Embarassed by his first attack, Drew focuses all his might into one blow and it strikes the priest, blowing him away. Drew soars right behind and OVER him, his jump carrying him clear over priests head.
He's spinning even before landing, stomping on the priest and first guard and launching himself over toward the skeleton, bouncing back and landing finally in wide low stance, his swinging arms catching both guards as he closes into defensive posture, weaving and bobbing around.
[sblock=Actions]
Standard: Crane's Wings vs Fort (CP1); damage (1d20+11=30, 1d10+7+1=18) - CP1 is slid to J3 (Flurry of blows) and takes additional 8 damage. He is then pushed 2 squares to L5, Drew gains +1 AC & Ref TENT
Move: Athletics to jump (1d20+10+5=26) - considered to have running start so 5 squares of jumping distance with over 1 square in height as movement technique of Crane's Wings
AP:
Masterful Spiral vs Ref(CM1; CM2; CP1; BS1); force damage (1d20+11=21, 1d20+11=23, 1d20+11=21, 1d20+11=28, 3d8+7+1=20) - I'm guessing that hits all, CP1 DIES, Drew has +1 reach with all melee touch attacks
Rain of Hammers property: CM1 takes additional 4 damage
Summary:
CP1: 48 damage
CM1: 26 damage - if 21 does not hit his reflex, it's only 15
CM2: 22 damage - if 23 does not hit his reflex, it's only 11
BS1: 22 damage
[/sblock]
[sblock=Drew Stats]
AC: 23+1 Fort: 19 Reflex: 22+1 Will: 20
+1 AC & Ref from hitting with shielding focus
HP: 34/54 Surges: 8/8 Surge Value: 13
MBA: +14 vs AC 1d8+6 (unarmed strike); 1d4+6 with the dagger
RBA: +11 vs AC 1d4+5 (dagger)
FEATS
Superior Implement (Mountain Ki), Internalize Basic Kata, Unarmored Agility, Slashing Kama Style, Ki Expertise, Beshaba's Boon
POWERS
Fallen Needle
Five Storms
Crane's Wings
Centered Flurry of Blows
Drunken Monkey
Second Wind
Eternal Mountain
Iron Wolf Charge
Echoing Thunder
Mountainfall Stomp
Masterful Spiral
Water Gives Way
Mountain Ki Rain of Hammers- On a hit gain +1 AC and Ref; any forced movement (from this focus) is increased 1 square
Property: If Drew drops an enemy, one enemy adjacent to Drew takes 4 damage
Daily Minor: Make one at-will attack vs enemy already hit this turn.
Acrobat Boots - stand up as minor
Bloodthread cloth armor - +1 to AC when bloodied
Acrobatics +14; Athletics +10; Perception +13; Stealth +14; Thievery +14
[/sblock]
He's spinning even before landing, stomping on the priest and first guard and launching himself over toward the skeleton, bouncing back and landing finally in wide low stance, his swinging arms catching both guards as he closes into defensive posture, weaving and bobbing around.
[sblock=Actions]
Standard: Crane's Wings vs Fort (CP1); damage (1d20+11=30, 1d10+7+1=18) - CP1 is slid to J3 (Flurry of blows) and takes additional 8 damage. He is then pushed 2 squares to L5, Drew gains +1 AC & Ref TENT
Move: Athletics to jump (1d20+10+5=26) - considered to have running start so 5 squares of jumping distance with over 1 square in height as movement technique of Crane's Wings
AP:
Masterful Spiral vs Ref(CM1; CM2; CP1; BS1); force damage (1d20+11=21, 1d20+11=23, 1d20+11=21, 1d20+11=28, 3d8+7+1=20) - I'm guessing that hits all, CP1 DIES, Drew has +1 reach with all melee touch attacks
Rain of Hammers property: CM1 takes additional 4 damage
Summary:
CP1: 48 damage
CM1: 26 damage - if 21 does not hit his reflex, it's only 15
CM2: 22 damage - if 23 does not hit his reflex, it's only 11
BS1: 22 damage
[/sblock]
[sblock=Drew Stats]
AC: 23+1 Fort: 19 Reflex: 22+1 Will: 20
+1 AC & Ref from hitting with shielding focus
HP: 34/54 Surges: 8/8 Surge Value: 13
MBA: +14 vs AC 1d8+6 (unarmed strike); 1d4+6 with the dagger
RBA: +11 vs AC 1d4+5 (dagger)
FEATS
Superior Implement (Mountain Ki), Internalize Basic Kata, Unarmored Agility, Slashing Kama Style, Ki Expertise, Beshaba's Boon
POWERS
Fallen Needle
Five Storms
Crane's Wings
Centered Flurry of Blows
Drunken Monkey
Second Wind
Eternal Mountain
Iron Wolf Charge
Echoing Thunder
Mountainfall Stomp
Water Gives Way
Mountain Ki Rain of Hammers- On a hit gain +1 AC and Ref; any forced movement (from this focus) is increased 1 square
Property: If Drew drops an enemy, one enemy adjacent to Drew takes 4 damage
Daily Minor: Make one at-will attack vs enemy already hit this turn.
Acrobat Boots - stand up as minor
Bloodthread cloth armor - +1 to AC when bloodied
Acrobatics +14; Athletics +10; Perception +13; Stealth +14; Thievery +14
[/sblock]
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