[Adventure] The Paper Chase (Judge: renau1g)

OOC: I apologize to you all, and to KarinsDad in particular for all the confusion and retconing. I'll do my best NOT to repeat the offense and what's more, I'll ask KarinsDad to take over Orsik at such moments if that is acceptable.

I hope we can continue in peace.

Now, on to victory!

KarinsDad, with hindsight being 20/20, I think youcan shift to C0 and gain benefit of DR along with others. Hopefuly we can take them this round (baring some terrible blast from the necro that could take us all in this formation
 

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OOC: Just going to handwave the positioning issue, Grys missed both enemies anyway so it really makes no difference if he only got to target one of them. Sorry about all the confusion; in the end I think I agree with KD that it was a mistake to retcon, but it's done and I'm not about to go retconning the retcon. Onwards - update inc.
 

Don't let a pathetic Necromancer kill you! Mythra shrieks at Grys blasting the monsters with another winged horde and dropping the last of the ravening ghouls.

Serris stabs between his allies, landing a shot on the Necromancer, and Grys wakes once more. "You're stuck back here with me" he tells the Zombie, as he pulls his bloodied spear back. It might be intimidated if it weren't the mindless undead.

"What the? Are we still fighting this pest? Grys asks as he stands up, swinging his sword around at the remaining foes.

Orsik swings his maul, but the wounds and the weight of the weapon are showing as he slams the weapon in the floor again.

kal'Tarron falls to the ground, unconscious, as the eldritch flame continues to course over his body.

* * *

The axe-wielding zombie groans its defiance at Serris and makes a mighty swing, nearly taking his head off. Meanwhile the necromancer steps back, his face contorted in a rictus grin as he levels a dark blast at Orsik. The attack strikes true, but much of its potency is absorbed by Grys's arcane shield and Orsik remains, a little shakily, on his feet.

[sblock=OOC]zom3: Standard – attack Serris - 1d20=20+? = crit vs AC, 13 damage, reduced to 11 by Orsik's DR.

Nec: Move – Shift to A0.
Standard – Eldritch Blast on Orsik. 1d20=12+? = hit vs Ref 14. Damage 1d8+7=10, plus curse damage 1d6=1, 11 damage total reduced to 5 by Grys's Aegis of Shielding.

kal'Tarron save vs ongoing damage: 1d20=5[/sblock]

[sblock=Combatants]Orsik 3/45 hp, bloodied
Serris 4/45 hp, bloodied
kal'Tarron 0/44 hp, prone, bloodied, dying, ongoing 5 fire damage (save ends)
Mythra 3/38, bloodied
Grys 3/39, bloodied
zom3 -31 hp
zom2 - dead
nec -63 hp
CE -dead
CE1 -dead
CE2 -dead
CE3 -dead
TM - dead
TM1 –dead
zom -dead [/sblock]
 

Attachments

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Grys wonders if he is still unconscious and dreaming all of this.

[sblock=Actions]
Move = Shift to B1
Standard = Sword Burst on Necro

13 vs. Reflex Necro, 8 damage

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

I need to write my own IC server. The rolls are actually getting worse.

Grys to hit so far in this encounter has been: 2 4 6 12 1 12 9 1 1 17 9 2 4 8 15 4 5 3 4, average 6.26

Grys damage rolls so far in this encounter have been: 4 1 2 2 1 3 2 1, average 2

Grys is only here to soak up damage guys. You are all on your own. :rant:
[/sblock]

[sblock=stats]
Grys - Male Eladrin Hybrid Swordmage Wizard
Medium natural humanoid (Fey)
Advantageous Conditions:
Adverse Conditions:
Initiative: +3
Passive Insight: 13 Passive Perception: 18
Senses: Low Light Vision
HP 3/39
Bloodied 19
Surge Value 9; Surges Per-Day 2/8
AC 22 Fortitude 14 Reflex 18 Will 17 Speed 6
Saving Throws +5 vs Charm Effects
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Scorching Burst
Sword Burst
Familiar Harrier
Ghost Sound
Light
Mage Hand
Presidigitation

