[adventure]:The Search for Vlastoes (DM: Dimsdale, Judge ??)

Voda Vosa

First Post
"Down, crushing whatever opposition we encounter, as I have repeatedly said over an over. Move on at once!" Vermitrax says, remaining in the back, with the skeleton closing in behind him.
 

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OOC: Anyone willing to carry sunrod? I've spent one in the fight with the goblins

I'd say this is marching order:
Dox without light, probably invisible
Prime (shield lighted?! [MENTION=51271]Voda Vosa[/MENTION]?
Kamotz
Vermitrax and his skeleton
Drew - stealthy, roll as needed,
 

Someone

Adventurer
OOC: Warforged can attach heavy shields, which means they can carry one and have that hand free, which means I can carry a sunrod.

(even then warforged can "have a slot in your body capable of holding a torch, sunrod, lantern, or other lighting device. Such an attached component provides light while leaving your hands free" so I could do the trick even holding a two handed weapon)
 

CaBaNa

First Post
Whiggins slides in behind Prime, Kamotz's armor slightly scratches both sides of the entrance as the dire wolf continued pawing, carefully crawling forward along the ground. The pair just fit inside the space of the mausoleum's stairwell, forcing Kamotz to continually duck his head by hunching over. Whiggins makes slow cautious steps, padding gently and staying centered in the cramped space.

[sblock=ooc]

While Whiggins is squeezing, Kamotz is squeezing.

While squeezing

Whiggins has speed 4
Kamotz/Whiggins grant CA
Kamotz/Whiggins -5 to att
[/sblock]
 
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Monk looks at the wolves incredulously. "Don't you think you should leave the beast outside? He may be more hindrance then help in these quarters and in more danger too. Let it guard the entrance."
 

CaBaNa

First Post
Shut up! snaps Kamotz HE has a name, Whiggins and packs travel together. The pair bare teeth toward the monk, This is why we're only allowed in the Hanged Man and after what Sharpe did, maybe not even there. This isn't our first crypt you know.


In such enclosed space it is impossible to avoid the rancid smell of death and decay, which rolls off the pair of wolf-like creatures. Which wouldn't be horrible after acclimation, however the fresh smell of new death continually refreshes the nose, probably a result of the pair rolling in entrails moments ago.
 
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CaBaNa

First Post
"Outstanding... The skeleton smells better" comments Vermitrax, frowning at the terrible smell.

Thank you. Belagos says Kamotz huffs up, lifting his hands close together and looking down his nose, "Kamotz to be close to Death, we don't need to roll in it." but we disagree. the "compliment" calms the shifter slightly, only slightly.
 
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"I'm sorry if it offends you, Kamotz, but WE are your pack now, not the b...er...Whiggins. I know he's your pet and friend, but isn't it better to leave it outside then to die squeezed in some hall while lowly goblin guts him from behind. Or in this case a skeleton?"

OOC: cannot give XP to either of you, but would if I could :)
 

stonegod

Spawn of Khyber/LEB Judge
Dox says nothing, assuming he is even nearby.
OOC: Dox is not invisible, but essentially perma stealthed when he walks.
 

dimsdale

First Post
As the party forms a formation, the construct leads the way down the steps. Weapons are drawn as they descend. The monk mentions the point where he stopped his descent. It is clear to everyone that without torch light, they would not be able to see. The steps finally come to an end, which is a ten foot wide hallway that leads into an open space forty feet ahead. As Prime moves forward with the others moving at tow, the construct sees that the hallway opens into a large rectangular room.

[sblock=Prime]
Looking up you estimates the height of the ceiling to be 30 feet or so. The light of the torch radiates light 100 feet into the room. It is clear to you that the room is longer than the light of the touches reveals. Thirty feet or so ahead to your left and right are two square (10 ft by 10 ft) pools of blank bubbling liquid. The floor, ceiling and walls are made of polished white marble. The floor however is littered with broken bones. Just were the room fades to darknes you can see strange grooves on the top the ceiling. You'll have to move into the room to get a more accurate discription of the grooves. Other than that, the are smells of death, there is no sound.

map pending
[/sblock]
 

Someone

Adventurer
Prime turns to face the others.

+++Come closer, there's a room ahead+++

+++Be careful though, I smell a trap. Mind those grooves on the ceiling
+++
 

CaBaNa

First Post
Kamotz ignores Drew's further pleading, acting as if he can't hear the monk.

When they reach the hallway, Whiggins stretches and shakes out, sending a cloud of bone dust into the air. What does the trap smell like? whispers Kamotz as he sniffs the air.
 

dimsdale

First Post
GM: Map with a more detailed description of the room, thanks to the paladin's perception check coming tomorrow. Things are going to move quickly from here on out (on my end anyway :) )
 

dimsdale

First Post
[sblock=Kamotz]
As you gaze as far as you can see into the room you notice a couple of things. One, there is a 20 by 20 square region directly the area of the room that fades to darkness. The ceiling that the ceiling at that point in the room is 30 feet tall. From the midpoint of the sides of the square, you notice a grooved extending perpendicular from the side of the square that extends to the opposite wall from the square side. The groove line then extends down the wall to a height 10 feet off the ground. You guess that that this groove lined pattern repeats on all four sides of the square region. As you sniff the air, you realize that the two square pools you see to your left and your right smell of death.
[/sblock]

map

GM: Please place the character icons on the map behind Kamotz and Prime.
 




CaBaNa

First Post
The water smells of Death. mentions Kamotz as he eases into the room, This place isn't so bad... the dust settles around Kamotz as he finishes the thought. What about the decorations metal man?
 
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