[sblock=Aegis of Shielding and Fire Shroud]You're right about the mark of course. The attack still hit, but did 6 points less damage.
Fire Shroud is close burst 3, so it doesn't hit TM. I've just disregarded that attack roll and used the rest of the action.[/sblock]
"Thanks Orsik. You'll need to pull out a sunrod and drop it in this room cause I need to take my light with me. " Grys says. He lights up his sword and then moves through the darkness to find out what is on the side. Once there, he quickly evaluates the situation and teleports to the other side of the combatants.
In the sudden light, the unseen creature attacking Mythra is revealed to be a small agglomeration of rotting flesh and refuse, roughly humanoid shaped, with a pair of malevolent yellow eyes.
"Hello little mageling. You've made a pact with some very bad entities. But don't worry, I'm going to send you to meet them very soon." Grys says with all seriousness as fire erupts from him.
One of the zombies catches alight with a ghastly groan, and the necromancer is shrouded in flame too, although the brunt of the attack seems to be absorbed by some kind of defensive magic which is consumed in the process.
Mythra groans as he stands up, he gets into a defensive position, just trying to stay alive.
Orsik abandons his search for the passage and returns to combat at hand, healing Grys and finally connecting with the zombie, which drops to the floor.
* * *
The next moment however, even as the room is plunged into darkness as Grys takes the light source, the undead creature lurches upright once more with a hiss and stabs at him with its sword and scoring a glancing blow.
Meanwhile as Mythra struggles to his feet, his tormentors immediately press in from both sides. The repulsive little death sprite fails to do any real damage, but from the other side the zombie's staff comes crashing down on his head and sends him slumping back to the floor.
The necromancer leers at Grys, spitting on the floor at his feet as one of the zombies steps up behind him and raises its axe. The necromancer raises one hand in the air, fingers clawed, and rasps out
“rise...”
All around Grys, the tombs open, and rotting carcasses drag themselves upright and close in on him hungrily. The zombie behind him brings its axe down at a signal from its master, sending Grys staggering and drawing a wound as he just barely manages to twist aside from the worst of it. At the sight of his blood the other undead seem to go into a feeding frenzy, pressing in upon him from all sides. Skillfully he fends off most of their attacks, but their sheer numbers are telling, and Grys knows that he can't last much longer against this onslaught.
[sblock=OOC]Grys takes 2d10 damage upon entering the Hunger of Hadar zone:
2d10=8.
Zom - recovers from its disabled state. Move: stand from prone
standard: attack Orsik.
standard: attack Orsik.
1d20=13+? = hit vs AC 20 (including -2 from Grys's mark). Damage
1d8+5=11, -6 from Grys's mark = 5 damage.
TM – Move: Shift to C7
Standard: Attack Mythra
1d20=7+? (+2 from flanking) = miss vs AC 21.
zom2 – takes 5 ongoing fire damage. Standard: Attack Mythra.
1d20=16+? (+2 from flanking) = hit vs AC 21. Damage
1d8+5=12, incapacitating Mythra again.
Save vs ongoing damage:
1d20=2, fail
Zom3 – move – C3
Standard – ready an action.
Nec: takes 5 ongoing fire damage. minor – Warlock's Curse on Grys
Move → minor – sustain Hunger of Hadar, gaining a secondary attack vs everyone in the zone. Hunger of Hadar secondary attack on Serris:
1d20=13+? = hit vs Fort 19, damage
1d6+8=10
Standard – Call of the Grave. New enemies appear in B2, C1, D2 and -A1.
Save vs ongoing damage:
1d20=20, pass
zom3 – readied action triggered. Attack grys.
1d20=13+? = hit vs AC 23. Damage
1d8+5=12
Grys is bloodied.
CE, CE1, CE2 – immediate reaction, blood frenzy attacks on Grys.
1d20=1=automiss.
1d20=19+? (including +2 flanking) = hit vs AC 23, damage
1d10+4=9
1d20=9+? (including +2 flanking) = miss vs AC 23.
CE: attack Grys.
1d20=1 = automiss.
CE1: attack Grys.
1d20=9+? = miss VS AC 23.
CE2: attack Grys. [
url=http://invisiblecastle.com/roller/view/2700085/]1d20=1[/url] = automiss.[/sblock]
[sblock=Combatants]Orsik 33/45 hp
Serris 31/45 hp
kal'Tarron 37/44 hp
Mythra -11/38, bloodied, dying
Grys 8/39
zom3 -0 hp
zom2 -19 hp
nec -19 hp
CE -0 hp
CE1 -0 hp
CE2 -0 hp
CE3 -0 hp
TM - dead
TM1 –0 hp
zom -68 hp[/sblock]