Encounter:
Fey Step
Aegis of Shielding
Sword of Sigils
Fire Shroud

Daily:
Flaming Sphere

Trained: 8 Athletics, 8 Endurance, 8 Perception, 8 Stealth

Untrained: 3 Acrobatics, 11 Arcana, 1 Bluff, 1 Diplomacy, 3 Dungeoneering, 3 Heal, 11 History, 3 Insight, 1 Intimidate, 3 Nature, 7 Religion, 1 Streetwise, 3 Thievery

Feats:
Hybrid Talent
Arcane Familiar
White Lotus Riposte

Magic Items:
+2 Challenge-Seeking Longsword
+2 Magic CLoth Armor
Gauntlets of Arcane Might
+1 Amulet of Protection
[/sblock]
 


I'm tired of this!!! Mythra shouts blasting the enemies with the winged hordes.

[sblock=actions]
Standard: Enlarged Winged Horde C1
Rolls
WOW double crits. Nec and Zom
5 +5 (hmm do I roll once for the crits?)= 10 psychic damage. No opportunity attacks EOTN.

[sblock=stats]Male Eladrin Wizard 4
Medium natural humanoid (Fey)
Initiative +3; Senses Passive Insight 19, Passive Perception 19
HP 3/38hp, Bloodied 19, Surge Value 9, Surges 1/9
AC 17+2; Fortitude 15+2, Reflex 16+2, Will 17+2
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:0

Conditions: Bloodthread armor in effect.

Powers:
At will:
Chilling Cloud
Winged Horde

Ghost Sound
Light
Mage Hand
Prestidigitation
Mystical Debris


Encounter:
Fey Step
Grasping Shadows
Color Spray
Tome of Binding
Second Wind

Daily:
Summon Dretch
Summon Tome

[/sblock]
[/sblock]
 

DESTRUCTION: everyone get +1 to hit enemies adjacent to Orsik, necro has vulnerability 2 to ALL attacks and vul 5 vs OAs

Wow, we're all on single digits! This round is make or break!

"We need to end this!"
Using the fact that enemy is distracted by Mythra's summons, Orsik moves by the mage, over rubble and ends up on the opposite side of the necromancer.
"Let me show you, just like in my tribe, there is time for defense and time for attack. Now is time to attack!"

[sblock=Actions]
Move: -A 0
Word of Diminishment vs Necro AC (1d20+10=22, 2d6+6+2=18) - DESTRUCTION fire and radiant
Minor: hold on, hold on, hold on...it's done, it's done...
[/sblock]

Let's hope this drops the necro we'll need full round of attacks to drop the zombie, better then use that vulnerability bonus. I went aggressive since we'd need +1 to hit if he's still standing more then DR 2 since even little damage can drop any of us now.

Did kal'Taron use his second wind? Does anyone have a healing potion


[sblock=Orsik]
Initiative +3; Senses Passive Insight 21, Passive Perception 14
HP 3/43 Bloodied 21, Surge Value 10, Surges 5/10
AC 20; Fortitude 18, Reflex 14, Will 18
0/1 AP
Speed 6 (5)

Word of Binding
Word of Dimishment


Stone's Endurance
Rune of Mending
Rune of Mending
Divine Rune of Thunder
Symbol of the Wrath Reversed


Rune of Endless Fire
Endure Pain



Vengeful Maul
Amulet of Life

[/sblock]
 
Last edited:

OOC: kal'Tarron has not used his Second Wind, somebody could trigger it for him; too bad he's the only person in the party with a decent Heal check. ;)

Still, the DC is only 10, anybody would have a decent chance of triggering it (except maybe KD with those rolls... ouch).

Orsik and Mythra's attacks aren't enough to drop the Necromancer, though he's hurting; you might have noticed he dropped to Bloodied at around -60 hp. He's now sitting at -95, so, draw your own conclusions.

Just Serris to go (and kal'Tarron if he gets revived).
 



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