• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)


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"Follow me." Skalisss says to the others, not waiting for response. He thanks the Housekeeper for her assistance and leads the others to the Shrine that they learned about earlier.
 

Andrec takes a moment to give the housekeeper a way to get in contact with him through a friend at the City, and asks her to let him know if she hears anything. Then he hurries to catch up with the others.
 

[sblock=ooc]Um, could someone point out where you learned about this shrine? Fragsie's notes aren't clear about it, and my internet connection has slowed down to the point where browsing the thread isn't really an option for me.[/sblock]
 



ooc: Gotcha, thanks. That's a different place than the one you've been to.

As you examine the professor's notes and correspondences, you notice that he doesn't state exactly where the archeological site was. Perhaps his sponsor, Ambassador Glasston, will be able to help with directions.
 



ooc: Yes, this is definitely the sort of thing Andrec would know.

You make your way through the city to the ambassador's office with little trouble. However, the embassy is a strange sight at the moment. The gate has been left halfway open, and the two guards are slumped over, clearly asleep. As you approach, you notice that the front door is also open. You also notice a familiar scent in the air. It smells like the narcotic aroma you found in the shrine.
 

Into the Woods

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