her. It could, however, take some time and make some noise. Plus even with low-light vision it seems unlikely that she'll be able to see much inside.[/sblock]
 




[sblock=ooc] Can Mythra use the Light spell on a Familiar?[/sblock]
[sblock=ooc] The description says space unoccupied or object :( So unless Keke can carry something, I guess he can't.

Edit: Could he cast light on a rock and mage hand it through the window?[/sblock]
 
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"Keke cannot see inside too well. We'll need some light for him."

[sblock=ooc]
Edit: Could he cast light on a rock and mage hand it through the window?[/sblock]

[sblock=OOC]
The windows are 10 yards off of the ground, so either a rock with Light on it Mage Handed up 25 feet (30 total), or a Light cast up on the square of the window 30 feet up should work. That would also probably alert anyone inside that area, but that's ok. Or even a rock with a Light on it thrown into the window.
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